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| Tips and Hints Different solutions, tips and hints. |
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#1
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very intresting about leadership. I ususally start taking them much earlier at about ~500, I think this is what Calinda recommended but not sure. Tips vary here
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#2
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loreangelicus, I don't understand when you are doing Kordar etc? Surely that takes a while.
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#3
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Day 4 05:33 level 17 to Islands of Freedom (1.5 hours to spare) That's approx. 14.5 hours of Kordar time there. The time management done here is really not that complicated; you simply do Ardan Peaks/Taron Mines/Underground Sea first, then if you still have spare time, try and clear out as much as you can in the easier areas. Note that it is key here to advance the dwarven peace pact main quest, so that on your return trip to Islands of Freedom you have an extra 1,500(?) leadership for advancing the main quest, making the rest of the enemies in the said area easier. Btw, I even had time here to pre-stock King Mark's castle and the temple with a working army since I would be returning from Islands of Freedom without an army. Day 4 12:40 level 18 to Darion (no-army-suicide-trick) Day 4 23:58 level 20 to Ellinia (7 hours to spare) More Kordar time here, approx. 11 hours. As could be seen from the time to spare, I have cleared every nook and cranny of Kordar by this time (except the double battles, which is better done with a higher leadership for more XP). Also did Magic Range/Rezo/Haunted Castle/Castle Karmag here. I even completed Issarah's Whip and killed off two hard to access demon enemies (those that require moving platforms to reach) since I had tons of time to spare, and no more (manageable) enemies to kill. The key idea to the enemy management (and resulting time management) is that if you are going back to a continent multiple times, then you can go ahead and split your time for that area. Darion and Islands of Freedom time were similarly split, although I wasn't able to split Ellinia, which is why I believe a Day 6 game while still killing everything and getting everything is doable. |
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#4
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#5
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Correct, regenerating mana outside of a battle is not an option. That is why Meditation was a useless skill for me. Optimal and cost effective spells are also given more weight as you can't just throw spells around and spend more rounds just bringing your mana back up to max (same with rage, btw). Phantom is your best friend here as it is basically a free spell with Emerald Green Dragons that damages enemies and draws enemies away from your troops. Yes, I do an initial scouting of a new area for items/troops/spells/enemies. But the scouting doesn't stop there. Making a lot of saves gives you an option to redo mistakes, and do more scouting from the point you are at currently. |
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#6
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Each attack and defense gain affects damage by roughly 3%, which is 690 leadership worth if you take 23,000 as your base. Intellect vs leadership is again a bit subjective, depending on your spell use. But you are right, tips vary here since the evaluation of the value of leadership is not an exact science. Just take these suggestions with a grain of salt. |
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