![]() |
|
#6
|
|||
|
|||
|
Quote:
Enemy heroes follow the same spell rules, so they need more mana using Sheep on your level 4 units as opposed to casting it on your level 1-2 units. But I understand how you may not see this immediately, I myself didn't realize this at once since I don't use debilitating spells except for Slow, and that's not tied up to unit level. Regarding positioning units, if you have Tactics, place your units to the corners and spread them. I know this is a bit counter-intuitive in protecting your archers, but this is the best way to avoid being lined up for damage by blacks and reds. Your mileage may vary though, since you have more archers. The main advantage of archers is they get to damage the enemy before the enemy ever reaches them, so their life is not a factor in such situations. But this advantage is lost in this battle. The problem with archer units is not so much their damage but their life. This is compounded even more for this battle since those dragon units would reach you in turn 1... Don't dismiss demon units quite easily as the main damage dealing enemies here are fire-based. As pointed out by the others, you should take into consideration damage as well as defense, and the life expectancy of the units involved. You might be missing out this fact as well, but sprites/lake fairies/dryads are all magic-based in damage, of which black dragons are 95% resistant to. I'm glad you swapped Demons for the Dryads, and EGDs (the only dragon unit that does physical damage) for Hunters. Keeping your skellies is ok I guess, I myself survived with inquisitors. Do update us how your battle goes. Last edited by loreangelicus; 10-26-2009 at 11:34 PM. |
|
|