Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 10-16-2009, 11:13 PM
Wildnoob Wildnoob is offline
Registered Member
 
Join Date: Oct 2009
Posts: 8
Default About the Ki-21 again

Well, I haven't exposed argumentation previosly.

As for myself I think we need this plane.

It was the mainstay of the IJA for early and mid war and was used until the end.

The IJA doesn't have any attack aircraft in the sim, only figthers. And it's really a shame we have to use the G4M in army online missions.

Please team Daidalus, try considerate give the IJA this bomber. It's a very noble task you gonna be doing by finally giving the army their own attack plane.

I know people are asking for endless stuff, but I think you should considerate this request before definitely let this force without any significant bomber and thefore attack aircraft.

Last edited by Wildnoob; 10-16-2009 at 11:35 PM.
  #2  
Old 10-18-2009, 04:47 PM
uberGeezer uberGeezer is offline
Registered Member
 
Join Date: Oct 2009
Posts: 2
Default

Quote:
Originally Posted by Wildnoob View Post
Well, I haven't exposed argumentation previosly.

As for myself I think we need this plane.

It was the mainstay of the IJA for early and mid war and was used until the end.

The IJA doesn't have any attack aircraft in the sim, only figthers. And it's really a shame we have to use the G4M in army online missions.

Please team Daidalus, try considerate give the IJA this bomber. It's a very noble task you gonna be doing by finally giving the army their own attack plane.

I know people are asking for endless stuff, but I think you should considerate this request before definitely let this force without any significant bomber and thefore attack aircraft.
I may be able to fix this "problem". I have been learning how to make models in 3dsMax for a couple of years, and needed a theme for the stuff that I worked on. Because I have always loved the open cockpits and wheelspats of the 1930s, I chose the Japanese-China war because of the many different types of aircraft used. Shots below of WIPs - none are finished, but a few are close to completion. I will add the Ki.21 to my list, but it will be some time before I release anything.



  #3  
Old 10-18-2009, 07:50 PM
David603 David603 is offline
Approved Member
 
Join Date: Jul 2009
Location: 6'clock high
Posts: 713
Default

Quote:
Originally Posted by uberGeezer View Post
I may be able to fix this "problem". I have been learning how to make models in 3dsMax for a couple of years, and needed a theme for the stuff that I worked on. Because I have always loved the open cockpits and wheelspats of the 1930s, I chose the Japanese-China war because of the many different types of aircraft used. Shots below of WIPs - none are finished, but a few are close to completion. I will add the Ki.21 to my list, but it will be some time before I release anything.



Wow. How long have you been keeping this lot under wraps? Really can't wait for these aircraft, it looks like you have announced out of "nowhere" the fulfilment of a major proportion of my 1930s aircraft wish list, and not only will these aircraft be fantastic for the fascinating but so far ignored Japanese-China war but also a number of them for the Spanish Civil war, where we currently have many of the Republican aircraft but none of the Nationalist aircraft.

What's the twin engined Biplane in the right centre of the lower image? Not a reflection on your modelling skills, which are clearly superb but I thought I knew my 1930s aircraft and I don't recognise this one.

In what form are you thinking about releasing about these aircraft? IE via Daidalus Team in an official patch, or one of the mod sites? Either way, I will be looking forward to the completion of this project with much anticipation.
  #4  
Old 10-18-2009, 11:47 PM
uberGeezer uberGeezer is offline
Registered Member
 
Join Date: Oct 2009
Posts: 2
Default

Quote:
Originally Posted by David603 View Post
Wow. How long have you been keeping this lot under wraps? Really can't wait for these aircraft, it looks like you have announced out of "nowhere" the fulfilment of a major proportion of my 1930s aircraft wish list, and not only will these aircraft be fantastic for the fascinating but so far ignored Japanese-China war but also a number of them for the Spanish Civil war, where we currently have many of the Republican aircraft but none of the Nationalist aircraft.

What's the twin engined Biplane in the right centre of the lower image? Not a reflection on your modelling skills, which are clearly superb but I thought I knew my 1930s aircraft and I don't recognise this one.

In what form are you thinking about releasing about these aircraft? IE via Daidalus Team in an official patch, or one of the mod sites? Either way, I will be looking forward to the completion of this project with much anticipation.
I started teaching myself how to make 3D models about 3 years ago, and only got good at it about 18 months ago - I've been working on the 1930s stuff since then. Still a lot to learn, so don't expect any releases anytime soon - unless Daedilus is interested. That would speed things up considerably.

The large twin-engined biplane WIP is the Curtiss Condor, which China used in modest numbers as a transport/bomber. My next project is a FIAT CR.32 - used by the Chinese in small numbers. Then, the export version of the P-26, also used in small numbers by the Chinese.
  #5  
Old 10-19-2009, 09:24 AM
mkubani mkubani is offline
Approved Member
 
Join Date: Sep 2009
Posts: 92
Default

Hello uberGeezer,

If you are serious in your 3D modelling for IL-2 and want to stick to the official IL-2 tech specifications in terms of polycount, LODs, textures, material setup, internal parts, etc. contact us at daidalos.team@gmail.com

We can take a look at one of your models and give you our best feedback if you are heading the right direction. If you make a historical plane completely and within proper technical guidelines, we will insert it into the game, program its FM and release it in our future work. No strings attached.

