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7,62 Tactical action game, sequel to Brigade E5

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  #1  
Old 10-10-2009, 02:47 PM
R@S R@S is offline
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Originally Posted by Ninja2dan View Post
I did come across an odd bug that has me a bit upset and annoyed. I just finished the mission escorting the guy from the Coca plantation to the Calderon house, and am supposed to head back to Tanya to inform her the mission went well. But for some reason when I enter the Jungle Camp, Vittori de Castigo keeps attacking me. I haven't done anything to insult him or attack him, so I have no idea why he attacks me. I can't talk to anyone else in the camp as long as he's there, and if I kill him in self defense the entire rebel camp goes after me.
This bug has been present since day one and there is no easy fix for it, I've heard that even the developers gave up on trying to fix it. The bug starts when you defend/attack CdO and one of your allies accidentally injures an NPC. Since you're playing for the rebels, it means the Indians are in conflict with the NPC's in that town, and when you then hire a new merc after that mission(or escort Pereira) you inherit that conflict and turn hostile towards the indian rebels. The trick is to go to the Rebel camp, park your mercs at the exit point, sneak up with one of your mercs and shoot a quick shot at the rebels. They will then turn hostile and you need to exit the sector as quickly as possible, without killing anyone. Then go to Fuerte Calderon and talk to Calderon, you'll get an option to buy neutrality from him for a cost of 50000 eldos. If you do the problem will be solved.

Good luck and don't forget to save often

R@S
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  #2  
Old 10-10-2009, 03:19 PM
Ninja2dan Ninja2dan is offline
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Originally Posted by R@S View Post
This bug has been present since day one and there is no easy fix for it, I've heard that even the developers gave up on trying to fix it. The bug starts when you defend/attack CdO and one of your allies accidentally injures an NPC. Since you're playing for the rebels, it means the Indians are in conflict with the NPC's in that town, and when you then hire a new merc after that mission(or escort Pereira) you inherit that conflict and turn hostile towards the indian rebels. The trick is to go to the Rebel camp, park your mercs at the exit point, sneak up with one of your mercs and shoot a quick shot at the rebels. They will then turn hostile and you need to exit the sector as quickly as possible, without killing anyone. Then go to Fuerte Calderon and talk to Calderon, you'll get an option to buy neutrality from him for a cost of 50000 eldos. If you do the problem will be solved.

Good luck and don't forget to save often

R@S
I don't recall any of my team having injured a civvie or NPC when we took CdO, but I did forget to pick up some mines that I placed. I'm guessing that what you're saying is, when I let one of my mercs stay at the plantation while I make room to escort the guy, when I bring him back on it's causing this issue?

The part that I'm not clear on, is should I do your suggestion before I even try taking her next quest? As it is right now, nobody will attack me yet. So you're suggesting that in my present state, I go park all but one at the exit point, use that other person to take a single shot at the rebels to piss em off, then exit ASAP and head to Calderon to buy amnesty? So what happens with my relationship to the rebels after that? Will I lose my position as junior leader and be incapable of doing their missions?

And once I've done all this, there won't be any more problems if I need to change mercs in the future? What about the tripmines still sitting in the town? I will need to find a way to go in and pick up those mines (which are all near entry points) without alerting the local security. If they aren't a problem, I'll just leave them until I need to retake the town again later.
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  #3  
Old 10-10-2009, 03:31 PM
R@S R@S is offline
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First take the "Escort Pereira" quest, then when you go back to the Rebel camp and Vittory turns hostile, just do what I suggested above.

When I said Allies I meant the Indians(Vittory and co) fighting with you against the government. Those you have no control over and they've prolly thown a nade close to a civie or something. This issue is also present when you play for the government, and the same "Fix" applies.
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  #4  
Old 10-10-2009, 03:47 PM
Ninja2dan Ninja2dan is offline
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First take the "Escort Pereira" quest, then when you go back to the Rebel camp and Vittory turns hostile, just do what I suggested above.
Ok, I'll make sure to save before I do it. So I am to understand that once I come back and he goes postal after my team, I have one person sneak past him and fire a low-caliber shot at one of the other rebels to piss off everyone in the camp. Then, before they can catch me, I bust a move out of the camp and head back to Calderon to buy my forgiveness.

