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Tactics discussions and solutions All you need to win the battle. |
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#1
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Zhuangzi, you could try sneaking through to Dersu/Uzala, i found it there first this game... Then about four fights later dug it up in a chest on the battlefield. I also seem to be digging it up quite often on Verona now. Go figure!
![]() I invested in Distortion level 2 quite early and just got the extra 15% skill too so that stragegy is working really well as i can summon enough Griffin phantoms so they don't usually get knocked off in the first round and cast mana spring on them the second round. They are super rage generators with their always retaliate ability. No luck finding Timeback yet though.... that one sure would be handy! ![]() |
#2
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Well, in some of my playthroughs - including the one with the mage I'm doing now, Time back appeared on Montero in the dwarven shops. With any luck it will be there.
Still, it's a 30 mana spell - not everyone can afford it easily. |
#3
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Okay, so it's day 10 already because of my travel between islands, and I am up to 102 fights without loss. I found the Portrait of the Griffin which means I can use Red Dragons and Griffins without less than neutral morale. So the Royal Thorns are in reserve - they're just too difficult to use with no losses.
I beat Zig Zag on Rusty Anchor but I can't seem to work out how to get into his cave. There's just one map guardian left there, and the other three small islands are all clear. I think I am almost level 20, about 7000 leadership. In Verona, I've managed to take out about two thirds of the stacks, but I've left the most difficult ones for now. (including heroes like Halt and Peter Drayan) The easily stacks currently are on Montero, some of which seem very easy. I can probably find another 10 or so easy fights on Montero, which means probably 2 more levels. Attack is about 16, Defense 22, and Intellect 5. I am giving up on Intellect really, as I don't plan to use direct damage spells at all for the whole game. Things are going okay (surprisingly smoothly this evening) but I am lacking some things that I expect I'll need: Target spell (not in Verona) Time Back spell (likewise) Archmages (only 4 of them - none in Verona) Resurrection spell (haven't seen it) Presumably all of these will be available somewhere, hopefully in Montero. ![]() |
#4
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If you get 50 pirates, marauders and archers to Sohaty (his quest), he'll give you a key to that cave. The cave has a few crystals, a chest or 2 and an emerald green dragon (1) that is willing to join you.
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#5
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Update time.
I've cleaned out most of Montero, except the 2 castles, one fight in the caves and the Mad Miner. I snuck off to check Reha and Nameless and with all the map open, i still haven't found timeback anywhere. ![]() The one fight in the cave i'm avoiding has a stack of 25 Archdemons and as my leadership is only 16000, it's taking out half a stack everytime. Also, it doesn't always attack the same stack or in the same place each time, otherwise i'd place a trap on the spot. So i might head to Tekron and see what i can do there and then come back to Montero a little later.... Vitals; Game Time: Day 7 Battles: 130 no losses Dragon: LVL 30 Warrior: LVL 29 ATK 20 DEF 18 INT 28 (2 Magessy Dresses ![]() LDR 15983 71 Demonologists 70 Paladins 710 Dryads 123 Druids 248 Royal Snakes 7 Red Dragons |
#6
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I have to say though with the kiting of chart guards it is starting to feel a bit lame for me personally, i wish i would've played thru the game without trying no-losses right-away at least. |
#7
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That is not a problem. Simply start a game on normal. On normal, as a warrior, I went from island to island without feeling the need to kite any map guards. That is the first playthrough I made of KBAP, and it is posted on the scores thread.
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#8
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![]() I will just not kite chart guardians and maybe even not bother with focussing much on getting medals ( although i must admit i could be fun going for the 3rd trapper medal but seems more of a mage thingy) just play the game normally first and having fun doing so ![]() Last edited by Urbz; 11-25-2009 at 04:54 PM. |
#9
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Finished the game at impossible with a warrior today (1st attempt, started at impossible, because I know KB: Legend 100%), basically the no losses is easy as hell once you get a proper army + a decent amount of mana.
My main strategy was: 1 tank - royal griffin (best tank for a warrior In my opinion, can summon Angelic Guards - very nice unit - can Cheer = the best buff in the game) Damagers: Hunters - avaible once some castless were conquered Elves - a bit weaker version of hunters, still very powerfull Skeleton Archer - HUGE damagers, with items +talents they got almost 70% crit !!!! did not use dragon arrows, cause it was nerfed badly in AP, in late game with a crit (70% of the time) they did around 25,000 dmg each round if the enemy was in range. Inquisitors - I know they suck, but the only archer worth swaping for a warrior was a goblin.. and elves hate undead and orcs so the loss of morale was too great, and the skeleton archers were my primal dps) The most important thing : Turn Back Time spell (30 mana for a creature lvl 4), once you have it you can take lethal or invincible monsters without any worries, with no losses. Basic strategy: 1) You send griffins without attacking close to the enemy ranged units to block them, and cast summon Angelic Guards if the enemy is very strong, or cheer if you know the battle wont last long. 2) You rape the enemy with your archers, starting with their ranged units 3) at turn 2, put your inquisitors on wait, attack with all the rest, then when the enemy will move its every unit cast Turn Back Time on Royal griffins. 4) Turn 3: if you are low on mana, use your dragon to replenish it or cast Calm Rage. 5) Repeat steps 1-4 if necessary. The only casualties you will have is when facing enemy heroes who cast offensive spells. The reason why I used Royal Griffins instead of paladins: - they counterattack every time, combine it with the +counterattack talent which gives +20% crit I think = pure awsomeness ![]() - they fly - no need to worry about obsticles - better speed and initiative then paladins - cheer = best buff in game, not to mention the bonus to all humans (only inquisitors in my case..) - can summon Angelic Guards, great units for blocking The companion I used was the guy who gives bonus to archers crit chance, he gives 25% at the end = that is a great boost Was also considering to make dark knights a tanking unit, with the artifact which makes them counterattack each time, but the flight+cheer+summon of a griffin owns. IMPORTANT: this unit setup was made with the +1 morale bonus from the paladin tree talent, crown of elves (supressed every time the morale of the crown went to 0) = with those two, elves suffer no penatly for having an undead in the party, later on I got another great item +1 morale of all archers +dmg or sth. When choosing items look for +phisical dmg or dmg of all archers etc, or a +1 fire dmg item (from the demons set) With the money you save that way, you can really abuse the rune shop, I had like 4,000,000 gold at one point (used treasure hunt in each battle 3 times) and bought runes for it and almost maxed out all three talent trees (finished the game at lvl 55) Hope it helps, now starting a mage at impossible :> |
#10
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Very inovative strategy - I salute you!
I was really interested to see how a person with archer army will do. On paper it won't work that well, because archers generally, have low Health. Skel Archers should be dying easily, but still, with 2 always retaliating tanks in the enemy lines (Royals and Angelics), your archers will be safe most of the time - besides, if the enemy gets to your skellies, I suppose that there is nothing an evlin spell can't fix (because evlin resses part of the stack, and keeping in mindyou have thousands of sekl archers, that is not a problem). Still, as warrior you are a small disadvantage - as a mage, you can easily cast Target + Stone skin at the begining of round one and simply watch the carnage with the same troop setup ![]()
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