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Cryostasis First-person shooter meets survival horror set on a frozen Soviet ice-breaker trapped in the ice on the North Pole. |
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#1
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Runs fine on my gtx295 with physx turned on at 1920x1200 resolution. No stuttering. Regardless, the error you experienced has nothing to do with monitor resolution as stated-- seems more like a memory leak problem.
Physx really wasn't the game's top selling point. but sure, it was 'a' selling point. Jeez, you're a bit of a jackass. |
#2
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I too used to have a GTX295 and i was still having the stuttering problem with that GPU in my machine. I thought maybe the game just really really took a lot of power to play. So sold the 295 on ebay and bought 3 GTX 260's for the same price as what i sold the 295 for. So after installing the 3x 260's and latest nvidia WHQL drivers/physx drivers i still got the same problem. If any physx effects take place in-game it just stutters BIG time. With physx off the game is less atmospheric but plays smoothly Memory leaks are not cool. Patch please 1C > ![]() BTW when the game starts and the title screen shows up with the digital countdown, after the 1C flips over the screen goes completely green and stays that way unless i hit esc a few times. This did not used to happen in version 1.0. That only started happening after i patched the game to the latest version. Last edited by RavenMaster; 10-18-2009 at 09:26 PM. |
#3
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Your issue could be driver level. Your crash error references a memory overflow due to large texture size. Essentially, there was no more room in the buffer for 1024x1024 textures. This error is not related to your resolution. Reduce texture size will likely correct the problem. 512x512 is commonly "High" in most games and I'm not sure the differences will be apparent to you. I'm sure you have updated your videocard drivers, but I think the northbridge could be the culprit. Try updating the chipset drivers for your motherboard. Your northbridge might have outdated drivers resulting in poor SLI controller operation.
While I agree that your SLI setup should be able to handle this it is likely a glitch with the SLI implementation either in drivers, software, or at the northbridge. I always thought SLI worked on a firmware/hardware level that operated transparently to software, but it may be that Cryostasis engine doesn't properly implement SLI functionality. If this is the case, then perhaps disabling SLI will result in better performance. Sorta how Left4Dead ran better in single-core than multi-core mode because of a glitch in implementation. The green screen glitch sounds like a driver error too. As far as your comments regarding PhysX: it is simply marketing junk to lure consumers to buy NVIDIA cards. It's not that cryostasis's physx sucks, it's simply that physx sucks in general. |
#4
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I read some posts and feel free to point out that if you have 2 or 3 graphicards you cannot add their memory because every chips need its own memory.
Also on a sli or tripple-sli rig there is not more memory for graphics then on a single card of the same type. |
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