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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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I really think that if you are witing only for our title, then don't by newst card. Better to ait when they will be cheaper at least. And to buy if planned just before release of BoB or a bit later ![]() |
#2
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I saw somewhere above the question about craters on the airfield. Didn't find. Or maybe it was on russian forum.. simply tired.
Yes it will be. They are technically flat, but looking completely 3D due to used for this purpose technology. And of course you may damage the gear or aircraft completely there. They will have tunings in editor for the "time of life" - this is neccessary for the gameplay - for sinlge and especially for online. Craters are important element of gameplay. |
#3
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![]() Does this mean that in SoW's dynamic campaign, an airifield can be bombed to the extent that the squadron will have to move airifields? If so this would be really cool ![]() |
#4
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When seeing the latest screenshots I was asking myself wich kind of spinning propellors planes will have in SoW. Like one can see in RoF there are real 3D objects wich is looking very realistic from side view. Latest SoW shots don't show any propellors at all so I think they will come later. At least I hope that there won't be the flat spinning propellors wich we know from IL-2.
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#5
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#6
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#7
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Hello Oleg!
Talking as we are about missions and campaign, I just would like to give here an extract of an old thread initiated by "Feathered IV" which has just recently surfaced; I do not like too much the way this thread evolved with time but the initial post had interesting views concerning modes/missions which would add a lot to game immersion: "What if other mission perameters were coded in? What other options could we get? Maybe instead you'd like to pilot a Lysander for SOE. Fly over to France at zero altitude in the dead of night. Alone in the dark, you would struggle to find 'that little field' marked on your map and glide into it, engine off so as not to alert the Jerries. Perhaps you'd rather fly a Storch, evacuating wounded from the combat area. Or maybe spotting for the artillery? What if you could give directions and targeting information to ground units? What about unarmed photo recon? Take your Blenheim across to France to take photographs of the invasion barges. Photographs that the campaign generator can judge and pass you on. Coastal Command perhaps? Why not have a crew that can actually call out the sightings of distant ships and other objects and give an intelligent description of their range, type and heading? Or nightfighters with AI radar operators that can actually guide you to the kill? Wouldn't you like to try to fly a danerously overloaded Ju-52 into the icy landing strips of Stalingrad one day? Or a C-47 over the Himalayas?" I think creating (or being able to create) missions like this (or even integrating them into a campaign) would add immensely to game's interest! Do you think it will be possible in the SoW series? Thanks a lot, JVM |
#8
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But probably that will do third party. Our goal to make the good basis for the future upgrades and changes, including best work from third parties. It is more heavy task than to make just single one season/christmas game. In this point of view MS FS reached great result with third parties. And instead, shown degradation with the MS CFS with third partie's chaos. Our goal - to learn experience of both MS sim series and our own experience with Il-2 series and to make the system that will be long life-able with the great and right support from third parties... which would not damage fair online gameplay without cheating. So some control from our side we will keep of course. |
#9
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#10
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Wow -- this is a true information fest ! I think we get more than enough compensation for the long silence. Thank you Oleg !
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