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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 09-15-2009, 12:22 AM
fuzzychickens fuzzychickens is offline
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Goat, forgot a tip - fly the La-7.

1. best cockpit by far
2. top speed - wtf? The thing is fast
3. pretty good guns - probably only second to the mk108 in the k-4 in ability to tear planes to shreds
4. turn radius - crazy turner
5. you can run engine on WEP forever

Not sure how it compares to yak-3 in turn - no one seems to be flying yak3 much.

You should unlock the k-4, I'm swearing off the la-7 until I get the K-4, gotta have this plane for tearing fighters and bombers to shreds.

Also, sim mode needs to have the map modified - should go to large grid system to show general location of enemies - not exact location, kinda screws up BnZ for planes like 109 and p51
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  #2  
Old 09-15-2009, 12:38 AM
PedroTheGoat PedroTheGoat is offline
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True. The planes that can hold up pretty well in a dogfight are the Yak - 3, La - 7, Spitfire Mk VI, and the mk XVI, and the BF 109 K 4.
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  #3  
Old 09-15-2009, 12:57 AM
KurtG85 KurtG85 is offline
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Yah, while I like the slightly increased realism of sim and the fact you have to manually search and find your target, it is still just a matter of having your radar in an awkward place: your map. It feels really tacky and ruins the whole thrill of frantically searching for your target; just check your radar and you know which direction he is at. Really very little difference from realistic mode IMO. The only reason I REALLY like sim is the full zoom mapped to left trigger but thankfully this will not be an issue with the update anymore. If they make a clever way to be able to at least locate the general area of your enemy without making the map a functional radar I would see some point to playing sim. I also think that sim should be locked to cockpit view (not virtual cockpit). Obviously this would be a bit broken with the lack of cockpit art though.

I thought I had heard that you could have the option to lock the players views into cockpit as host, apparently I heard wrong.
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  #4  
Old 09-15-2009, 01:28 AM
PedroTheGoat PedroTheGoat is offline
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Quote:
Originally Posted by KurtG85 View Post
Yah, while I like the slightly increased realism of sim and the fact you have to manually search and find your target, it is still just a matter of having your radar in an awkward place: your map. It feels really tacky and ruins the whole thrill of frantically searching for your target; just check your radar and you know which direction he is at. Really very little difference from realistic mode IMO. The only reason I REALLY like sim is the full zoom mapped to left trigger but thankfully this will not be an issue with the update anymore. If they make a clever way to be able to at least locate the general area of your enemy without making the map a functional radar I would see some point to playing sim. I also think that sim should be locked to cockpit view (not virtual cockpit). Obviously this would be a bit broken with the lack of cockpit art though.

I thought I had heard that you could have the option to lock the players views into cockpit as host, apparently I heard wrong.
The map is a tad hokey I will admit. But it seems like a necessary evil from my point of view. A lot of the maps are just too large to easily identify your target visually. So it seems like a lot of matches would end up people running around the map lost and a dogfight would just be a chance encounter. As realistic as that may be, it just doesn't sound fun to me.

The virtual cockpit is necessary because as of this point... The players would only be able to fly a dozen or so aircraft. So that's out the window.

I think the addition of flaps and trim make a HUGE difference from realistic. And the whole targeting stuff makes realistic a completely different game from simulation. Also, not having the radar in your face makes the game completely different also.

Not to mention that there isn't a big red warning on the screen for almost every action you take. And the fact that your plane will fly straight and level in realistic no matter the conditions unless you hit a complete stall.

I'm not downing on realistic. If that's what you like to play then you should play it. I just don't think it's fair to marginalize simulation mode because of your reasoning.
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  #5  
Old 09-15-2009, 01:36 PM
KurtG85 KurtG85 is offline
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Quote:
Originally Posted by PedroTheGoat View Post
The map is a tad hokey I will admit. But it seems like a necessary evil from my point of view. A lot of the maps are just too large to easily identify your target visually. So it seems like a lot of matches would end up people running around the map lost and a dogfight would just be a chance encounter. As realistic as that may be, it just doesn't sound fun to me.

The virtual cockpit is necessary because as of this point... The players would only be able to fly a dozen or so aircraft. So that's out the window.

I think the addition of flaps and trim make a HUGE difference from realistic. And the whole targeting stuff makes realistic a completely different game from simulation. Also, not having the radar in your face makes the game completely different also.

Not to mention that there isn't a big red warning on the screen for almost every action you take. And the fact that your plane will fly straight and level in realistic no matter the conditions unless you hit a complete stall.

I'm not downing on realistic. If that's what you like to play then you should play it. I just don't think it's fair to marginalize simulation mode because of your reasoning.
I'm sure I could think of a fix for being able to find planes right now without having what is essentially a radar avaliable if I took a couple seconds.... ok got it. Just one idea would be to have the players positions mapped to a pretty large 'grid' of air space, as one person mentioned. At far distances other planes would have a pronounced glare or 'glinting' effect coming from their cockpit glass, basically highlighting their location at excessive distances. This effect would go away at moderate ranges. As you probably know, the biggest difficulty is just finding the enemy to begin with in sim. Once you find them you will usually stay engaged with him till one of you dies as long as one of you is adept at using the look around camera. Relocating problem solved without having to have a radar present in sim.