Last edited by mkubani; 10-19-2009 at 09:26 AM.
  #6  
Old 10-19-2009, 12:41 PM
Skoshi Tiger Skoshi Tiger is offline
Approved Member
 
Join Date: Nov 2007
Location: Western Australia
Posts: 2,197
Default

I'm not sure how practical this is or how hard it would be to implement this request but here goes.

When a airfield is under attack (sirens going) the icon for that airfield on the field selection screen flashes. (and maybe in the inflight map)

This would give people some warning if vulchers are hanging around the field and would give people in the air a sort of priority-defend-airfield sort of message.

What do people think?
  #7  
Old 10-18-2009, 09:02 PM
Sita Sita is offline
Approved Member
 
Join Date: Oct 2007
Posts: 943
Default

Quote:
Originally Posted by uberGeezer View Post
I may be able to fix this "problem". I have been learning how to make models in 3dsMax for a couple of years, and needed a theme for the stuff that I worked on. Because I have always loved the open cockpits and wheelspats of the 1930s, I chose the Japanese-China war because of the many different types of aircraft used. Shots below of WIPs - none are finished, but a few are close to completion. I will add the Ki.21 to my list, but it will be some time before I release anything.

OMG!!!
O_o!!!
  #8  
Old 10-18-2009, 09:55 PM
Insuber Insuber is offline
Approved Member
 
Join Date: Oct 2007
Location: Paris - France
Posts: 1,406
Default

My request regards the Breda SAFAT 12.7 guns; I believe there is a large consensus that they are way too weak. In particular the belting is definitely wrong, as it doesn't include at all the incendiary rounds. The following thread explains the issue.

http://forum.1cpublishing.eu/showthread.php?t=2845

Just a quote from a post of uf_josse:

"... Believe me or not, but i think not the right place to expose code of the game....

But, belting is AP /HET (with explosion radius of 4 cm, instead 15 for the US m.2 with similar power) and APT

No API, no APIT.... era pictures show clearly API and APIT in belt with a more probable belting with API/APIT/HET.... (what i have done).

So, clealy undermodeled..... ".

The belting correction (and the correction of the radius of damage as well) would re-equilibrate the early war scenarios and add more interest to the dogfights.

Thank you,
Insuber
  #9  
Old 10-18-2009, 10:36 PM
LesniHU LesniHU is offline
Approved Member
 
Join Date: Sep 2009
Posts: 24
Default

Quote:
Originally Posted by Insuber View Post
My request regards the Breda SAFAT 12.7 guns; I believe there is a large consensus that they are way too weak. In particular the belting is definitely wrong, as it doesn't include at all the incendiary rounds. The following thread explains the issue.

http://forum.1cpublishing.eu/showthread.php?t=2845

Just a quote from a post of uf_josse:

"... Believe me or not, but i think not the right place to expose code of the game....

But, belting is AP /HET (with explosion radius of 4 cm, instead 15 for the US m.2 with similar power) and APT

No API, no APIT.... era pictures show clearly API and APIT in belt with a more probable belting with API/APIT/HET.... (what i have done).

So, clealy undermodeled..... ".

The belting correction (and the correction of the radius of damage as well) would re-equilibrate the early war scenarios and add more interest to the dogfights.

Thank you,
Insuber
Unfortunately uf_josse didn't mention that NO belt in game uses API bullets, game handles fires through other means. Inserting API would make unpredictable effects including but not limited to throwing off relative gun performance and no such change will be done without prior research and correction of all belts in game.

Regarding SAFAT too weak, I think a table in post #5 in thread you linked explains it.
  #10  
Old 10-18-2009, 10:59 PM
Insuber Insuber is offline
Approved Member
 
Join Date: Oct 2007
Location: Paris - France
Posts: 1,406
Default

Quote:
Originally Posted by LesniHU View Post
Unfortunately uf_josse didn't mention that NO belt in game uses API bullets, game handles fires through other means. Inserting API would make unpredictable effects including but not limited to throwing off relative gun performance and no such change will be done without prior research and correction of all belts in game.

Regarding SAFAT too weak, I think a table in post #5 in thread you linked explains it.

LesniHU,

Thanks for the answer. I understand that there are practical obstacles. And, far from me the idea to start a dispute about that ... But please take the time to read the whole thread mate.
The table explains that SAFATs are weaker, but the ingame guns are way too weak, and this is the opinion of a lot of people. Moreover, regarding the in-game damage radius of 5 cm vs 15 cm of the Brownings ...is it realistic that the Browning is 9 times more effective than the Breda? I don't think so.

Regards,
Insuber

PS: From the same website of the table :
"The Italian Breda-SAFAT was the main weapon of Italian fighters in the early years of the war, and most (CR.42, G.50, Re.2000, and C.200) carried only two. Unfortunately for them, it was not a very good gun. It fired a Vickers 12.7 x 81SR cartridge, the same as adopted by the Japanese Army for the Ho-103, but the Japanese gun was lighter and fired faster. The Breda-SAFAT was reliable and accurate, however, and its ammunition was considered very effective"

Last edited by Insuber; 10-18-2009 at 11:07 PM.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:24 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.