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#1
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I see some here consider these usefull. Am I missing something with them?
They have movement of 1, and usually can't even get to the enemy before the battle is over. Yes, they have the projectile wasp swarm, which is ramage reduced due to them being so far from the enemy, but what use is the second wasp swarm (in red)? It does not appear to do anything but waste a turn???? |
#2
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Usually people make up for their slowness by just teleporting them into the middle of the enemies. There they can just soak up damage due to their high def and hp.
As for their abilities, the projectile wasp swarm has only one charge. The second ability restores that charge, allowing them to use it again. |
#3
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OIC. Not too useful then, as I would have to waste a spell just to get him to the action. This unit is literally dead wood in my party, IMO.
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#4
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Yeah, i dont use them either. But i have tried them before, and it was fairly effective, but yes, one spell used just to get them there, and the losses were fairly heavy.
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#5
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while leading an all-elf army, i found ancient ent's wasp is really effective against black dragon, especially considering fairy and sprite's attacks are all magic based. Here is a typical scenario while fighting against black dragons:
1) set trap 2) black dragon right on top of the trap. Using wasp, then cast "fit of energy" to put more action points to ancient ent. Usually I can elimate a stack of 10+ black dragons pretty quick this way |
#6
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I found a good strat for these was to use haste on them. Even better if you can mass haste and have more than 1 slow moving tank type unit.
Cast haste and send em in! Just be careful of firebased troops and bear in mind that you can't heal them with the usual heal spells. You can heal them with the holy light spell though and the gizmo, not sure what else. |
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