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Mods Everything about mods

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  #1  
Old 10-08-2009, 12:23 PM
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bucazaurus bucazaurus is offline
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All files go to mods folder.If you don't have one already just create one in data folder.
I attached a picture for better understanding.
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File Type: jpg mods folder.JPG (23.8 KB, 39 views)
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  #2  
Old 10-08-2009, 12:39 PM
loreangelicus loreangelicus is offline
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I was pretty close then; I copied it over to the "data" folder.

I'll create a "mods" folder in the "data" folder and transfer it there.

Thanks! I've been putting up with the invisible Chargers for a long time now; am at Ellinia Day 5 already and the faulty Chargers have been quite frustrating at times.

Last edited by loreangelicus; 10-08-2009 at 12:47 PM.
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  #3  
Old 10-08-2009, 01:04 PM
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bucazaurus bucazaurus is offline
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You're welcome. This glitch was the most annoying bug in king's Bounty in my opinion .Thanks god is over Have fun .
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  #4  
Old 10-08-2009, 04:22 PM
Kings Bounty Hunter Kings Bounty Hunter is offline
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Quote:
Originally Posted by bucazaurus View Post
You're welcome. This glitch was the most annoying bug in king's Bounty in my opinion .Thanks god is over Have fun .
Will this solve the problem of Lina not appearing at all? That's was my issue when I was using the "enhanced spirit" mod. You select Lina and nothing happens.
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  #5  
Old 10-08-2009, 04:37 PM
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bucazaurus bucazaurus is offline
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I never encounter the problem you describe so i don't know the answer.Delete the "enhanced spirit mod" and see if it solves the problem.
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  #6  
Old 10-09-2009, 05:46 PM
loreangelicus loreangelicus is offline
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Bucazaurus, sorry to inform you, but after 80+ turns in one of the battles I fought, the Chargers started coming out as invisible again...

I created a "mods" folder and copied the two *.atom files to:

C:\Program Files\1C Company\King's Bounty\data\mods

I really want to get this glitch fixed as Chargers are the only way of killing off an all-dragon enemy group. Any way I could help debug this? I am a decent programmer, and would be willing to help if you could direct me to the correct links on how to create mods and how to understand KBTL's codes.

Please start by explaining what codes you changed in the two *.atom files, and why.
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  #7  
Old 10-09-2009, 08:52 PM
Kings Bounty Hunter Kings Bounty Hunter is offline
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Quote:
Originally Posted by bucazaurus View Post
I never encounter the problem you describe so i don't know the answer.Delete the "enhanced spirit mod" and see if it solves the problem.
It did mate, only compatible with 1.62b7 or whatever it is
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  #8  
Old 10-10-2009, 04:49 AM
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bucazaurus bucazaurus is offline
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Kings Bounty Hunter i am really gald you solved the problem.Good job.

loreangelicus i did some long battles after using the charger fix (one of them was against Karador and took over 145 turns) and never again had the problems with chargers. I can show you what i did.
This is the original file for energo_mana.atom

main {
class=pawn
apass=0
nodimming=true
model=polyemit.bma
spawnscale=0.6
}
editor {
align=grid/0/0/0.1/0.1
spawnangle=0:1:360
angle=0:1:360
spawnscale=0.6
scale=0.1:2
}
arena_params {
hitpoint=5
takedmg=0
defense=3
realdeath=1
attacks=
resistances {
physical=1
poison=1
magic=1
fire=1
}
script_data {
ap=1
}
}
animations {
appear=polyemit_energo_appear.bsa/fr:60:120
idle=polyemit_energo_idle.bsa/fr:25:50
disappear=polyemit_energo_disappear.bsa/fr:25:50
death=polyemit_energo_disappear.bsa/fr:25:50
}
scripts {
idle=default_idle
pl_bonus=enbox_bonus
subturn_modificators=enbox_modificators
}
attachments {
0 {
particle {
trans=0.1/0/0/0/-0/0/1.5
file=energo_mana.ptb
}
slot=0
}
0 {
particle {
trans=0.1/0/0/0/-0/0/1.5
file=energo_mana.ptb
}
particle {
trans=0/-0/0/1.10000002
animation=idle
file=energo_mana_ball.ptb
}
particle {
trans=0/-0/0/3
animation=appear
file=energo_mana.ptb
}
particle {
trans=0/-0/0/3
animation=disappear
file=energo_mana.ptb
}
slot=2
}
0 {
particle {
trans=0.1/0/0/0/-0/0/1.5
file=energo_mana.ptb
}
slot=1
}
0 {
particle {
trans=0.1/0/0/0/-0/0/1.5
file=energo_mana.ptb
}
slot=3
}
0 {
particle {
trans=0.1/0/0/0/-0/0/1.5
file=energo_mana.ptb
}
slot=4
}
0 {
particle {
trans=0.1/0/0/0/-0/0/1.5
file=energo_mana.ptb
}
slot=5
}
0 {
particle {
trans=0.1/0/0/0/-0/0/1.5
file=energo_mana.ptb
}
slot=6
}
0 {
particle {
trans=0.1/0/0/0/-0/0/1.5
file=energo_mana.ptb
}
slot=7
}
0 {
particle {
trans=0.1/0/0/0/-0/0/1.5
file=energo_mana.ptb
}
slot=8
}
1 {
particle {
trans=0/0.1/0/0/-0/0/1.20000005
animation=idle
file=energo_mball_shadow.ptb
}
particle {
trans=0/1.25/0/0/-0/0/1.5
animation=appear
frame=55/80
restart=true
file=energo_mana_accum.ptb
}
particle {
trans=0/1.25/0/0/-0/0/1.10000002
animation=disappear
frame=0/10
restart=true
file=energo_mana_exhaust.ptb
}
particle {
trans=0/2/0/0/-0/0/0.60000002
animation=appear
frame=22/55
file=energo_mana_beam.ptb
}

}
1 {
sound {
animation=appear
frame=0.01
file=energo_mana_appear
fadetime=60
}
sound {
animation=disappear
frame=0.01
file=energo_mana_disappear
fadetime=60
}
}
}

All i did was to simply delete the part highlighted in red ,since it seems those lines are responsible for the chargers disappearance.

PS : I forgot to mention. I did the same thing to energo_rage.atom file .

Last edited by bucazaurus; 10-10-2009 at 04:53 AM.
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