I'll give that method a try now, and will let you know how it turns out. Am I going to need to do this every time one of my allied NPC's injures a friendly?
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  #5  
Old 10-10-2009, 03:58 PM
R@S R@S is offline
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Am I going to need to do this every time one of my allied NPC's injures a friendly?
Nah, I don't think so. The indians are a special problem since they are a sub-division of the rebel side, not their own faction. The Olvidad rebels are also a sub-division but there isn't any problems with them.

The important thing is to know of the possibility to buy neutrality, it'll save you some frustration in case you accidentally injure someone and don't have an old save to revert back to.

And you can prolly kill Vittory if you like, he has served his purpose as a quest giver at that point and it won't impact the game that much.
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  #6  
Old 10-10-2009, 04:28 PM
Ninja2dan Ninja2dan is offline
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The important thing is to know of the possibility to buy neutrality, it'll save you some frustration in case you accidentally injure someone and don't have an old save to revert back to.

And you can prolly kill Vittory if you like, he has served his purpose as a quest giver at that point and it won't impact the game that much.
I'm firing rounds into the rebel guards, all they say is watch my fire. When will I know I've fired at them enough time to make a run for it? Should I keep shooting until they all become aggressive?

If making them aggressive is the point, then all I'd really need to do is kill Vittori since he's running after me at this point. If he's not needed anymore and it won't have a negative effect on the game, that seems my best choice right?
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  #7  
Old 10-10-2009, 07:07 PM
Ninja2dan Ninja2dan is offline
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Well, it looks like it worked just fine. I tried it the first time, placing everyone but one merc inside the exit point. They were all crouched, too close together to prone. But even then, when I upset the whole camp they were able to see and fire at my team and they beat them up pretty good while I waited for the timer to count down. So I tried it again, the second time around I popped a white smoke to screen my team at the exit point while the one guy went forward and killed Vittori.

After that I went back to Calderon and paid the 50k to make peace with the rebels again. He also had the option to pay 100k to make peace with the government, even after I made peace with the rebels. I haven't been back up there since I turned the quest in, not sure if that option is still there now. If so, what will that do? Does that mean I can be friendly with both sides again even though I'm technically a rebel member?


I'm finding a few new interesting items. The first one is some SWAT tactical vest, but I'm not sure if it's better than the M500 assault vest with a level IV ceramic plate insert. I can't believe my mercs can carry so little, as an infantryman I was humping about 200lbs of gear and still able to run when needed. Do mercs gain storage ability over time, or is there something in particular that I should work on to get their carry capacity up faster?

I'm also finding a couple grenade launchers available, one for the AK variants and one for the M16/M4 and HK models. I just found one of each, and one round of ammo for each, so I'm hoping more will pop up as I do more missions. I'm already on my 90th day and already my people are loaded up pretty well. I still see a lot of misc magazines for weapons I haven't spotted yet, like the L96 sniper rifle is only showing the rare magazine but no weapon yet. I'm also finding it impossible to find more magazines for my SR25 rifle.


I'll be off to work on more quests from Tanya. Since I can't easily enter towns she is pretty much the only one giving quests at the moment. I have everyone wearing police uniforms, so that might make it easier to enter towns as you suggested. Will find out later.
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  #8  
Old 10-16-2009, 03:59 PM
Jules Jules is offline
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Lets say for example you get a new weapon; the G36KE...

After purchasing it from a weapons dealer, I take the merc who will use it to an isolated part of town facing the black and white border area.

Then I give him unimportant ammunition that I never use(like the purple boxes of ammunition).

I then press "Record" button on the far right of the screen.

1.)Then I have him fire using 'Shoot from the hip' type of aim, left click, then right click, then left click then right ckick.... for a total of 15 shots.

2.)Then clean weapon with black box weapon cleaner.

Then stand up and repeat 1 then 2 until a total of 101 shots have been fired. After 100 shots the aiming time for that weapon is reduced(its called familiarity).

When you have finished 101 shots for example; Press Space bar to finish Recording.

So basically; Its
1.)"Record"
2.) Assign actions
3.) Space bar to finish recording and start.
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