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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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I've been flamed and bashed, named a brown-nose and alike, for my anti-whining posts, but I never ever thought for a second that OM really has forgotten about his fans, that he abandoned IL2 or BoB. And I never understood the logic, how whining and bashing Oleg could improve the game, speed up development time or increase popularity of a game. So, I'm very glad DT picked up the baton and give Oleg time to concentrate on SoW and I'm also glad to see life is coming back. Definitely looking forward to the future of both titles! |
#2
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Same here! the future appears very bright...If I knew more about the man I would give him his own Wikipedia page, he sure deserves it ![]()
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#3
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I whine all the time, but in the BOP forum because they should have simply updated the graphics and ported 1946 intact.
Just reminds me how well done 1946 is. I have BOP on PS3 and it looks FANTASTIC, but I'm probably playing 1946 twice as much. This old game still kicks butt. |
#4
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For me, i would like to see the day that we can enjoy epic 200-300 player air battles over a larger map.
Until then, i can only wait in anticipation. Bill |
#5
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#6
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It's amazing to think where IL2 is now. Old salts will remember receiving email updates from Oleg prior to the release of IL2. Though I've been away from the game for a while I still am a fan. I'll get back into it one day for sure. If TD can rework the code then the sky's the limit.
I wonder if we'll see the Grumman Bearcat or the Spit14 any time soon? I wonder if the coding will be implemented to run IL2 on multiple cores? DX10 (11) implementation? Over it's lifetime, why not? Lots of potential to feel good about with this sim. ![]() Flyby out
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the warrior creed: crap happens to the other guy! |
#7
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Therefore the game engine had to built from scratch, along with all ingame assets but the engine was designed to allow the flight models and AI from 1946 to be used, which means it does feel like an Il2 game. I'm not really that happy about many of the changes, in most cases things they have done differently have been done in a way that reduces the amount of player control over a scenario in the interests of streamlining the experience, and I do think the controller schemes could have been done better, but overall it is a good game, and since Anton (unusually for a developer) has been talking about what could be done in a sequel, asking for suggestions, and has even stated that the first patch will include a number of fixes to issues raised by forum members, I'm sure most of the complaints 1946 players have been making will be addressed sooner or later. 1946 is still the game I play most though, especially since the 4.09 patch came out ![]() Last edited by David603; 10-18-2009 at 02:31 AM. |
#8
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I received a medal and got promoted to a lieutenant before the curtains fell on my 8th sortie. The end, when it came, was fast and total, with some AI goon suffering from a Hartmann complex diving on me and dewinging my trusty rusty old ride ![]() So yeah, the game's still good IMO, warts and all. PS. What the hell has happened to all full-difficulty and non-mod servers in HL, by the way? All I see is arcade and mod stuff when I log in there now. Not that there's anything wrong with that persay, it's just that I personally prefer "classic" servers myself... |
#9
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Well, most of the "hardcore" players have moved on to the various mod servers, because there really is a huge amount of content and many other improvements the mods have added, in fact my only gripe about 4.09m is that I'm going to have to wait until someone comes out with a new mod enabler before I can use my mods with the new features.
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#10
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+2 |
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