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  #1  
Old 05-25-2011, 05:18 PM
Flashman Flashman is offline
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Default Feature request: Invisible, indestrucible target

I like to use submissions to spawn AI air attacks but one problem I have found is that they cannot be assigned a target (when selecting Ground Attack-Target) as the targets are on the main mission map.

As my sub missions often repeat I do not want to spawn the target itself within the submission.

So, what I would like if possible is an invisible and indestructible 'target' object (only visible in the FMB of course!) That can be placed upon the sub-mission map as the marker for where the aircraft attack.

One problem I have found is trying to persuade Stukas to dive bomb 'nothing'. You can use Ground Attack-Area for level bombers but Stukas just then drop bombs from height.

If we had this invisible object the mission maker can them place an aiming point for these attacks whereever he likes in his submissions. It would also have to made so if multiple aiming points spawn in the same place (because the sub missiojn repeats) they don't intefere with each other, or have a despawn timing setting for the object.

However if anyone knows of an object that already exists which would do this job I'd be pleased to know about it!
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  #2  
Old 05-25-2011, 06:01 PM
Ataros Ataros is offline
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Try placing an AAA or a car. Maybe I just do not see why the object has to be invisible.

btw. Did anyone managed to spawn a building or a fuel depo via loading a submission or in any other way?
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  #3  
Old 05-25-2011, 08:28 PM
Flashman Flashman is offline
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Quote:
Originally Posted by Ataros View Post
Try placing an AAA or a car. Maybe I just do not see why the object has to be invisible.
The reason I want an invisible & indestructible object is that I want to be able to place them on runways and such (therefore not blocking planes) and also be invisible to the target team.

It would be a mission makers object (a bit like the old invisible runways) rather than something you see. Also it needs to be able to spawn in the same point every time so you can have repeat missions.
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  #4  
Old 05-25-2011, 10:15 PM
Longbone Longbone is offline
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Hi mate

Quote:
Originally Posted by Flashman View Post
The reason I want an invisible & indestructible object is that I want to be able to place them on runways and such (therefore not blocking planes) and also be invisible to the target team.

It would be a mission makers object (a bit like the old invisible runways) rather than something you see. Also it needs to be able to spawn in the same point every time so you can have repeat missions.
Use small targets such as (oilcan, barbed wire,)or look at the bulletproof bucket,leave not so much garbage
on the map if they not get hit, nearly unvisible and you can respawn them again

EDIT: bombs and bomb crater works also but bomb crater are buildings don't use them on runways!
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Last edited by Longbone; 05-25-2011 at 11:15 PM.
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  #5  
Old 05-26-2011, 04:43 AM
FG28_Kodiak FG28_Kodiak is offline
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You can also use a script to assign a airgroup to a target.
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  #6  
Old 05-26-2011, 07:45 AM
Tbag Tbag is offline
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Can't you simply have a negative z displacement and put any object under ground?
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  #7  
Old 05-26-2011, 07:45 AM
Ataros Ataros is offline
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Quote:
Originally Posted by Longbone View Post
Use small targets such as (oilcan, barbed wire,)or look at the bulletproof bucket,leave not so much garbage
on the map if they not get hit, nearly unvisible and you can respawn them again

EDIT: bombs and bomb crater works also but bomb crater are buildings don't use them on runways!
Will these small things be targeted in case bomber's wp task is 'attack target' but a particular target is not selected?
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  #8  
Old 05-26-2011, 08:10 AM
Longbone Longbone is offline
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Quote:
Originally Posted by Ataros View Post
Will these small things be targeted in case bomber's wp task is 'attack target' but a particular target is not selected?
I don't believe but why not select as target ?
I will do a test
EDIT: Yes they do it I tested with the bucket

Last edited by Longbone; 05-26-2011 at 08:25 AM.
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  #9  
Old 07-06-2011, 12:51 AM
_79_dev _79_dev is offline
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Quote:
Originally Posted by Flashman View Post
I like to use submissions to spawn AI air attacks but one problem I have found is that they cannot be assigned a target (when selecting Ground Attack-Target) as the targets are on the main mission map.

As my sub missions often repeat I do not want to spawn the target itself within the submission.

So, what I would like if possible is an invisible and indestructible 'target' object (only visible in the FMB of course!) That can be placed upon the sub-mission map as the marker for where the aircraft attack.

One problem I have found is trying to persuade Stukas to dive bomb 'nothing'. You can use Ground Attack-Area for level bombers but Stukas just then drop bombs from height.

If we had this invisible object the mission maker can them place an aiming point for these attacks whereever he likes in his submissions. It would also have to made so if multiple aiming points spawn in the same place (because the sub missiojn repeats) they don't intefere with each other, or have a despawn timing setting for the object.

However if anyone knows of an object that already exists which would do this job I'd be pleased to know about it!
~S~

What has to be done with Stukas for divebombing is asigning "Static" target... whatever it may be Airplane, car artilery, something british ...
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