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IL-2 Sturmovik The famous combat flight simulator.

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  #271  
Old 10-27-2009, 07:35 AM
Feuerfalke Feuerfalke is offline
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Originally Posted by Oleg Maddox View Post
I think we should have both

And in additional excellent online gameplay...

Well, in this case graphics aid realism, which would be the prefect optimum, of course


But I'm personally also maybe most interested in the second line you noted. As I posted before, it's the things you don't see on screenshots that makes the difference and I'm really interested what things you came up with to enhance online gameplay, internet code, stats and hit-detection, scores, shared kills, etc. My personal dream: Killmarkers on the plane and ability to apply "personal markings" to your plane. Well, and of course multicrewed bombers, ground control / tower / radar manable by players, ....
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  #272  
Old 10-27-2009, 07:39 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Feathered_IV View Post
It's wonderful that you are here talking to us Oleg. I'd really like to ask, will you consider making a quick-save feature that can be used in missions? Work and family commitments make it impossible to enjoy a long mission in one sitting. Trading saves with friends would be a great thing too. Almost like sharing tracks, but better.
At the moment I can't say. Really in flight sim it is usually impossible, becasue if you stop aircraft with the certain FM then when you strt agian the aircraft should remeber all the things: AI action at the last stage, speed-maneuver, target if is, a so many other parpameters.... The problem it is in air, not on the ground and at start of the saved gane parpameters will be changes, even if you save all above things.... This a bit hard to explain.
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  #273  
Old 10-27-2009, 07:44 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by 13th Hsqn Protos View Post
1. Does that mean we have better netcode for S.O.W ?

2. Will the Game UI have any new online communications tools such as irc built in or some type of instant messaging or friends tools?

3. What if anything can you reveal at this time about support for squadrons? I feel that IL2 online play was severely hampered by the 'dogfight' mentality as opposed to a more coop or mission oriented style of play. Will there be more support for squadron play?

4. I know you will scream at me ..... but will onliners finally be rid of the offliners. Will there finally be separate installs ? (Protos dives to avoid Olegs cannon fire)

Seeing you here reminds me of the Golden Age of IL2 the FB days
You have too many questions.

4. No. it will be one game. But signle play based on multiplay engine inshort words
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  #274  
Old 10-27-2009, 07:46 AM
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Feathered_IV Feathered_IV is offline
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Originally Posted by Oleg Maddox View Post
At the moment I can't say. Really in flight sim it is usually impossible, becasue if you stop aircraft with the certain FM then when you strt agian the aircraft should remeber all the things: AI action at the last stage, speed-maneuver, target if is, a so many other parpameters.... The problem it is in air, not on the ground and at start of the saved gane parpameters will be changes, even if you save all above things.... This a bit hard to explain.
It's okay, I understand the complications and appreciate that it is the reason no other flight sim has done so in the past. I'd hoped for such a feature though as it would add so much extra scope to how one can enjoy a sim.
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  #275  
Old 10-27-2009, 07:51 AM
13th Hsqn Protos 13th Hsqn Protos is offline
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Originally Posted by Oleg Maddox View Post
You have too many questions.
Ok Ok .... (Protos is RTB)
No more questions until next update

Spasiba
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  #276  
Old 10-27-2009, 09:25 AM
OSSI OSSI is offline
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Will there be a Bf109 in the Game?
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  #277  
Old 10-27-2009, 09:35 AM
jctrnacty jctrnacty is offline
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hi Oleg , I know you don´t like this question and will answer when it´s done. But can you tell us at least approximate time of release?

Thanks
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  #278  
Old 10-27-2009, 09:47 AM
Tree_UK
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Originally Posted by jctrnacty View Post
hi Oleg , I know you don´t like this question and will answer when it´s done. But can you tell us at least approximate time of release?

Thanks
Oleg seems to be avoiding that one, with the game still being in Alpha I doubt very much SOW will make the BOB anniversary, more early 2011, maybe Oleg can shed some light on this later.
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  #279  
Old 10-27-2009, 09:51 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by OSSI View Post
Will there be a Bf109 in the Game?
For what? No! Bf109 there we don't plan!

We plan Bf-109E in several modifications.
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  #280  
Old 10-27-2009, 09:52 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Tree_UK View Post
Oleg seems to be avoiding that one, with the game still being in Alpha I doubt very much SOW will make the BOB anniversary, more early 2011, maybe Oleg can shed some light on this later.
Really I told that. We need to release in 2010. Not later
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