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IL-2 Sturmovik The famous combat flight simulator. |
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#11
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"Kill stealers", shooting at burning planes, or planes without pilot, who bailed previously, or shooting at broken planes falling down in pieces or even to planes with a stopped engine, get and unmerited kill. AFAIK, IL-2 is now giving the kill to the pilot who hits the last impact on the E/A before it is desroyed. This is the root of the problem. Let me know if I am wrong. IMHO this could be easily solved by: 1) Once a plane caught fire, or had a broken wing or tail, or motor hit and stopped, (not intentionally) or without pilot, or with 3-control lost, no further impacts on it are taken in account to give the kill. 2) If several pilots hit a plane, the Sim could count and store how many impacts or how much damage was caused by every pilot in a 0-100% basis. (I don't know if this is possible, with the Sim Engine, anyway). Of course the damage from of a 30 mm shell or from a 7.62 ball, is not the same and may be should be taken in account (I do no know how, however). 3) Once the enemy plane hits the ground and is officially lost, all pilots who shot to him in "good" condition are credited on the screen by the message "xxxxx was shot down by pilotA and pilotB and ....etc" 4) Regarding points, if shooting down an enemy fighter worths 100 points, every pilot would get points as: 100*(% damage produced). For instance , if: Pilot A caused 70% damage, gets 70 points Pilot B caused 30% damage, gets 30 points This should be stored also in the Coop.txt file, to allow on line war parsers or dogfight servers to use this info in the best way. From all said here, I think this could help on line fair-playing and IMHO it should deserve a good order of priority, more than other plane or technical-related issues, as it affects directly people mood and behaviour. Thanks for your efforts, mates, and sorry for my long speech and not too good English. Last edited by FAE_Cazador; 09-30-2009 at 08:39 PM. Reason: Spelling |
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