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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 10-23-2009, 10:01 AM
kozzm0 kozzm0 is offline
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To get through Hornet's Nest:

) Be fast and efficient. Try not to depend on your wingmen too much. You've gotta get the transports before they land.

Try to hit them from the top or bottom which maximizes their profile. They're easier to spot if you are around 1500m or so, but make sure you're flying top speed if you fly that low. If you time it right, and keep some separation between your flight paths as you approach them, you can gain altitude while turning, set your flaps and end up on a perfect lead pursuit going slightly faster than the target. Then attack from 9 to 3 or top to bottom with a weave pattern, aiming at the body and engines; or set up under the target, jinking to stay out of the gunner's cone, and shoot a bunch of rounds into the side of the plane. You'll probably be shot down if you do this too much, but you'll beat the clock.

Free Hunt is even harder to beat, but you'll see that when you get to it.

Your wingmen are likely to ignore you, so if they all swarm on the same target as you, pick another one.

the wireless controller-aviator layout is the best by far for being able to keep track of the target.

) to land: there's no wheel brakes except on the controller> standard layout. It's hard to look around with that layout, but it's the only one with automatic brakes, and there are no manual brakes in the game (yet). You can slow faster by applying elevator to drag the tail wheel, but this makes you more likely to tip over also. For the inspection mission I just used aviator layout, then switched to standard after setting up the approach.

Last edited by kozzm0; 10-23-2009 at 10:05 AM.
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  #2  
Old 10-23-2009, 06:54 PM
philabong2 philabong2 is offline
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Quote:
Originally Posted by kozzm0 View Post
To get through Hornet's Nest:

) Be fast and efficient. Try not to depend on your wingmen too much. You've gotta get the transports before they land.

Try to hit them from the top or bottom which maximizes their profile. They're easier to spot if you are around 1500m or so, but make sure you're flying top speed if you fly that low. If you time it right, and keep some separation between your flight paths as you approach them, you can gain altitude while turning, set your flaps and end up on a perfect lead pursuit going slightly faster than the target. Then attack from 9 to 3 or top to bottom with a weave pattern, aiming at the body and engines; or set up under the target, jinking to stay out of the gunner's cone, and shoot a bunch of rounds into the side of the plane. You'll probably be shot down if you do this too much, but you'll beat the clock.

Free Hunt is even harder to beat, but you'll see that when you get to it.

Your wingmen are likely to ignore you, so if they all swarm on the same target as you, pick another one.

the wireless controller-aviator layout is the best by far for being able to keep track of the target.

) to land: there's no wheel brakes except on the controller> standard layout. It's hard to look around with that layout, but it's the only one with automatic brakes, and there are no manual brakes in the game (yet). You can slow faster by applying elevator to drag the tail wheel, but this makes you more likely to tip over also. For the inspection mission I just used aviator layout, then switched to standard after setting up the approach.

switching between controller layouts is the only way i could pull a few landings. I have a success avg of about 50% landing this way (so didnt succeeded the inspect airfied mission yet)... I still have the tendency to tip over at about 40 mph. What an I doin wrong here? Too much stick making the back wheel digg? Too much brake? Combo of both?

I also fly using the aviator layout on the wireless controler b/c it is easier to look around. Only prob is no zoom (sometimes hard to diff friends from foes at a distance), no brakes and less throttle control (always comes back to 55%). This last thing can be a life saver tho cause it makes it easier to spare ur engine in longer missions.
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  #3  
Old 10-23-2009, 08:43 PM
sloppy_clock sloppy_clock is offline
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Quote:
Originally Posted by philabong2 View Post
switching between controller layouts is the only way i could pull a few landings. I have a success avg of about 50% landing this way (so didnt succeeded the inspect airfied mission yet)... I still have the tendency to tip over at about 40 mph. What an I doin wrong here? Too much stick making the back wheel digg? Too much brake? Combo of both?

