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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 11-05-2009, 02:27 PM
LostInSpace LostInSpace is offline
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Originally Posted by CENOBITE View Post
I have worked for THQ, EA, Vivendi and Insomniac Games... and if there is one constant, it's that no matter how many features or long you spend fixing issues in a game, even if it's one of the biggest selling masterpieces ever...

*many things have to been cut to get it shipped
*there will always be bugs
*you will always have man-babies whining about all sorts of sh!t on forums.

Having a separate QA is horrible and can cause all sorts of delays. Most people have absolutely no clue the effort devs put into a title and that just one bug can be the cause of divorces, ending of relationships, friendships, health issues and sad children.

Get a life and enjoy the game you pitiful, pitiful whiners. If not... go make a multi-million dollar selling game and then get back to me about your opinion.

any moron can write what they wish to be done... it's a pro that does it.
Just a little sensitive aren't we? Did you work on a game that flopped perhaps? Welcome to the real world pal! Not everybody is going to kiss your a$$ just because you so-called "worked hard".
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  #2  
Old 11-05-2009, 03:59 PM
Ancient Seraph Ancient Seraph is offline
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Originally Posted by LostInSpace View Post
Just a little sensitive aren't we? Did you work on a game that flopped perhaps? Welcome to the real world pal! Not everybody is going to kiss your a$$ just because you so-called "worked hard".
No need to b**** to them about it either.
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  #3  
Old 11-05-2009, 05:08 PM
SgtPappy SgtPappy is offline
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I hope we'll get black/red outs in the patch as well...
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  #4  
Old 11-06-2009, 07:45 AM
CENOBITE CENOBITE is offline
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Originally Posted by LostInSpace View Post
Just a little sensitive aren't we? Did you work on a game that flopped perhaps? Welcome to the real world pal! Not everybody is going to kiss your a$$ just because you so-called "worked hard".
Sensitive? Hardly... it's just now that I'm freelance and no longer working for any of these companies, I'm ALLOWED to talk this way. I've been living in the real world for a long, long time buck-o, so pucker up, buttercup.
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  #5  
Old 11-06-2009, 03:05 PM
Desode Desode is offline
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Originally Posted by CENOBITE View Post
Sensitive? Hardly... it's just now that I'm freelance and no longer working for any of these companies, I'm ALLOWED to talk this way. I've been living in the real world for a long, long time buck-o, so pucker up, buttercup.
Well, I'm sure its a big relief to be able to speak your mind. I know I have watched some Dev teams work their ass's off trying to save some games.
I alpha tested Frontlines fuels of war for THQ back in the start of that game.
It had a very ruff start, but the Dev team stuck with it and fixed every issue and added a ton of features that the community asked for. It lost a lot of players but in my opinion once they were done fixing it,,, it was one of the best Battlefield style games to ever hit console. 50 players/ every vehicle you could imagine and drones to boot, zero lag, and proximity chat , I mean you name it they put it in there. Its a shame that there won't be a FFOW II because they had just about everything ironed out and the sequel could have been one of the best MP games to ever come to console.
I know my hat will always come off to the FFOW's Dev team, they were some the best and it was a honor to work with them and see how they took care of their community despite publisher pressure.

Desode
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  #6  
Old 11-06-2009, 05:01 PM
InfiniteStates InfiniteStates is offline
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Originally Posted by Desode View Post
I know my hat will always come off to the FFOW's Dev team, they were some the best and it was a honor to work with them and see how they took care of their community despite publisher pressure.
Most development teams are very good and take great pride in their work. It's publishers that come between the developers and the communities like a chaperone at prom, killing all the joy.

In my experience, the people that make games - and I'm talking about the people on "the frontlines" doing the actual coding, textures, modelling, sound, animation etc - are more motivated by a desire for appreciation of the final product than anything else.

It's the guys in suits (that tend not to be gamers either) that ruin it for everyone. Unfortunately they are also the ones that a) get rich off everyone else's hard work and b) put up the funds to get the game to market.

Very few studios can afford to say "it'll be done when it's done". But the ones that can afford that stance, often put out some great games (Rockstar North, iD...).
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  #7  
Old 11-09-2009, 05:33 AM
Rufus_the_Rat Rufus_the_Rat is offline
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Hey developers/publishers/whoever is responsible for this series, frankly I don't want to hear about sequels or PC versions at least for another year or two. I want to hear about fixing the version I bought or rest assured it will be the last Sturmovik I ever buy. I've had a lot of fun with the limited time I've been able to spend with this game, but I'm not made of money and I expect this product to be supported for more than two weeks after its launch date. Otherwise, what faith do I have in buying your next product, which will probably be bungled just as badly post-release?

Last edited by Rufus_the_Rat; 11-09-2009 at 05:37 AM.
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  #8  
Old 11-09-2009, 06:58 AM
Soviet Ace Soviet Ace is offline
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Originally Posted by Rufus_the_Rat View Post
Hey developers/publishers/whoever is responsible for this series, frankly I don't want to hear about sequels or PC versions at least for another year or two. I want to hear about fixing the version I bought or rest assured it will be the last Sturmovik I ever buy. I've had a lot of fun with the limited time I've been able to spend with this game, but I'm not made of money and I expect this product to be supported for more than two weeks after its launch date. Otherwise, what faith do I have in buying your next product, which will probably be bungled just as badly post-release?
Why not get 1946? It maybe a bit grey at the corners, but it's still a good reliable Il-2. But I'm guessing, your just a console player? (No problem with that, just saying you probably are because of your lack of interest in the PC version.)
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  #9  
Old 11-09-2009, 10:55 AM
Rufus_the_Rat Rufus_the_Rat is offline
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Originally Posted by Soviet Ace View Post
Why not get 1946? It maybe a bit grey at the corners, but it's still a good reliable Il-2. But I'm guessing, your just a console player? (No problem with that, just saying you probably are because of your lack of interest in the PC version.)
I actually am a PC gamer too. Normally I would be very excited about Wings of Prey but as I explained in another post here, I feel a little p-oed about how we were given no warning it was coming out for PC 'cause I would have skipped the console version in favour of it. Now that I have the Xbox version I don't really feel like spending another $40 on essentially the same game just to get the "best" experience. I wish they'd spend their time incorporating those updates into the console version we all paid for rather than going off making PC versions and a sequel.

You know, I think I might (get 1946) because at least its cheap. I have Forgotten Battles from way back.
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  #10  
Old 11-09-2009, 08:20 AM
xX-SiLeNcE-Xx xX-SiLeNcE-Xx is offline
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=O That. Is. EPIC!

I remember playing one of those for a Gran Turismo simulator at a car show, but I never thought a household gamer would have one XD
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