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Units, artifacts and armor-bearers Discussion, questions and solutions about units, artifacts and armor-bearers. |
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#1
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It's a one-time charm, unless you score a kill with them, in which case you can use this ability again. I used assassins for a while just to find them superfluous. They have some limited usefulness against dragons, but that's pretty much about it.
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#2
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I'll add Trolls to the list. a lvl5 unit that regenerates every turn AWESOME!!! |
#3
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You should be aware that the troll does not always regenerate. This is the troll skin ability:
In the morning and during the day (meaning morning/daytime), the Troll's skin gets harder, giving him additional protection to physical and fire damage (30%). In the caves/underground spots, in the evening and at night, the troll receives +1 speed and initiative and regenerates health. |
#4
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LOL...yes i had a rude surprise in my first day battle after recruiting trolls when they didn't regen.
But, on the whole i think they are an EXCELLENT tank. Give them stone skin and avenging angel and the fact that they can be healed and you are rdy to rock and roll. cheers, DW |
#5
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I add demonologist to the list awesome unit
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#6
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#7
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I'm not sure they're ideal for impossible without losses though and will probably end up replacing them, but i really enjoy backstabbing stuff. ![]() Atm i use: Inquisitors Paladins ( only 11 though sofar ![]() Assassins ( using either paladins or assa's ) Archmages Demonologists Emerald Dragons ( first lvl5 units i found, and quite like them actually ) Reserve: Cannoneers ( vs gremlin towers ) |
#8
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Does anyone have a screenshot of a Demonologist?
What island did you find them on? What are their characteristics? thx! DW |
#9
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Well, the spawn places are random, but there have been demonologists on Bolo, Verona, Dersu, Shatterra and nameless in my games.
As for the unit, they can spawn various demons to help them. Their stats are (looking at the guide): Race: Neutrals Leadership: 210 Attack: 30 Defense: 25 Initiative: 6 Speed: 2 Crit: 12% Damage (close combat): 9-10 phys Damage (ranged): 12-14 fire Damage vs. Demons: 18-21 magic Health: 160 Resists: 25% fire, 25% magic Shooting range: 4 squares |
#10
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For me the essential units are Royal Snakes (for striking without retaliation), Paladins (for resurrection) and Inquisitors (for rage and resurrection). Royal Griffins are very useful too, but maybe a little vulnerable for a tank. Royal Thorns are insanely useful but not against heroes or stacks with lots of archers in it. Red Dragons are great. Currently I'm only using those 6 units, but I would definitely replace something with Archmages if I could find any.
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