I also fly using the aviator layout on the wireless controler b/c it is easier to look around. Only prob is no zoom (sometimes hard to diff friends from foes at a distance), no brakes and less throttle control (always comes back to 55%). This last thing can be a life saver tho cause it makes it easier to spare ur engine in longer missions.
The flipping is caused by a bug in the game which is supposed to be fixed by the patch, if one comes out.
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  #4  
Old 10-23-2009, 09:03 PM
Ancient Seraph Ancient Seraph is offline
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Originally Posted by sloppy_clock View Post
The flipping is caused by a bug in the game which is supposed to be fixed by the patch, if one comes out.
Will it be fixed? I haven't seen any confirmation about that, just people asking and hoping..
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  #5  
Old 10-23-2009, 09:46 PM
sloppy_clock sloppy_clock is offline
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Originally Posted by Ancient Seraph View Post
Will it be fixed? I haven't seen any confirmation about that, just people asking and hoping..
Will it even come out? Theres been no real confirmation of that either!
But yeah your right, there hasn't been any word on whats being addressed, it just seems to be such a large problem that many people complain about, it would seem like a bit of a mistake to leave it out.
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  #6  
Old 10-23-2009, 10:28 PM
philabong2 philabong2 is offline
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Quote:
Originally Posted by sloppy_clock View Post
Will it even come out? Theres been no real confirmation of that either!
But yeah your right, there hasn't been any word on whats being addressed, it just seems to be such a large problem that many people complain about, it would seem like a bit of a mistake to leave it out.
i heard the patch was done and ready but it was now up to PS and microsoft to have a look at it i guess b4 they realease it on their network (not an official source tho). Didnt kno this was being adressed in the patch.
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  #7  
Old 10-27-2009, 03:14 AM
kozzm0 kozzm0 is offline
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Quote:
Originally Posted by sloppy_clock View Post
The flipping is caused by a bug in the game which is supposed to be fixed by the patch, if one comes out.
if and until they fix it, you can usually avoid a flip if you remember to ease off on the elevator as your plane starts to slow down.

I've managed a couple landings at Dover with aviator by centering the stick when the plane gets below about 70kph and then extending stopping distance by yawing left and right.

It still takes the entire runway though, so I had to turn around and take off in the other direction. I haven't managed the entire inspection mission with just aviator layout.
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  #8  
Old 10-27-2009, 10:05 PM
philabong2 philabong2 is offline
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Quote:
Originally Posted by kozzm0 View Post
if and until they fix it, you can usually avoid a flip if you remember to ease off on the elevator as your plane starts to slow down.

I've managed a couple landings at Dover with aviator by centering the stick when the plane gets below about 70kph and then extending stopping distance by yawing left and right.

It still takes the entire runway though, so I had to turn around and take off in the other direction. I haven't managed the entire inspection mission with just aviator layout.
finally managed to do that inspection mission (thanks silence!!!)
Ok so the trick to land on sim is to do a soft touch (as any normal landing) with speed between 120 and 150 km/h and throttle at about 30% (faster is possible but can make for quite a bumpy ride and crash).

When both front wheels have touchdown and plane is steady, ease off on all controls, raise the landing flaps, bring throttle down to minimum (without braking) so the back wheel touches down. Wait for speed to drop to 100 km/h then put the brakes full on and hold them until the plane come to a complete stop. You'll still hit that "bump" at speeds of 40-60 km/h but the plane wont tip over. I've managed to do some quite short landing this way, being able to take off in the same direction on even the shortest runways...rudder being stuck to the left is a killer when taking off again tho so watch out for that

Edit: I usually fly with the aviator settings on the control pad so I have to change it to the wireless control settings whenever i have to land b/c 1st option doesnt offer pecise throttle and braking control

Last edited by philabong2; 10-27-2009 at 10:14 PM.
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  #9  
Old 10-29-2009, 11:20 AM
komet_82 komet_82 is offline
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mh im going crazy in this airfield inspection mission.

im flying it on sim mode and have done these three landings,but the mission doesent end.is there a second goal in this mission?

thanks for your help
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  #10  
Old 10-29-2009, 11:35 AM
Ancient Seraph Ancient Seraph is offline
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Quote:
Originally Posted by komet_82 View Post
mh im going crazy in this airfield inspection mission.

im flying it on sim mode and have done these three landings,but the mission doesent end.is there a second goal in this mission?

thanks for your help
It's a bit weird. For me it only worked to make a full stop landing, then it gave the message: <airfield name> inspected, or something similar. If you don't get that message, it doesn't count.
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