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#1
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All files go to mods folder.If you don't have one already just create one in data folder.
I attached a picture for better understanding. |
#2
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I was pretty close then; I copied it over to the "data" folder.
![]() I'll create a "mods" folder in the "data" folder and transfer it there. Thanks! I've been putting up with the invisible Chargers for a long time now; am at Ellinia Day 5 already and the faulty Chargers have been quite frustrating at times. ![]() Last edited by loreangelicus; 10-08-2009 at 12:47 PM. |
#3
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You're welcome. This glitch was the most annoying bug in king's Bounty in my opinion .Thanks god is over
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#4
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Will this solve the problem of Lina not appearing at all? That's was my issue when I was using the "enhanced spirit" mod. You select Lina and nothing happens.
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#5
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I never encounter the problem you describe so i don't know the answer.Delete the "enhanced spirit mod" and see if it solves the problem.
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#6
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Bucazaurus, sorry to inform you, but after 80+ turns in one of the battles I fought, the Chargers started coming out as invisible again...
I created a "mods" folder and copied the two *.atom files to: C:\Program Files\1C Company\King's Bounty\data\mods I really want to get this glitch fixed as Chargers are the only way of killing off an all-dragon enemy group. Any way I could help debug this? I am a decent programmer, and would be willing to help if you could direct me to the correct links on how to create mods and how to understand KBTL's codes. Please start by explaining what codes you changed in the two *.atom files, and why. |
#7
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#8
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Kings Bounty Hunter i am really gald you solved the problem.Good job.
loreangelicus i did some long battles after using the charger fix (one of them was against Karador and took over 145 turns) and never again had the problems with chargers. I can show you what i did. This is the original file for energo_mana.atom main { class=pawn apass=0 nodimming=true model=polyemit.bma spawnscale=0.6 } editor { align=grid/0/0/0.1/0.1 spawnangle=0:1:360 angle=0:1:360 spawnscale=0.6 scale=0.1:2 } arena_params { hitpoint=5 takedmg=0 defense=3 realdeath=1 attacks= resistances { physical=1 poison=1 magic=1 fire=1 } script_data { ap=1 } } animations { appear=polyemit_energo_appear.bsa/fr:60:120 idle=polyemit_energo_idle.bsa/fr:25:50 disappear=polyemit_energo_disappear.bsa/fr:25:50 death=polyemit_energo_disappear.bsa/fr:25:50 } scripts { idle=default_idle pl_bonus=enbox_bonus subturn_modificators=enbox_modificators } attachments { 0 { particle { trans=0.1/0/0/0/-0/0/1.5 file=energo_mana.ptb } slot=0 } 0 { particle { trans=0.1/0/0/0/-0/0/1.5 file=energo_mana.ptb } particle { trans=0/-0/0/1.10000002 animation=idle file=energo_mana_ball.ptb } particle { trans=0/-0/0/3 animation=appear file=energo_mana.ptb } particle { trans=0/-0/0/3 animation=disappear file=energo_mana.ptb } slot=2 } 0 { particle { trans=0.1/0/0/0/-0/0/1.5 file=energo_mana.ptb } slot=1 } 0 { particle { trans=0.1/0/0/0/-0/0/1.5 file=energo_mana.ptb } slot=3 } 0 { particle { trans=0.1/0/0/0/-0/0/1.5 file=energo_mana.ptb } slot=4 } 0 { particle { trans=0.1/0/0/0/-0/0/1.5 file=energo_mana.ptb } slot=5 } 0 { particle { trans=0.1/0/0/0/-0/0/1.5 file=energo_mana.ptb } slot=6 } 0 { particle { trans=0.1/0/0/0/-0/0/1.5 file=energo_mana.ptb } slot=7 } 0 { particle { trans=0.1/0/0/0/-0/0/1.5 file=energo_mana.ptb } slot=8 } 1 { particle { trans=0/0.1/0/0/-0/0/1.20000005 animation=idle file=energo_mball_shadow.ptb } particle { trans=0/1.25/0/0/-0/0/1.5 animation=appear frame=55/80 restart=true file=energo_mana_accum.ptb } particle { trans=0/1.25/0/0/-0/0/1.10000002 animation=disappear frame=0/10 restart=true file=energo_mana_exhaust.ptb } particle { trans=0/2/0/0/-0/0/0.60000002 animation=appear frame=22/55 file=energo_mana_beam.ptb } } 1 { sound { animation=appear frame=0.01 file=energo_mana_appear fadetime=60 } sound { animation=disappear frame=0.01 file=energo_mana_disappear fadetime=60 } } } All i did was to simply delete the part highlighted in red ,since it seems those lines are responsible for the chargers disappearance. PS : I forgot to mention. I did the same thing to energo_rage.atom file . ![]() Last edited by bucazaurus; 10-10-2009 at 04:53 AM. |
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