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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-30-2009, 12:40 PM
Bearcat Bearcat is offline
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Originally Posted by HFC_Dolphin View Post
Can we ride the bicycles? lol
Just a first impression about pilots: I think we could get some better faces.

Edit: By the way, I do realize that pilot's faces are not of much importance (actually I almost don't care about how they look).
Will we will still be able to use pictures of ourselves like in IL2 and will there be a few basic templates for the shape of a pilot's face.. ? I always thought that that was one of the cool things about IL2.. and when I would show people screenshots with my face in the cockpit it was something they always were impressed with.. I can't imagine 1C goung backwards with any of this stuff..

Lighting- Oleg will there be ambient street light as well.. like from street lamps shining on the ground and if so will they automatically go on at dusk... ?

Objects specifically buildings - Will we be able to modify any objects.. like this (Note banner on building) :

(I hope that screenshot doesn't offend you.. if it does I apologize and will remove it..)
I remember asking you about this for IL2 a while back in ORR but at the time it was not doable.

The lighting effects are simply stunning. This may have been asked already but will we be able to have reflection maps on metal like this:



All great stuff .. thanks for the updates.. Fridays are getting better and better..
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  #2  
Old 10-30-2009, 01:10 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Bearcat View Post
Will we will still be able to use pictures of ourselves like in IL2 and will there be a few basic templates for the shape of a pilot's face.. ? I always thought that that was one of the cool things about IL2.. and when I would show people screenshots with my face in the cockpit it was something they always were impressed with.. I can't imagine 1C goung backwards with any of this stuff..

Lighting- Oleg will there be ambient street light as well.. like from street lamps shining on the ground and if so will they automatically go on at dusk... ?

Objects specifically buildings - Will we be able to modify any objects.. like this (Note banner on building) :

(I hope that screenshot doesn't offend you.. if it does I apologize and will remove it..)
I remember asking you about this for IL2 a while back in ORR but at the time it was not doable.

The lighting effects are simply stunning. This may have been asked already but will we be able to have reflection maps on metal like this:



All great stuff .. thanks for the updates.. Fridays are getting better and better..
If you mean polished to the mirror brightnes surface, thes, even with reflection of this surface, realistically looking.

But for what? Could you find one war time photo of several aircraft, say mustangs, that will confirm that during the war there were so many, or better to say more than several polished mustangs? Original manufacture alluminium wasn't polished.
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  #3  
Old 10-30-2009, 01:14 PM
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GF_Mastiff GF_Mastiff is offline
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the shots are outstanding Oleg...

Question or 2; The lighting for inside the bar and housing, Does it turn off for realism of black out during raids?

Also computer engine specifications? By the looks of the details and they look great I would guess quad 4 with SLi and or Crossfire to run this?
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  #4  
Old 10-30-2009, 01:27 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by GF_Mastiff View Post
the shots are outstanding Oleg...

Question or 2; The lighting for inside the bar and housing, Does it turn off for realism of black out during raids?

Also computer engine specifications? By the looks of the details and they look great I would guess quad 4 with SLi and or Crossfire to run this?
In the notices for the sceenshots of night buildings really everything is said

Specifications... - wait the final candidate master time that to say real things.
I'm afraid to say incorrect.
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  #5  
Old 10-30-2009, 01:39 PM
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TheGrunch TheGrunch is offline
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Wow! I'm literally frothing at the mouth about this game now. I've got SoW-rabies! These shots are amazing, especially the sunsets and the propellor pitch adjustment.
To the guy asking about streetlights, you're aware that Britain was under blackout conditions at night, right? Obviously it would be important to have this feature available in the engine, but it's a bit redundant at the moment, I'd say. The blackout started on the 1st of September '39, was relaxed slightly in September '44 and ended in April '45, so it was a condition that existed for the majority of the war.
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Old 10-30-2009, 01:44 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by TheGrunch View Post
Wow! I'm literally frothing at the mouth about this game now. I've got SoW-rabies! These shots are amazing, especially the sunsets and the propellor pitch adjustment.
To the guy asking about streetlights, you're aware that Britain was under blackout conditions at night, right? Obviously it would be important to have this feature available in the engine, but it's a bit redundant at the moment, I'd say. The blackout started on the 1st of September '39, was relaxed slightly in September '44 and ended in April '45, so it was a condition that existed for the majority of the war.
That I would say myself.
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  #7  
Old 10-30-2009, 01:51 PM
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TheGrunch TheGrunch is offline
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Originally Posted by Oleg Maddox View Post
That I would say myself.
Including the mouth-frothing SoW rabies? Seriously though, guys, if you need to ask whether the engine can manage dynamic light sources, you're certainly very pessimistic. Whether or not they're included to begin with is fairly irrelevant as long as the engine supports the feature and a third party developer can be bothered to make it.

Last edited by TheGrunch; 10-30-2009 at 01:56 PM.
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  #8  
Old 10-30-2009, 02:37 PM
MOH_Hirth MOH_Hirth is offline
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Dear Oleg and Team!

First thank you for everything you have ever done so far, I have absolute certainty that SOW is a new milestone in the history of simulation, you have a large and loyal community that will always be beside you.

"Few" Questions:

What is new in FM system?
Will the sounds be opened like skins?
What you think about a exclusive channel sound for "low pass" or "Fly by view" vision?
Will SOW have new smokes, flash hits, intermitent fire? the gun impact is the important moment for the imersion.
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  #9  
Old 10-30-2009, 01:33 PM
erco erco is offline
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Beautiful!!! I hope to see the airfields populated with all of the various ground personnel, it adds immeasurably to the immersion. Can you imagine how cool it would be if ground crew would hop onto your wing to guide your taxi, like you see in the old pictures? Or (looking forward to carrier ops) the deck crew waving you into position for launch or the LSO waving you aboard?! And the sky! Oh baby, we're on the verge of something sweet!

Oleg, one idea for a feature- how about a guncamera? On the aircraft with guncams, you would have the option at the end of a mission to save guncamera tracks. These would look like the originals- that is, not terribly high def, black and white or color as the period dictates. I imagine, besides being cool to look at, that such a thing could have some use in 'full real' campaigns.

Thanks again Oleg and Team! Fridays are EVEN BETTER now!
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  #10  
Old 10-30-2009, 01:47 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by erco View Post
Beautiful!!! I hope to see the airfields populated with all of the various ground personnel, it adds immeasurably to the immersion. Can you imagine how cool it would be if ground crew would hop onto your wing to guide your taxi, like you see in the old pictures? Or (looking forward to carrier ops) the deck crew waving you into position for launch or the LSO waving you aboard?! And the sky! Oh baby, we're on the verge of something sweet!

Oleg, one idea for a feature- how about a guncamera? On the aircraft with guncams, you would have the option at the end of a mission to save guncamera tracks. These would look like the originals- that is, not terribly high def, black and white or color as the period dictates. I imagine, besides being cool to look at, that such a thing could have some use in 'full real' campaigns.

Thanks again Oleg and Team! Fridays are EVEN BETTER now!
It will be all depens of two guys in our office. One guy is busy with other programming. And one - making 3D humans. First he should finish the crew of planes. Then for AAA, then others... and to make as many as we will be able, if we only will not switch this guy to other maybe more important work that to get all in time.

So the amount if human and its animations depens only of time, and time again

Gun camera should recorded the film by enabling separate switch and then works together with the fire button That would be correct. then you will get several separate films - the same amount like you fired.

Last edited by Oleg Maddox; 10-30-2009 at 01:58 PM.
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