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-   -   ancient ents (http://forum.fulqrumpublishing.com/showthread.php?t=5562)

SirJohn 12-07-2008 11:36 AM

ancient ents
 
I see some here consider these usefull. Am I missing something with them?
They have movement of 1, and usually can't even get to the enemy before the battle is over. Yes, they have the projectile wasp swarm, which is ramage reduced due to them being so far from the enemy, but what use is the second wasp swarm (in red)? It does not appear to do anything but waste a turn????

Ryastar 12-07-2008 12:19 PM

Usually people make up for their slowness by just teleporting them into the middle of the enemies. There they can just soak up damage due to their high def and hp.

As for their abilities, the projectile wasp swarm has only one charge. The second ability restores that charge, allowing them to use it again.

SirJohn 12-07-2008 08:12 PM

OIC. Not too useful then, as I would have to waste a spell just to get him to the action. This unit is literally dead wood in my party, IMO.:rolleyes:

Ryastar 12-07-2008 08:28 PM

Yeah, i dont use them either. But i have tried them before, and it was fairly effective, but yes, one spell used just to get them there, and the losses were fairly heavy.

thorndike 03-11-2009 02:24 PM

wasp effective black dragon
 
while leading an all-elf army, i found ancient ent's wasp is really effective against black dragon, especially considering fairy and sprite's attacks are all magic based. Here is a typical scenario while fighting against black dragons:

1) set trap
2) black dragon right on top of the trap. Using wasp, then cast "fit of energy" to put more action points to ancient ent.

Usually I can elimate a stack of 10+ black dragons pretty quick this way

cassiel101 05-27-2009 02:58 AM

I found a good strat for these was to use haste on them. Even better if you can mass haste and have more than 1 slow moving tank type unit.

Cast haste and send em in! Just be careful of firebased troops and bear in mind that you can't heal them with the usual heal spells. You can heal them with the holy light spell though and the gizmo, not sure what else.

Metathron 05-27-2009 11:21 AM

They would be decent if you could heal them, what with the huge hp. Alas...

Akimbo 05-27-2009 03:59 PM

Quote:

Originally Posted by Metathron (Post 77912)
They would be decent if you could heal them, what with the huge hp. Alas...

That's what Time Back is for ^_^, I actually just finished the game ( first time, woohoo ) and these guys in the last battle were the most annoying enemies. Damned Bees!

Metathron 05-27-2009 07:14 PM

Quote:

Originally Posted by Akimbo (Post 77931)
That's what Time Back is for ^_^, I actually just finished the game ( first time, woohoo ) and these guys in the last battle were the most annoying enemies. Damned Bees!

If I'm gonna choose to have a non-resurrectable, non-healable unit in my ranks that's gonna depend on Time back, I'm gonna choose skeleton archers, a much better investment by leaps and bounds. Anyhow, the ancient ents are just too damn dependent on the hero to be useful.

Actually, in my last game (my 5th full playthrough so far :cool:) as wizard, I didn't choose the skellies at all. At the moment, I have an all eleven army (sprites, fairies, elves, hunters and black unicorns). I was loath to part with the snakes, but I wanted to try an all elven army for the morale bonus, and due to the unicorns' added punch against the undead and demons. Turns out +1 morale for elves coupled with black unicorns < no morale bonus + royal snakes + ring of the snake king. In my opinion, of course.

Akimbo 05-27-2009 08:42 PM

Actually in my last game I didn't even get Ancient Ents. Nowhere in the world had them at all, same with Royal Thorns. Man I was annoyed. Still I probably wouldn't have used them with a warrior. A casting of teleport to get them into the fight instead of Dragon arrows or Mass Precision on the first round? No thanks hehe :) I was going to try the all Elven army, but in the end I just couldn't resist using a mix of units ^^


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