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Adventure mode All you want to know about adventure mode (may contain SPOILERS)

 
 
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Old 09-29-2009, 02:14 PM
iregev iregev is offline
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you can make a super thorn archerwith the crown and poison dagger and whip - it will be devestating archer against everything and if you keep high RAGE during battles and have dryads available for morale it will crit very often and do ~40K criticals by the time you have ~20K leadrship this is something you definately want......
you will have to be carefull around dragons.

Thorn hunter can be replaced with skelleton archers for those battles where you must have dragon arrows. you can go with both of them but you will need to make sure 2 units not get hit at all for no loss games
this is not that hard because you have target, gloth armor, timeback and most times you just charge ahead with the sprites )

For 95% of the battles I would go with thorns, dryads, sprites, Inquistors and hunter/elves. keeping royal snakes in backup and skellies or imps.
This setup will work great aginst everything except korador, dragons and the final battle

For Korador battle I would go with
Griffins as the meat sheild (target on them on round 2 and all the time till the battle is over)
Inquistors and priests with 20% leadership bonus (double against undead)
Black unicron or horseman (which ever you prefare)
Royal snakes with the ring or shamans or demons if you have tolerance level 2

for dragons trategies search the forum
for final battle:
1 - make sure you have gift scribed
2 - bring shamans and inquistors
3 - survive
4 - keep one giant alive busy hitting your ice ball.
5 - place a lifetotem and cast mana spring when you need mana
6 - the giant will do earthquake every other turn it will not kill anyone
-> you get mana-> inquistor resurect and you cast gift and use timeback.

Last edited by iregev; 09-29-2009 at 02:54 PM.
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