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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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I think, anyway, that is more easy to drive a "real" car, bike, motorcycle or airplane ...whatever you want, that the "counterpart" in an "unnecessarily hyper-simulative" game!
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#2
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What's your point? If you don't want to play the game, don't. If you want to play Arcade, play Arcade.
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#3
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What to do with it. I love this game and simulation games in general;
but not these games do not lend themselves to criticism, weaknesses to improve them by analize. |
#4
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I usually change my trim settings when I change my speed; I think the trim changes when your speed changes, hence a need to adjust.
Maybe this isn't the case, but it seems to work for me. I just wish the game had red out/black out, instead of the annoying "stall" warning in realistic. You can gauge the severity of a maneuver with the red/blackout happening to your screen, but that "stall" warning pops up if you are just getting heavy on the stick, even if the maneuver isn't going to end in a stall. Other than that, I like the challenge the game presents, given the limits the controller puts on the sim experience. Maybe you should look up "storm of war"; from what you've posted, that game will probably cater to your needs better when it comes out. For me, the minor gripes pale in comparison to what this game delivers. |
#5
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I'm generally ok at understanding people, even if they don't use correct grammar, but I can't make a whole lot of this. Are you trying to say that IL2 doesn't handle criticism well? In that case, take a better look at the forum, lots of people criticizing, and something's actually done about it.
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#6
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Force feed back, those head tracking sets etc are closing the gap, but until a a driver / rider / pilot can sit down at the console and not miss a beat transitioning, we'll have to live with the compromises. That said, this game by far is the closest to real flying of any I've played on a console! Love the fact you don't fly circles forever chasing each other like in BF1942 ![]() |
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