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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-29-2009, 10:02 AM
AdMan AdMan is offline
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Originally Posted by Dano View Post
Sorry I think we're talking about differrent shots here we weren't talking about the shots with the Stuka, which have me drooling at the mouth btw, it was these two here:

http://homepage.ntlworld.com/daniel.clarke17/SOW01.jpg
http://homepage.ntlworld.com/daniel.clarke17/SOW02.jpg

which apart from the colours and smoothing are identical to two shots posted by Oleg last Friday but appear to have been edited.
those look like simple saturation and contrast/brightness values have been adjusted in PS, and taking a closer look the overall image looks too dark

my guess is it was adjusted by someone who would like it to look like BoP...just a guess

Last edited by AdMan; 10-29-2009 at 10:06 AM.
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  #2  
Old 10-29-2009, 10:16 AM
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philip.ed philip.ed is offline
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You might be right Ad-man, but for a summertime in here in Britain (especially when looking at the records from 1940) then those fields colours are correct. In 1940 they had one of the hottest summers ever, so realistically not everything should be bright green
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  #3  
Old 10-29-2009, 11:11 AM
AdMan AdMan is offline
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Originally Posted by philip.ed View Post
You might be right Ad-man, but for a summertime in here in Britain (especially when looking at the records from 1940) then those fields colours are correct. In 1940 they had one of the hottest summers ever, so realistically not everything should be bright green
sure, I think we can all agree the grass in those screens is a tad too bright. But the person who adjusted those screens seemed to go a little extreme with the contrast, brightness, and desaturation. It's reminiscent of the styling of BoP - of course realism over style seems to be the philosophy of BoB, like someone said before it's simply too dark for a daylight scene and the washed out colors looks more like an old photo rather than how the eye would see it. the extreme darkness of the shadows makes it look like there is no ambient light. something like this would be a little more believable:



compared to http://homepage.ntlworld.com/daniel.clarke17/SOW02.jpg

Last edited by AdMan; 10-29-2009 at 11:15 AM.
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  #4  
Old 10-29-2009, 12:13 PM
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Originally Posted by AdMan View Post
sure, I think we can all agree the grass in those screens is a tad too bright. But the person who adjusted those screens seemed to go a little extreme with the contrast, brightness, and desaturation. It's reminiscent of the styling of BoP - of course realism over style seems to be the philosophy of BoB, like someone said before it's simply too dark for a daylight scene and the washed out colors looks more like an old photo rather than how the eye would see it. the extreme darkness of the shadows makes it look like there is no ambient light. something like this would be a little more believable:



compared to http://homepage.ntlworld.com/daniel.clarke17/SOW02.jpg
That looks great! And it would beg the question of whether changing seasons etc will be modelled in SoW. Or even, if a field was set on fire, it would stay like that in game.

My only gripe with the shots of the grass is that in some places it looks quite high. The field behind is fine because it's a crop field, but the airfields wouldn't have grass that high
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  #5  
Old 10-29-2009, 12:19 PM
Feuerfalke Feuerfalke is offline
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Originally Posted by philip.ed View Post
That looks great! And it would beg the question of whether changing seasons etc will be modelled in SoW. Or even, if a field was set on fire, it would stay like that in game.
It won't stay like that in game either way, because we are STILL talking about the ALPHA - don't know how many times this has to be said.

This is what one of the first technical testversion looks like - we're not talking about a release candidate or something.
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  #6  
Old 10-29-2009, 12:46 PM
nearmiss nearmiss is offline
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1) It would be nice to see some soldiers in some cockpits,trucks and stuff.

2) Would also like to know if there was some petrol in barrels for proper explosions and fires.

---------------------------

3) What about the power of the .303s? The .303 is nothing like the cannon of the 109-E. Not much kill power in the .303s, which could make it very tough playing on the Brit side.

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4) Hope the SOW isn't going to be like the recently released WWI sim (RoF) that is all played online, even single player. There are still large parts of rural America,where broadband is not possible. There are options, i.e, satellite, 3G and 4G in some areas, but the service is too expensive for game playing.

Last edited by nearmiss; 10-29-2009 at 12:48 PM.
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  #7  
Old 10-29-2009, 01:36 PM
Feuerfalke Feuerfalke is offline
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Soldiers? Here you go:






Since it has been a long time:
http://s58.photobucket.com/albums/g260/restranger/
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  #8  
Old 10-29-2009, 12:47 PM
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Quote:
Originally Posted by Feuerfalke View Post
It won't stay like that in game either way, because we are STILL talking about the ALPHA - don't know how many times this has to be said.

This is what one of the first technical testversion looks like - we're not talking about a release candidate or something.
No I realise that feurefalke, that was why I said that those re-satureated pictures looked better as it shows what can be done.
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  #9  
Old 10-29-2009, 12:53 PM
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Nearmiss, you are right about the .303's but they were fairly effective in the Battle of Britain because the luftwaffe weren't using armour plating on all planes at that stage (well, at least the heinkels anyway). As long as a pilot got in close, a good 3-4 second burst could do the job. If anyone has played BoB2 wings of victory then the .303's in that are perfectly recorded. Although, as you said, they weren't that good (I've seen pictures of heinkels which have landed with hundreds of bullet holes from the .303's) they are wrongly recorded in il-2.
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  #10  
Old 10-29-2009, 02:51 PM
AdMan AdMan is offline
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Quote:
Originally Posted by philip.ed View Post
That looks great! And it would beg the question of whether changing seasons etc will be modelled in SoW. Or even, if a field was set on fire, it would stay like that in game.

My only gripe with the shots of the grass is that in some places it looks quite high. The field behind is fine because it's a crop field, but the airfields wouldn't have grass that high
Changing seasons would be awesome, especially will grass, trees, etc. I really do hope they make a comprehensive single player/career mode so things like that are possible. Typical multiplayer is usually based on playing on a map for a certain amount of time, then the round ends and go to the next.

I share some concern with grass height but more from the standpoint of how it look s from the air. In this screen some of the long grass kinda looks like green claw marks, like a cat came along and scratched green mark on the screen (if that makes sense) http://files.games.1c.ru/il2pict/grab0103.jpg

can't really judge it by one still screen, especially if the grass will be moving in the wind, have to wait to see it in action before I critique it.
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