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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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I love the Stuka development so far, shadows are great and the cockpit looks amazing...
I can see the bomb's arm extended in the image, is that going to be animated? I suppose it will considering it is extended in the image, but I thought i'd better ask ![]() Great work so far Oleg. |
#2
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very, very nice cockpit on that stuka!
things are coming together! Oleg...one of the things i always thought could be better in IL2 was the smoke, fire and weapon hit affects...has much time and thought gone into improving these in SOW? cheers. Last edited by furbs; 11-20-2009 at 01:23 PM. |
#3
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#4
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hi.BOSS,
After I have seen some updated screenshots these one or two months.I've got a feeling.Don't you think that the whole background(the whole scenery)is a bit "clean"? I mean if the sky is clean,maybe it's beautiful.But it seems that the ground needs some more "dirty" and "soil" feelings.I think you have done this very well in planes modeling.Sometimes I think "god,what a worn plane". The plane looks realistic,while the ground scenery looks like we are just flying over an EA SIMS 3 city. Maybe BOSS,you have already seen the ARMAII,"To surpass ARMAII" is my best wishes to your NEW SERIES. Last edited by mark@1C; 11-20-2009 at 03:05 PM. |
#5
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#6
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just how old are you?
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#7
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That was great!
Seeing the game in action with bomb drops . . . and the detail in the cockpit is awesome. Enjoy your vacation and have fun. What elements are getting updated for the 3D engine? As for the arma detail, that's a FPS based kind of game. And Oleg just said WIP . .. Remember about the posts way back? This Amra has to look good up to around 2000 m or so . . . because most of flying there is supporting ground . . . BOB SOW has to look good on the ground all they way up to space. Well just shy of space. The Stuka is close enough for a safe pull out if its using IL-2 AI. |
#8
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of course. Simply it is too early to show.
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