![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
Thread Tools | Display Modes |
#51
|
||||
|
||||
![]() Quote:
__________________
|
#52
|
|||
|
|||
![]()
The crew animations need to be run via Euphoria, which creates realistic movement without any motion capture/canned animation routines, such a clever bit of software, used to brilliant effect in GTA IV, makes human motion so lifelike, no idea how it could be incorporated but seems to have a relatively low demand on cpu, surprisingly.
http://www.naturalmotion.com/euphoria
__________________
__________________________________________________ ________________________________ W7 64Bit/Q9650 @ 3.7Ghz/8Gb Ram/Gigabyte SuperOverClocked GTX580/Creative X-Fi/Dell Ultrascan 24" @ 1920x1200 |
#53
|
||||
|
||||
![]()
Wow, dunno how it works, but the motion generated is incredibly lifelike. I have no experience with FPS's or console games -- is this lifelike motion fairly prevalent in these sims/games?
__________________
|
#54
|
|||
|
|||
![]()
Well its like ragdoll physics with intelligence is the best way I can describe it, I just think its bloody clever, it makes for very realistic movement on a body when affected by an external force or fall, it may be beyond what COD can incorporate - I dont know, but when it comes to giving a feel for real living people nothing does it better. If a pilot bailed out under Euphoria's physics system it would likely be different everytime being affected by the speed, angle and position of the aircraft at that very moment - exactly what people here have been wishing for. Same would apply to ground crew and vehicle crews, particularly during a raid for instance and the force of explosions.
Just imagine what a dose of realism that would give, just crew bailouts and parachute landings would be enough.......one day maybe ![]()
__________________
__________________________________________________ ________________________________ W7 64Bit/Q9650 @ 3.7Ghz/8Gb Ram/Gigabyte SuperOverClocked GTX580/Creative X-Fi/Dell Ultrascan 24" @ 1920x1200 |
#55
|
|||
|
|||
![]()
+1
|
#56
|
|||
|
|||
![]()
+ 1
|
#57
|
|||
|
|||
![]()
Have a look at this:
http://youtu.be/lW9Akjbl2QU?t=8m1s (sorry don't know how to embed) its from Theater of War (Storm of War seems to close for coincidence, probably been discussed long ago) as you probably all know this was developed by Maddox games, and I think shares a lot of the same ground models. Never played it, but always admired the simple animations it had. The part that I am directing you to is the loading the cannon animation, as with bailing animation this could be applied elsewhere in the game re using the same animations from TOW. Just my thoughts Last edited by gflinch; 09-04-2011 at 10:03 PM. |
#58
|
|||
|
|||
![]()
+1
|
#59
|
|||
|
|||
![]()
juste for infos. TOW was made with the engine of il2 sturmovik
![]() |
#60
|
|||
|
|||
![]()
one plus
|
![]() |
Thread Tools | |
Display Modes | |
|
|