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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Please let Oleg focus on more important things for a flight sim. Surely we want to see and use the cockpit without a dummy getting in the way. I don't want a first-aid sim, LOL. Next the pilot will have to be dressed in the correct flying clothing and on and on and on; no thanks.
I for one would like to have a flight sim more than a cartoon game. Pilot damage can be simulated without using a dummy pilot to view it. Happy landings, Talisman |
#2
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Although I appreciate the points put forward, I would add that it could be an optional switch on or off for the player rather than just being told we don't want it. Nice to have a choice sometimes in a game you buy?
MP |
#3
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I'd rather have a complete simulation before adding such entirely and purely eyecandy-stuff. Especially with all the animations that's a tremendous ammount of work and you have to do it for each individual cockpit and station!
You have a pilot on DCS:BlackShark as well. Just plain and simple with hands on collective and cyclic, but after looking at it once or twice in flight, you simply switch it off, because the instruments blocked are much more important for immersion than some puppets arms and knees. |
#4
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I think this will end the discussion...posted by Luthier Nov 2, 2009:
"We don't have anywhere near the time needed to animate the pilot model properly. We can put his hands on throttle and stick and feet on pedals, and then in half the cockpits he'll have other levers clipping through his body, stick clipping through his knees, etc. His arms will obscure important gauges on the dashboard. With our new 6DOF free camera system that allows you to poke your head out the window or "bend" forward and look at the seat back, there's just no way we can animate the body to follow the camera, meaning you'd be able to twist your neck and look back on your own headless contorted body. So, the answer is no. A poltergeist cockpit is not perfect, but the alternative is even worse. " |
#5
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Well I would like such a feature but I guess it would be problematic. Look: when I press a key on the keybord I would like to expect to feel the consequence immediately - and I don't want to wait until my alter ego puts his finger to the dashboard and click that little switch. I hope you know what I mean. There alweay would be a less or more delay between hitting a key and getting the result because of awaiting the arm's animation. When I want the flaps out I want them now out and not in 2 seconds.
I rather want no arms/legs before they don't look right. |
#6
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![]() Quote:
![]() Doesn't sound really nice. About the delay, I think this could be only an eye-candy. It would be too confusing to have the pilot to do every single movement (but, when it comes to delay on flaps, for example, it would be realistic. You only have to move your finger some centimeters and hit a button. The pilot has to extend his arm and pull a lever - and, in some cases, under some good G! So instant response wouldn't be realistic.) Could be like in DCS - you can see the pilot moving rudder, throttle and stick, period. |
#7
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And why simply not choose the Lock-On solution, which is the best "middle-term" solution, for not having a ghost flying the aircraft ?
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#8
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I believe that Oleg and the team will do it right
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#9
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It's good too, but, honestly, if you can have an animated model inside the cockpit, why to have only legs? Plus, I dislike that because I can't see the rudder pedals...
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#10
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I'd rather there wasn't. Too much effort for the team, too little reward. I've never had serious problems with immersion from not seeing a pilot in cockpit view.
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