![]() |
|
|||||||
| IL-2 Sturmovik The famous combat flight simulator. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
Curious if the new engine will use Direct X now that DX11 is available. I know Oleg is partial to OpenGL.
|
|
#2
|
|||
|
|||
|
See Luthiers post above... SOW will not be using OpenGL
|
|
#3
|
|||
|
|||
|
http://files.games.1c.ru/il2pict/grab0100.jpg
With that screenshot, I can image a shadow of a 190 in the middle of that sunny area across my cockpit dashboard - then everything goes black. Kudos to the first person to do a SOW movie with that sequence of events. |
|
#4
|
|||
|
|||
|
Oleg already said colors are not final but I will say....the grass is too green, give me more grass....hehe....thanks for the update...see you in in the sky in march 2010 Oleg......
|
|
#5
|
|||
|
|||
|
Hello Oleg
Glad to hear you and your son are feeling better, flu is such a time waster for those who are working hard. And we all know how hard you work! Wonderful shots of the sim, it really gives you a sense of how detailed it will be. Especially in the overhead shots looking down, you really get a sense of what is below you, no more squinting and going to max zoom to spot things. The difference between this Sim and IL-2 is that you are really going to feel like you are flying about a real ground, with real vehicles and terrain below. The whole sim is going to be so much more immersive for that reason. It will be approach photo-realism in that sense. As far as complaints about the cleaness of the planes, I think if you compare the 110 and the Spitfire in the overhead shots, you can tell one has the weathering in place, the other is obviously the clean 'new' model. I would agree with the comments from some that the terrain colours are almost too bright, but I am sure you will be adjusting those values. Thanks for these pictures, we are eagarly waiting for the next update. |
|
#6
|
||||
|
||||
|
Will there be dynamic shading on the ground surface and clouds? Everything is better than what I was dreaming about.
Thanks for your hard work Oleg. You are making so many people happy.
__________________
STRIKE HOLD!!! Nulla Vestigia Retrorsum |
|
#7
|
|||
|
|||
|
Great to see the new pictures, especially the Spit cockpit. I hope you can make the graphics so that nearby planes look brighter and sharper than the terrain far below. Some examples here:
http://www.taysideaviation.co.uk/wms...ght_90x125.jpg http://upload.wikimedia.org/wikipedi..._in_Flight.jpg This less bright ground rendering gives you good effect of altitude and makes it easier to spot planes. |
|
#8
|
|||
|
|||
|
Oleg could you tell us what stage of completion the sim is currently at, we know it was 80% finished in June, do you think you will make the BOB anniversary in 2010 like you mentioned previously?
|
|
#9
|
|||
|
|||
|
Thanks for the update, Oleg, Ilya, CS, and others helping the dev team.
S! ~S~ This is awesome. I likey likey. Its good. Anyone notice in 104 n 105, they got icons turned on? maybe this is closer than we think? In regards to colors, I kinda like it. The shadowy gray influenced over realisitic graphics is over done for other games. Here for the screenshots, the shadows and shading is well done. I know lots of guys are looking for Pixar here, but this is a game and not everyone has 16x cores to run high end. It's good to know that Oleg & crew are still working on it. I like how the 110 the edges of the guns catch the light but the nose itself doesn't. Will planes have moving shadows as they turn / maneuver and light movement as it passes from cockpit surfaces? Water detail is great as well as the volcanic representation of some of the pictures. Trees are good. Some questions. I know there's going to be moving sun shadows related to the time of day. Will there be object movements and detail? Like I remember my dad's friend over jungles by the A-1 skyraiders sometimes they'd fly past and the bird's scared would fly up but get tossed back down by the prop wash. Or will trees / flags move with the breeze or palms swaying in gale type winds? Or waves breaking. Might tax some of the weaker systems. Along the same lines, will there be damage representation and will it be permanent or temporary? (like in FPS's corpse disappear and bullet holes go away after a few minutes to keep frames down . . .) Jurassic Park, LOL, don't give ideas. SOmeones going to make a mod where its Warbirds vs Jurassic. I like the details. I just hope the sound matches, like others have said. Like hit up Duxford and get engine sounds, work with restored old machine gun fanatics. The graphics of IL-2 I could understand but with 24 bit sound and real restored planes / weapons at the airshows, IL-2's sound was lacking. I was laughing at the ghostrider Spitfires. They didn't have a 109, like I wanted, but the cockpit detail on the Spitfire just blew me away. It's like looking into a real one! And I know all planes will get such attention, so its all grand! Anyone notice the gunsight was subdued? I wonder if you have to turn on gunsights like WW2 pilots had to switch from cruise to combat readiness? (Hopefully FW 190 front cockpit is modelled correctly when that theater / theatre is released Last edited by hiro; 10-23-2009 at 09:15 PM. |
![]() |
|
|