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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 09-13-2009, 11:09 PM
BigBear45 BigBear45 is offline
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what are you flying...
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  #2  
Old 09-13-2009, 11:32 PM
Lexandro Lexandro is offline
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Its all height dependant. Some planes bank faster or roll better at a lower altitude. Plus its also about knowing your aircraft and knowing your angles.
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  #3  
Old 09-14-2009, 12:22 AM
akuma akuma is offline
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Quote:
Originally Posted by BigBear45 View Post
what are you flying...
My prefered plane is the BF109G, but as stated above it seems to happen regardless of which plane I'm in.

I've flown in a Hurricane Mk2 against another Hurricane Mk2 and still come out worse. What part of the turn am I getting wrong?
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Old 09-14-2009, 12:26 AM
fuzzychickens fuzzychickens is offline
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Quote:
Originally Posted by akuma View Post
My prefered plane is the BF109G, but as stated above it seems to happen regardless of which plane I'm in.

I've flown in a Hurricane Mk2 against another Hurricane Mk2 and still come out worse. What part of the turn am I getting wrong?
Akuma, what is your elevator sensitivity at? Read my above post.
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  #5  
Old 09-14-2009, 12:28 AM
fuzzychickens fuzzychickens is offline
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BTW, this should be STICKIED.

It's silly, there has to be a TON of players who don't realize they are being out-turned because their sensitivity is set too low.

The game documentation should mention that turning it down reduces max turn rate.
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  #6  
Old 09-14-2009, 01:31 AM
Yossarian Yossarian is offline
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Originally Posted by fuzzychickens View Post

The game documentation should mention that turning it down reduces max turn rate.
Isn't that obvious though. How else would it work ?.
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  #7  
Old 09-14-2009, 01:42 AM
MorgothNL MorgothNL is offline
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bit off topic:

manyyy people now turn as tight as they can at 400mph.. Now..in the title update.. the red and blackouts are coming .. this will cause many people to crash if they keep on turning like they are doing now.

what im trying to say is... you might not be outturned so much anymore.. when the title update comes out. Continues steep turns.. can not be maintained like they are now.

might be wrong though .. I've just been playing IL2 1946 a lot.. and playing this game.. it was suddenly all about 'who turns faster'? in stead of 'who maintains his energy better... and stays within his pilot's G-force limits?'
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  #8  
Old 09-14-2009, 01:54 AM
Yossarian Yossarian is offline
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Even though Anton did say RO/BO would be patched in they are not on the fix list he announced, so I don't know if it is going to happen.
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  #9  
Old 09-14-2009, 02:54 AM
fuzzychickens fuzzychickens is offline
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Quote:
Originally Posted by Yossarian View Post
Isn't that obvious though. How else would it work ?.
Have you ever messed with radio control planes or cars or even IL2 1946 for that matter?

There is something called an exponential curve meaning you can have a less than 1:1 response curve at the begining and steeper at the end.

In rc this is used to soften the sensitivity around the center to make control less sensitive - but you still have full deflection at the at max stick deflection. If you want to reduce max deflection - there is something called "dual-rate" that changes max travel of servos.

Even IL2 1946 had response curve adjustment, you could adjust the response curve just about anyway you wanted.

Chopping off the max deflection in sensitivity in BOP should have at least been documented so players would be aware - this is probably why Akuma is getting out-turned.
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  #10  
Old 09-14-2009, 08:38 AM
loopdreams loopdreams is offline
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Quote:
Originally Posted by fuzzychickens View Post
Have you ever messed with radio control planes or cars or even IL2 1946 for that matter?

There is something called an exponential curve meaning you can have a less than 1:1 response curve at the begining and steeper at the end.

In rc this is used to soften the sensitivity around the center to make control less sensitive - but you still have full deflection at the at max stick deflection. If you want to reduce max deflection - there is something called "dual-rate" that changes max travel of servos.

Even IL2 1946 had response curve adjustment, you could adjust the response curve just about anyway you wanted.

Chopping off the max deflection in sensitivity in BOP should have at least been documented so players would be aware - this is probably why Akuma is getting out-turned.
I asked this question some time ago and one of the devs told me that reducing the sensitivity does a bit of both dual rates and expo. I can understand why because this game has to cater to stick-banging FPSers as well as those more used to flight sims. They also said that for nearly all the planes you don't need to go anywhere near max deflection to induce stall/spin behaviours at any speed so unless you have it turned way down then it shouldn't really cause you to be out turned.

Last edited by loopdreams; 09-14-2009 at 08:40 AM.
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