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Death to Spies Stealth action. Professional spy working for the Soviet counterintelligence service executes dangerous operations in the heart of German territory. |
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#1
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How do I only make one warden's uniform appear on the bed instead of multiple uniforms in the same position?
Also, I tried to add a chef's uniform in the Embassy kitchen. However, when I attempted to test it, the level loads with Strogov in his camouflage clothes, without his weapons, under fire. |
#2
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Very strange. Is it a result of Level.CreateWorldItem("chefUniform", ...) command? Or you was trying to modify SWD file using hex-editor? |
#3
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will duplicated every time you load a save game. Quote:
You can check the error message in the console's log
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#4
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Thank you, it worked! There's now one uniform on the bed! I still have to work out how to make it register on the map (how to make the red mark and the red circle around the real warden disappear).
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#5
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"Actor.MarkAsTarget( comendat , true );" Or set the second argument to "false".
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#6
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That only removes the flashing red circle around him even before I get the spare uniform. I meant how to make the red "1" mark disappear from the map once I get the spare uniform.
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#7
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sure, because I did not test it...
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#8
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Okay, I'm having no luck so far on how to make the map marker in the warden's room disappear once I take the spare uniform. But, here's some updates on what I've done so far:
I also had a go at placing a German soldier's winter uniform in "Winter Cold", but I encountered a problem - Strogov wears TWO hats in the same uniform (the cap protrudes a little bit from the helmet). |
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