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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend. |
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#1
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Provided you have the rage
![]() On normal, you can simply use the dragon to trample any enemy. The rage income is really wicked and you can use the War frenzy skill in the first round, combined with the multi-hit diving skill in every other round, thus seriously reducing the enemy strength. It's actually really nice that they didn't make the lava flow skill reusable in every turn, as that would simply be way too uber - you can still waste a cast to do it though ![]() Well, in any case, KBAP provides a serious diversion from the usual KBTL gameplay. There are some griefs I have, and I can't bear to refrain from sharing: (all of this said considering impossible difficulty) like why the warrior is so overpowered once again, mainly due to the blood thirst skill, which allows you to retain enough rage, even if you wasted it all (mainly on mana for the phantoms), to start the next battle with a free dragon skill? In my eyes this puts him one step ahead of the mage (even with higher magic) because as you know, the constant exchange of blows provides rage, which can be easily transformed into tons of mana. 25 rage for 25 mana? No problem. How much did the phanton spell cost again? 25 mana at lvl 3? Wonderful! Why the mage is so weak in the beginning and keeps this weakness for quite a while, until she can cast much better mass-hitting spells? Not to mention that stronger spells are found mainly on the islands with the hardest opponents... why the paladin can finish the game with 100k losses and still not waste even a coin over what he has to? Scapegoat units (preferably with "always retaliates" trait) + Resurrection skill lvl 3 FTW ![]() Well, I'm certain this will all be discussed when everyone gets the game ![]() Last edited by DGDobrev; 10-30-2009 at 05:31 PM. |
#2
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#3
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Just a quick post to confirm my thread-starting post. There is no Gift spell in KBAP. There is also a new "Forgetfulness" trait on the Lake Fairies and the Dryads which, if successfully activated, strips their target unit of any spells or abilities he/she might have, effectively removing any option to use abilities with charges.
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#4
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I read somewhere that Timeback is now a spell, so level 5 units are now more viable for a no-casualty run. Could somebody post the translation of this spell, from levels 1 to 3? Looks like they royally screwed my favorite class, the paladin. I like playing no-casualties, and if the class-specific Resurrect ability still counts as casualties... then it just turned from overpowering to useless for me. ![]() And it seems that they even took out Runic Stone... But paladin is still the fastest way to max Learning though, and I do hope it still starts with a Resurrect scroll, which I believe is the class' greatest redeeming trait. |
#5
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No Gift, quite right. If there was the gift spell, anyone could do a no-loss victory really easy by simply gifting the paladins over and over. However,, you can master the summoning skill, which, together with Phatom, nets you 3/4 of your paladins stack as a phantom with resurrect ready to use at the cost of 25 mana. So don't worry
![]() ![]() Timeback compensates to an extent. It acts the same way as in KBTL, so if you had already used the skill in this round, you can return the unit to the previous one and it will have it. However, the next round, it won't have it if you time back it again, pretty much as it was in KBTL. Besides, Time Back costs 30 mana to return a unit to a previous state, while Phantom is only 25, so Time Back is only useful to recover huge losses on a single stack. Quite right about the runic stone... no more runic stone. However, there is a new rune giveaway system. In this system there are 4 lines of rune giveaways. The game starts at a random line,and after the game hits the last line, it goes back to the first one it picked. As such, in each 4 levels, each char gains: Warrior: 24 Might, 16 Spirit and 8 Magic runes - total is 48 (12 per level) Paladin: 12 Might, 24 Spirit and 12 magic runes - total is 48 Mage: 8 Might, 16 Spirit and 24 magic runes - total 48 again As for the ress scroll... The Pally doesn't have it anymore. It is replaced by a seemingly worthless peacefulness scroll. Still, the paladin can do a lot of no-loss battles with the skill Resurrection lvl 3 (when only 1 stack suffered casualties) - they just won't count as no-loss in the end result ![]() As for the learning, you're right. The Pally can level up pretty quickly this way. There is a guaranteed Shark Tooth item that gives 5% XP and 5% more gold in battle on the second island when you take your first Sword Bearer as a companion (or whatever they'll call it, like the wives in KBTL) with you, you just need to pay him some courtesy and get amazed by his feat of saving a girl from a shark. You can also restart a few times to get the DEGosh's manual (+5% XP, can spawn in the first area) and start off with a decent +XP per battle. That means 20% + 5% +5% = 30% more xp per battle which is really nice. There are other items that give XP as well, but they're not that easily accessible as these 2. EDIT: So... I made a small calculation concerning the max +XP per battle (something I really like as well) Marshal's Memoirs - +5% XP per battle The Hand of Necropolis - +10% XP per battle, +2 Attack, + 2 Defense, Living (Morale falling by 1 after each battle, rising by 1 if there were Humans or Elves in the opponent's army) Shark Tooth - +5% XP per battle, +5% gold per battle Learning skill - 20% XP per battle So, maximum is +40% XP per battle. That's a really nice boost, there is no doubt about that ![]() Last edited by DGDobrev; 10-31-2009 at 07:53 PM. |
#6
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2 x Hand of Necropolis + 2x10% XP Level 1 Treasure hunter + 3% XP Shark Tooth +5%XP Level 3 Learning + 20% XP Total ----- 48% XP I still didn't have even one fight ( not counting the tutorial). I'm wondering what will be the max level I'll achieve with this char?? |
#7
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Maybe you can get to lvl 58 or even 59. Try it out
![]() BTW, when I made this calculation, I wasn't aware that 2 hands of necropolis may spawn. However, I got 2 in all 3 of my last playthroughs, so it is completely viable.
