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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Lighting- Oleg will there be ambient street light as well.. like from street lamps shining on the ground and if so will they automatically go on at dusk... ? Objects specifically buildings - Will we be able to modify any objects.. like this (Note banner on building) : ![]() (I hope that screenshot doesn't offend you.. if it does I apologize and will remove it..) I remember asking you about this for IL2 a while back in ORR but at the time it was not doable. The lighting effects are simply stunning. This may have been asked already but will we be able to have reflection maps on metal like this: All great stuff .. thanks for the updates.. Fridays are getting better and better.. ![]() |
#2
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But for what? Could you find one war time photo of several aircraft, say mustangs, that will confirm that during the war there were so many, or better to say more than several polished mustangs? Original manufacture alluminium wasn't polished. |
#3
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the shots are outstanding Oleg...
Question or 2; The lighting for inside the bar and housing, Does it turn off for realism of black out during raids? Also computer engine specifications? By the looks of the details and they look great I would guess quad 4 with SLi and or Crossfire to run this?
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#4
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![]() Specifications... - wait the final candidate master time that to say real things. I'm afraid to say incorrect. |
#5
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Wow! I'm literally frothing at the mouth about this game now. I've got SoW-rabies! These shots are amazing, especially the sunsets and the propellor pitch adjustment.
![]() To the guy asking about streetlights, you're aware that Britain was under blackout conditions at night, right? Obviously it would be important to have this feature available in the engine, but it's a bit redundant at the moment, I'd say. The blackout started on the 1st of September '39, was relaxed slightly in September '44 and ended in April '45, so it was a condition that existed for the majority of the war. |
#6
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#7
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Including the mouth-frothing SoW rabies?
![]() Last edited by TheGrunch; 10-30-2009 at 01:56 PM. |
#8
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Dear Oleg and Team!
First thank you for everything you have ever done so far, I have absolute certainty that SOW is a new milestone in the history of simulation, you have a large and loyal community that will always be beside you. "Few" Questions: What is new in FM system? Will the sounds be opened like skins? What you think about a exclusive channel sound for "low pass" or "Fly by view" vision? Will SOW have new smokes, flash hits, intermitent fire? the gun impact is the important moment for the imersion.
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MOD is LIFE! |
#9
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Beautiful!!! I hope to see the airfields populated with all of the various ground personnel, it adds immeasurably to the immersion. Can you imagine how cool it would be if ground crew would hop onto your wing to guide your taxi, like you see in the old pictures? Or (looking forward to carrier ops) the deck crew waving you into position for launch or the LSO waving you aboard?! And the sky! Oh baby, we're on the verge of something sweet!
Oleg, one idea for a feature- how about a guncamera? On the aircraft with guncams, you would have the option at the end of a mission to save guncamera tracks. These would look like the originals- that is, not terribly high def, black and white or color as the period dictates. I imagine, besides being cool to look at, that such a thing could have some use in 'full real' campaigns. Thanks again Oleg and Team! Fridays are EVEN BETTER now! |
#10
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So the amount if human and its animations depens only of time, and time again Gun camera should recorded the film by enabling separate switch and then works together with the fire button That would be correct. then you will get several separate films - the same amount like you fired. Last edited by Oleg Maddox; 10-30-2009 at 01:58 PM. |
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