As for the virtual cockpit thing, thats what I meant when I said that would, obviously, be 'broke'.

The map is simply radar no matter which way you look at it and this will be made especially easy and less awkward to access with the coming controls update.

I think my reasons are perfectly good ones for why sim mode is marginalized. These things are just my opinion, not a statement that everyone must feel the same way.
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  #6  
Old 09-15-2009, 06:45 PM
PedroTheGoat PedroTheGoat is offline
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Quote:
Originally Posted by KurtG85 View Post
I'm sure I could think of a fix for being able to find planes right now without having what is essentially a radar avaliable if I took a couple seconds.... ok got it. Just one idea would be to have the players positions mapped to a pretty large 'grid' of air space, as one person mentioned. At far distances other planes would have a pronounced glare or 'glinting' effect coming from their cockpit glass, basically highlighting their location at excessive distances. This effect would go away at moderate ranges. As you probably know, the biggest difficulty is just finding the enemy to begin with in sim. Once you find them you will usually stay engaged with him till one of you dies as long as one of you is adept at using the look around camera. Relocating problem solved without having to have a radar present in sim.

As for the virtual cockpit thing, thats what I meant when I said that would, obviously, be 'broke'.

The map is simply radar no matter which way you look at it and this will be made especially easy and less awkward to access with the coming controls update.

I think my reasons are perfectly good ones for why sim mode is marginalized. These things are just my opinion, not a statement that everyone must feel the same way.
All your points are valid. Sorry I sneered earlier.
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  #7  
Old 09-15-2009, 06:51 PM
Wissam24 Wissam24 is offline
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I played my first sim game online today. Man, it's a totally different game, so much more fun! And I found I was pretty good too. SO much fun. But am I cheap for using the virtual cockpit?
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  #8  
Old 09-15-2009, 01:34 AM
Soviet Ace Soviet Ace is offline
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Quote:
Originally Posted by fuzzychickens View Post
Goat, forgot a tip - fly the La-7.

1. best cockpit by far
2. top speed - wtf? The thing is fast
3. pretty good guns - probably only second to the mk108 in the k-4 in ability to tear planes to shreds
4. turn radius - crazy turner
5. you can run engine on WEP forever

Not sure how it compares to yak-3 in turn - no one seems to be flying yak3 much.

You should unlock the k-4, I'm swearing off the la-7 until I get the K-4, gotta have this plane for tearing fighters and bombers to shreds.

Also, sim mode needs to have the map modified - should go to large grid system to show general location of enemies - not exact location, kinda screws up BnZ for planes like 109 and p51
The Yak-3 can out turn the La-5FN and La-7. It is smaller, and have a shorter wingspan, so less resistance.

Quote:
Originally Posted by PedroTheGoat View Post
True. The planes that can hold up pretty well in a dogfight are the Yak - 3, La - 7, Spitfire Mk VI, and the mk XVI, and the BF 109 K 4.
You forgot the La-5FN. Really, once you get the trim and such right, it's not a bad plane to fly. I've had several successful online dogfights with it, and have scored a lot of kills
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  #9  
Old 09-15-2009, 01:39 AM
PedroTheGoat PedroTheGoat is offline
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Quote:
Originally Posted by Soviet Ace View Post
The Yak-3 can out turn the La-5FN and La-7. It is smaller, and have a shorter wingspan, so less resistance.



You forgot the La-5FN. Really, once you get the trim and such right, it's not a bad plane to fly. I've had several successful online dogfights with it, and have scored a lot of kills
Are you sure the Yak-3 can out turn the LA-7??? I haven't been able to get the Yak-3 to turn too well. Even with elevator sensitivity on the edge of a stall. Most of the time I'm at extremely low altitude. I would use the Yak-3 more often because it is such a beautiful bird if it's turn rate was just a tad better.

You're right about the La-5. I just HATE the recoil of the guns on that thing. The La-7 just shoots so much better. It is a great plane though.
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  #10  
Old 09-15-2009, 01:46 AM
Soviet Ace Soviet Ace is offline
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Quote:
Originally Posted by PedroTheGoat View Post
Are you sure the Yak-3 can out turn the LA-7??? I haven't been able to get the Yak-3 to turn too well. Even with elevator sensitivity on the edge of a stall. Most of the time I'm at extremely low altitude. I would use the Yak-3 more often because it is such a beautiful bird if it's turn rate was just a tad better.

You're right about the La-5. I just HATE the recoil of the guns on that thing. The La-7 just shoots so much better. It is a great plane though.
Yeah I'm sure the Yak-3 can outturn the La-7. Also, the La-7 I believe had a Ash-82FN engine, where the La-5FN had just a M-82FN engine, so the recoil would have been dumbed down by the heavier engine. But if they both have the same gun armament.

EDIT: Also for a side note, the La-5FN was actually (besides the Yak-3) highly respected by the Soviet pilots, like "Ivan The Terrible" who was the highest scoring ace of the Soviet Union in WW2, with 62+ kills. He flew Yak-1s, LaGG-3s, Yak-9s, and La-5FNs

Last edited by Soviet Ace; 09-15-2009 at 01:52 AM.
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