![]() |
|
IL-2 Sturmovik The famous combat flight simulator. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]() Quote:
They didn't use anti-aliasing (too processor hungry), they used something like one pixle shift between frames that reduced the jagged edges when game is in motion. Is anything like this a possibilty for SOW? http://www.gtplanet.net/why-gran-tur...ooks-so-good/? There is an article of how PD reduced the jagged edges without using antialiasing. |
#2
|
|||
|
|||
![]() Quote:
However in DX11 - there is no contradiction between anti aliasing and HDR technology. We simply currently working in DX10. And As I know in new version of DX10 also will be something that will remove that contradiction. Not sure. This is small thing that we will put in attention more later becasue it is not the most important things in development tasks. |
#3
|
|||
|
|||
![]()
Yes, I think that DX10 (and 11) remove the problem with HDR and FSAA. Of course that also needs a graphics-card that supports it, but DX10-cards are already available for a while, so it's not gonna cost a fortune.
On a personal note: I honestly don't give a damn about the BoP-Screenshots posted. As posted before, the graphics are way to Hollywood and it never was intended to be a flightsim in the literal meaning of the word. If you go for graphics and nice effects go for BoP or HAWX. Neither is a real competitor for SoW. Doesn't mean either game is bad - it's just comparing apples and oranges. And when in doubt, I prefer a high degree of simulation over graphics anytime. Last edited by Feuerfalke; 10-27-2009 at 06:58 AM. |
#4
|
|||
|
|||
![]() Quote:
![]() And in additional excellent online gameplay... ![]() |
#5
|
|||
|
|||
![]() Quote:
2. Will the Game UI have any new online communications tools such as irc built in or some type of instant messaging or friends tools? 3. What if anything can you reveal at this time about support for squadrons? I feel that IL2 online play was severely hampered by the 'dogfight' mentality as opposed to a more coop or mission oriented style of play. Will there be more support for squadron play? 4. I know you will scream at me ..... but will onliners finally be rid of the offliners. Will there finally be separate installs ? (Protos dives to avoid Olegs cannon fire) Seeing you here reminds me of the Golden Age of IL2 the FB days ![]() |
#6
|
|||
|
|||
![]() Quote:
4. No. it will be one game. But signle play based on multiplay engine inshort words |
#7
|
|||
|
|||
![]()
Ok Ok .... (Protos is RTB)
No more questions until next update ![]() ![]() Spasiba |
#8
|
|||
|
|||
![]() Quote:
Well, in this case graphics aid realism, which would be the prefect optimum, of course ![]() But I'm personally also maybe most interested in the second line you noted. As I posted before, it's the things you don't see on screenshots that makes the difference and I'm really interested what things you came up with to enhance online gameplay, internet code, stats and hit-detection, scores, shared kills, etc. My personal dream: Killmarkers on the plane and ability to apply "personal markings" to your plane. Well, and of course multicrewed bombers, ground control / tower / radar manable by players, .... ![]() |
![]() |
|
|