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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend. |
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#1
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Also this game(KBAP) is seriously biased towards Warriors so a little help with mages is a welcome respite. I think we are discussing what the proper way should be for medal requirements. And nobody is proposing to make requirements easy that is why in earlier posted somebody pointed out we should increase the requirements to a high no. like 700 and something and make the counter count whenever the trap is sprung. Last edited by supersonu1; 11-24-2009 at 08:50 PM. |
#2
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Indeed. However, if you master the sneaking tactic, you will find the game as a mage much more rewarding. Now I'm halfway through the game on impossible as a mage, no losses whatsoever and I doubt I spent more than 60-70k on troops for 31 levels. Sacrifice, target, Traps and Stone skin for the win!
At least for now. |
#3
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I had my first encounter with executioners today, and I discovered, to my dismay, that their ability text has an error. They have an ability called terrify, which, according to the description text (sorry, I don't remember the exact wording) works something like a similar ability belonging to devilfish, namely that they have a chance of casting fear on the enemy when they attack. However, I discovered that what it actually means is that when an enemy attacks the executioner, there is a chance that they will have fear cast on them, which doesn't seem to make a difference, but it does, since that means that your ranged troops on the other side of the battlefield can get fear cast on them just by attacking the executioner.
The wording was something like "On attacking, there is a 30% chance that enemies of level 1-4 will become terrified etc etc", which is terribly ambiguous, since it is not clear who is doing the attacking; and the existence of devilfish would tend to make one assume that it is the executioner's attacks that cause this effect. |
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