![]() |
|
King's Bounty: The Legend Real-time RPG with turn-based battles. Move through the fantasy world of fearless knights, evil mages and beautiful princesses. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
ha i rather play ANY homm than KB:TL
sure KB:TL was great once u finished it but afterwards there is nothing to be done the maps stay the same the unit combo's stay the same even the spell u use will be the same i really got bored of KB:TL after some extensive research on the game KB:TL is very limited without a multiplayer option or some variation in the quest homm5 however is better in my eyes you can use different hero builds to your liking and the ai is tough sometimes to beat ![]() any homm5 player remember the cultist? this map is a pain in the ass ![]() took me several tries to get this map down the rest is rather easy ![]() and to be honest i love to replay each homm from time to time.. but with KB:tl 2-3 months of extensive gaming and i all ended i don't feel the urge to play it again it has no kicks in it anymore everything has been done by either me or other players on this forum homm is a far more extend universe ![]() |
#2
|
|||
|
|||
![]() Quote:
That said, yeah, I wish that was multi-player and/or another mode of play with a random generated map and more open-ended gameplay. Or at least a map editor. |
#3
|
|||
|
|||
![]()
i already tried almost everything in KB:TL
in homm i haven't done that yet ![]() heroic on homm is much harder than impossible here ![]() |
#4
|
|||
|
|||
![]()
hopefully Heroes VI will be more like II & III than IV & V. Disciples III is looking quite promising & Stardocks Elemental-WOM is going to be awesome. i also wonder if AP will be the last iteration in the KB series. now if I2 would only announce Warlords V & WBC IV and Time Gate a Kohan 3!
|
#5
|
|||
|
|||
![]()
indeed i really aiming for homm VI and disciples 3 they look very entertaining
and WBC also great game ![]() warlords is rather easy ^^ get a good hero and steamroll all ![]() |
#6
|
|||
|
|||
![]() Quote:
http://heroescommunity.com/forumdisplay.php3?FID=1 You will find that heroic is nothing compared to a smart human player. Also, HoMM 5 is pretty much like 3 and 2, the 4th is the different one. If they give us and improved HoMM 5, with better AI, better engine, better balance, some tweaks, I would be pretty happy. |
#7
|
|||
|
|||
![]()
do smart human homm players exist?
![]() it all depends on how you build your hero and how effective you are with your troops losing hardly troops in hard fights ![]() kamikaze dungeon rocks ![]() |
#8
|
|||
|
|||
![]() Quote:
I'd rather play kings bounty 7 times over than play homm5.. Homm5's AI is slow! (I mean if you turn it up.. and not very good I think) and it seems like they designed the game 90% to be flashy and less on game play.. one thing kings bounty actually has is game play w/ flash ![]() I also don't like/find exciting homm5's campaign where as homm2 is great and homm3.. get's old after your charachter gets god awful powerful! (yah, know 3-4 dimension doors to any castle etc.! ![]() I really like homm2 and partially 3 (and even 1 it's older now ![]() I would rather play homm2 (which has good AI) or homm3 (which has poor AI) but neater features.. sorta.. then homm5 any day.. or kings bounty ![]() ![]() |
#9
|
|||
|
|||
![]()
Totally agreed. HOMMIII is still my favourite iteration of the HOMM series. IV, while not bad on its own with the new skill system, was very different (you could easily annihilate enemy armies with just your own hero and no army, you couldn't cast a spell anytime you wanted but had to wait your turn).
I immensely dislike HOMMV. Not just for the WOW/Warhammer-mimicking art style that was such a big change from the bright colorfull style of II-III-IV, but for one reason: -Initiative. They really messed that one up, unlike KB where there is still an initiative system but you can easily tell when your units will act. There are no real rounds as such in HOMMV, some creatures can act twice before another even gets a shot off. To make matters worse, your hero is limited by initiative too, which for spellcasters severely limits the clever use of spells at your choice of the moment. The skill system was nice, and the unit abilities are nice too, but compared to KB's unit roster, not so innovative. Another big minus was, for me, the change from Hexagonal to square, and the "big units". In hexagonal system, big units were 2 hexes, and that wasn't a big problem on the battlefield. In the square system, they are 2x2 squares big, and the battlefield is usually very small, making movement very very hard for non-flying large units. I upgraded my computer just to play with HOMMV, 2 years ago, and as of yet I have not gone further then the Warlock campaign... I just lost interest. The skill system, while usefull, was a lottery - you would try getting some of the nice combo skills, but you had no guarantee you will get the chance to pick up the pre-requisites. I would now rather play with the normal HOMMIII (not WOG, that mod is a mess and too over-complicated sadly...) then V. |
![]() |
|
|