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#8
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For a Warrior, I had gotten into the habit of casting Mass Haste on turn 1, rushing my knights right into the heart of the enemy to absorb hits, and then casting Timeback on them at the end of turn 2 (i.e. no losses). Royal Griffins probably do this just as well, especially with their instant retaliation, but in general they are a bit weaker than the Knights defensively. Calinda did it with zero losses - I can see zero losses with a Warrior quite easily. In fact, guys like you have inspired me to try for zero losses in AP as well. ![]() |
#9
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Zhuangzi - nice habbit. I've gotten used to it as well. The next habbit I picked up was to use teleport on the paladins that will put them right in the middle of the enemy lines. That works well with 1 tank + 4 ranged units though. With Dual-tank (Knights + Paladins in my case), things are different and Mass haste is better.
I also wrote to give the info on the time back spell. I sort of missed it during my last read of loreangelicus' post. So, here goes: Time Back lvl 5 Enemies can use it: No cost: 50 000 gold A unique spell which folds (commands is the direct translation) time. It returns the selected unit to its condition in the beginning of the previous round. Lvl 1 - Works on targets lvl 1-3 Lvl 2 - Works on targets lvl 1-4 Lvl 3 - Works on targets lvl 1-5 Cost: 30 mana, al levels Cost to improve: 10/20/30 crystals This is the translation. It is not affected by any items, attributes or equipment. Some spells that have direct damage, duration, and so on are affected by intellect and other items. Haste and slow are a simple example, there are boots that add 1 turn to the duration. As for the 0 losses, I agree that it's entirely possible. The 2 battles that will present some challenge are Zilgadis (the tower gremlin boss) and Baal (final boss). Zilgadis can be beaten up with relative ease - once he's down, leave one friendly gremlin tower while you're resurrecting the troops with Paladins + Phantom. I personally did it with 1/4 losses on Red/Black dragons, Paladins and Knights (and so decided to leave it like that since I had to return to Verona to restock anyway) with 2 tanking units next to his left and right feet, because the gremlin is like this: Gremlin boss (Zilgadis) 1 spot 2 spot Middle Spot 3 spot 4 spot RH RH RH & LH LH LH RH is right hand, LH is left hand. Any hit that requires a RH retaliation hits every unit in the RH squares. The same goes for the left hand. Baal is a different story. Stock up on mana items, especially if you're a warrior or a paladin (you can't summon the dragon here to transform rage into mana) and utilize them. After you're done, have baal summon a wave and kill everything but the imps. Bill Gilbert's forces should be dead by then (at least on impossible that is), which will allow you more than enough time to use phantoms to recover the lost units. Those should be the hardest battles. I didn't bother doing a no-loss victory - although I think 232 no-loss out of 282 battles is a good example that it can be done. Calinda proved it already, so there's plenty of enjoyment in the moths to come with various challenges ![]() EDIT: In the worst case scenario, I will try to translate the most important portions of the Russian guide. However, I will need some info on the English translation of the skills, spells, etc. I can guess, but people may get confused. So we'll see what happens ![]() Last edited by DGDobrev; 10-31-2009 at 11:40 PM. |
#10
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Just game need to be released
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