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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 10-27-2009, 02:30 AM
Shogun_Archer Shogun_Archer is offline
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Well, I just bought the game today, and so far I really like it.

I think you guys need to lighten up a little. It's only been out like what 2 months? It will get patched. In the meantime, if I burn out on waiting for multiplayer games, I'll just play uncharted 2 or something else. Thats why I hve more than one game.

I read that whole thread kind of attacking Anton, and thought it was kind of rude tbh. People need to have a little more patience. Nowadays, everyone wants everything immediately, but sometimes the world doesn't work like that.

Just relax.
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Old 10-27-2009, 03:51 AM
kozzm0 kozzm0 is offline
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Quote:
Originally Posted by Shogun_Archer View Post
Well, I just bought the game today, and so far I really like it.

I think you guys need to lighten up a little. It's only been out like what 2 months? It will get patched. In the meantime, if I burn out on waiting for multiplayer games, I'll just play uncharted 2 or something else. Thats why I hve more than one game.

I read that whole thread kind of attacking Anton, and thought it was kind of rude tbh. People need to have a little more patience. Nowadays, everyone wants everything immediately, but sometimes the world doesn't work like that.

Just relax.
I've had Il-2 close to a month now, a little more than half the time since its release, and I agree it's hasty to write it off.

Nobody has tried to release an online flight sim on console before, and it's hard for them to know what people will like and not like. It's probably better to just start with a basic matchserver and then see what people ask for, then to make something fancier that doesn't get used.

I remember when Warhawk was first released, every player was promoted within a day to Air Marshal, and the servers were all global, meaning they all tended to lag. There was no clan or match system for the first year, clans had to use the Gamebattles (cheaterbattles) ladder. But eventually Warhawk became one of the most successful online ps3 games ever.

IL-2 online would improve dramatically with just a few adjustments:

) a way for limited ammo to work, like creating a disengage/respawn zone
) if a plane has a certain amount of damage and crashes, a kill should be awarded, either to whoever dealt the most damage, or via a shared-kill point system
) A player should be penalized a kill for every 2 lightly or non-damaged planes they crash or bail out of.
) fix the ammo counts. The Hurricane is already unrealistic in unlimited ammo, but it also can fire a total of 30 seconds in limited ammo. No other plane is close to that.
) make damage matter in arcade. Who's gonna want to move to realistic or simulation mode after all the bad habits they learn in arcade mode? Namely staying in WEP without blowing out their engines; letting their plane get shot to ribbons and not caring, cause it still flies perfectly; and firing constantly cause their ammo never runs out and never causes recoil either.
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