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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Hi Oleg.
Thanks for all your hard work, and for taking the time to come here! I'm happy to see things start to fall into place now. It's nice to see that the trees have shadows ![]() I'd like to ask about the user tools that will be released after SoW:BoB: Would it be possible for those people with modding experience to move parts of the IL2 aircraft into the SoW series? For example - would it be possilble to use the Gladiator cockpit from IL2, or even to import a whole aircraft like the Ju52? I know that some elements wouldn't work properly (for example cockpits are not 3D), but I just wonder if the game engines are similar enough to allow for this, or is it impossible?
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
#2
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Hopefully Oleg will read this post and skip past the COMPLETELY OFF TOPIC RoF discussion!!
Oleg, the engine you are using for the new Sim, looks like it is made for detail and will (I guess) initially be a challenge for some computers, as Il2 was (and to an extent still can be). Would you please consider adding a pilot's body for the internal cockpit view for a few immersion reasons. Firstly it would be great to look down and see a body in the cockpit as you fly rather than just a Ghost flying the interior view. Secondly rather than clicking on the map button and bringing up the mini view, the player could look to the left or right hip and click the button and the pilots hand would then take a map out, this would allow the head to turn in the cockpit, without the view being blocked by the map overlay but the pilot could glance at the map. A (moving) pencil drawing of the aircraft could show the current position? Thirdly it could be used to add a completely new immersion experience with body specific injury affecting flight. Instead of the current aircraft damage affecting flight and the pilots view, when injured, steadily getting redder, why not have a five-point injury mark on the body (invisible to the player....but I'll explain). The body has a damage mark added to the legs, arms and chest and maybe a sixth for the head. While flying a bullet from an enemy aircraft hits the pilots body (which we can now see if this is included) in the cockpit. Suddenly it's hard to turn the aircraft left. The Rudder isn't damaged, but looking down you see blood on the leg which is causing the pilot to be hindered in his operation of the aircraft. Similar could be done for the arms, and the chest could mean a steady greying/blacking or redding out? The pilot has an emergency button which brings out a small medical kit which takes 30-seconds to apply, in which time the pilot is trying to fly and apply a life-saving medical kit. It's immersive! Lastly, if an injury point was added to the head, as long as the hit wasn't fatal, it would look good to have blood trickling down the screen and the pilots hand wiping it away, but the screen gets smeared, making visibility more difficult, which it would be if you were injured? After the above, I hope you see why I request that a pilots body be added to the cockpit as it would add so much more scope to the simulation scenario? Looking forward to seeing the Sim one-day, cheers, MP. |
#3
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+1 to what Mysticpuma said!
I heard many saying when they are killed in the plane saying: "my pilot was killed" or "he killed my pilot"... for me is always funny this absence of immersion from others... and always I tell them on TeamSpeak: "It was you who died you silly one!" ![]() It's normal for some to be separated from the avatar of the pilot as the pilot... is missing. I found very little trouble looking around the body of the pilot in DCS Black Shark and in worst case I temporary remove him with the assigned key. It would be nice if the body would be animated so if you want to look at something that the pilots body obstruct... like a hand... after a second that hand to move away gracefuly ![]() Also... death in the cockpit should be replaced from annoying black screen to the view falling on the dashboard and bloobing in the cockpit as the plane hurls into abbyss. That's because we really don't know precisely how death is but, we know that is not instantly ![]() Last edited by zaelu; 11-23-2009 at 09:35 AM. |
#4
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#5
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Boss,
some more words, Frequently development-update-display these days indicates that,maybe,you begin to lose patience. I want to say,don't worry about the deadline. Step by step,and try your best as usual. We fans are looking forward to a quality first SOW rather than a Fast-food SOW(Just like some complaints about ROF you can see in some threads.) We all support you. and again best wishes to your team. Last edited by mark@1C; 11-23-2009 at 01:57 PM. |
#6
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I quite approve.
It's a tactical Sim,not a horror film... Last edited by mark@1C; 11-23-2009 at 10:05 AM. |
#7
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Indeed. There are also commercial considerations, as was the case with IL2 I believe. If you add gore, the game becomes R or 18 rated and so limits the audience.
PPanPan |
#8
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So do I ... Last edited by mark@1C; 11-23-2009 at 10:42 AM. |
#9
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What about tomato sauce? I seem to remember a somewhat disturbing scene involving a He-111 pilot in that old Battle of Britain movie.
Not to mention soup (as in the Memphis Belle movie)... |
#10
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I concur with your sentiment though I think this will be a fruitless point to argue. Regardless, I think some people have a somewhat sanitized view of what air combat was and I do not agree that by adding any sort of blood or gore equates to a horror movie. It might be surprising to hear but people bled, got shot up, and died, often very violently while flying combat missions and I wished the game would reflect that or at least have a "realism" option that featured it. It almost seems like a disservice to those who went through the horror of air combat to simply glaze over the gore because it's "unpleasant". In my experience, the sim playing demographic tends to be an older crowd so I think we're all mature enough to handle it and I highly doubt many, if any, sales would be lost if SoW did receive a ESRB Mature rating or equivalent.
The absence or presence of blood and gore is not a dealbreaker one way or the other, but that's how I feel. Quote:
Coach Purses Last edited by Necrobaron; 04-26-2011 at 07:27 AM. |
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