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Death to Spies Stealth action. Professional spy working for the Soviet counterintelligence service executes dangerous operations in the heart of German territory.

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  #341  
Old 12-23-2009, 10:36 PM
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Liz Shaw Liz Shaw is offline
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Quick bugfix: When I removed the EnableHitFace command for Polyakov (level "Stronghold"), I accidentally removed a command that made it impossible to bring him out of the castle. Sorry for any inconvenience this may have caused.

EDIT: Made the same error with the informant in "Removal" too.
Attached Files
File Type: zip Krasavitca.lua.zip (5.1 KB, 5 views)
File Type: zip Izyatie.lua.zip (6.7 KB, 5 views)

Last edited by Liz Shaw; 12-24-2009 at 04:03 AM.
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  #342  
Old 12-24-2009, 06:58 AM
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Quote:
Originally Posted by Liz Shaw View Post
What do "chto_vy", "ne_nado", "ne_prichem" and "ne_trogaite" mean?
chto_vy*.wav means "What are you doing?!"
ne_nado*.wav means "No!", "Do not do this!"
ne_prichem*.wav means "I'm not guilty!", "It's not my fault!"
ne_trogaite*.wav means "Do not touch me!", "Do not beat me!"

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Originally Posted by Liz Shaw View Post
When I removed the EnableHitFace command for Polyakov (level "Stronghold"), I accidentally removed a command that made it impossible to bring him out of the castle.
Why you operate with EnableHitFace command? It's a part of MoT engine and it works for all persons. AFAIK
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  #343  
Old 12-24-2009, 07:06 AM
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Liz Shaw Liz Shaw is offline
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Why you operate with EnableHitFace command? It's a part of MoT engine and it works for all persons. AFAIK
The LUA files for some DtS missions allow you to stun certain people frontally via the action menu. For MoT, this is totally unnecessary, since Strogov can bash people up from the front (albeit with four or two blows, depending on what weapon he's holding) without being prompted.
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  #344  
Old 01-05-2010, 07:00 AM
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Update on my addon for MoTMod:

Some of the Russian voice files have been replaced with ones from Hitman: Contracts (soldiers from The Bjarkhov Bomb). I'm not sure if these will be out of context or not, since I haven't started learning Russian yet. However, one set certainly wouldn't be...

The Russians don't have any "on_mertv" dialogue, so I used the appropriate Contracts files, made them register on the basesoundsfx.shadvs file and expanded the ai.shadvs file.

Is there any difference between "vot_tebe" and "ya_tebe"?
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  #345  
Old 01-05-2010, 08:57 AM
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Is there any difference between "vot_tebe" and "ya_tebe"?
ya_tebe - before hit
vot_tebe - during hit
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  #346  
Old 01-05-2010, 10:28 AM
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There could be some stuff that'll need improving before or in time for the release of Jagdpanther.

What did Haggard Games do to allow you to convert American and German winter soldiers into MoT form? There are other models that could be converted to MoT form then, right? There are some that still have their DtS skeletons:
  • Soviet winter peasants (Winter Cold)
  • The courier (Winter Cold)
  • Female US scientists (Project Y)
  • Wardens (Removal)
  • Some female civilians in Embassy

Although Dietrich Meltzer (Cannibal) and the targets in Paycheck also have DtS skeletons, they'll eventually be given a new look before that could happen, right? I know that Meltzer is being revamped right now...

Other things worth pointing out are that the cleaning lady model (Actor reference "MadamCleaner") sweeps the floor with an invisible broom unlike in DtS, you cannot take the hotel manager's clothes unlike in DtS (is this because the model of Strogov in the manager's suit uses his old head?), British diplomats and cooks don't speak (though this is corrected in my addon), and I also think the prisoners in Removal should speak Russian.
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  #347  
Old 01-05-2010, 08:33 PM
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Originally Posted by Liz Shaw View Post
What did Haggard Games do to allow you to convert American and German winter soldiers into MoT form?
Incorrect question
HG re-converts 3dmax models to smf format using the new skeleton. I was unable to do this by myself since HG won't publish any tools for DtS/MoT modding.

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There are other models that could be converted to MoT form then, right?
Yes, you are right. But these models are not so important, Strogov in peasant's and warden's uniform uses MoT skeleton. Of course it will be better if all models were converted, but ...

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Originally Posted by Liz Shaw View Post
Although Dietrich Meltzer (Cannibal) and the targets in Paycheck also have DtS skeletons, they'll eventually be given a new look before that could happen, right? I know that Meltzer is being revamped right now...
Yes. Colonel D. Meltzer will have another face.


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Originally Posted by Liz Shaw View Post
Other things worth pointing out are that the cleaning lady model (Actor reference "MadamCleaner") sweeps the floor with an invisible broom unlike in DtS
Yes, like soldiers smokes invisible cigarettes


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Originally Posted by Liz Shaw View Post
you cannot take the hotel manager's clothes unlike in DtS (is this because the model of Strogov in the manager's suit uses his old head?)
There are no smf model of Strogov in manager's suit. For DtS too.

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Originally Posted by Liz Shaw View Post
British diplomats and cooks don't speak (though this is corrected in my addon), and I also think the prisoners in Removal should speak Russian.
I'm not focused on sounds in MoTmod. At least for today.
UPD: You can add new sounds for prisoners in your addon

Last edited by forlik; 01-05-2010 at 08:42 PM.
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  #348  
Old 01-06-2010, 01:25 AM
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Liz Shaw Liz Shaw is offline
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Quote:
Originally Posted by forlik View Post
Incorrect question
HG re-converts 3dmax models to smf format using the new skeleton. I was unable to do this by myself since HG won't publish any tools for DtS/MoT modding.
So how did you manage to convert the models?

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There are no smf model of Strogov in manager's suit. For DtS too.
Yet another difference between the Russian and localized versions of DtS, then. My version of DtS has an SMF model of Strogov in the manager's suit, and neither me nor AHO had anything to do with it...
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  #349  
Old 01-06-2010, 09:15 AM
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Quote:
Originally Posted by Liz Shaw View Post
So how did you manage to convert the models?
Did you read my previous post?
I can't convert the models!

Quote:
Originally Posted by Liz Shaw View Post
Yet another difference between the Russian and localized versions of DtS, then. My version of DtS has an SMF model of Strogov in the manager's suit, and neither me nor AHO had anything to do with it...
Sorry, my mistake. I found SemenManager.SMF.
So, one more unconverted model
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  #350  
Old 01-06-2010, 10:30 AM
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Liz Shaw Liz Shaw is offline
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Did you read my previous post?
I can't convert the models!
Secret only known to HG, eh?

Also, I've been trying to give silenced Lugers to some armed mechanics in Lightning, however trying to do this via the LUA file causes the game to crash when I load up the level.

Last edited by Liz Shaw; 01-06-2010 at 10:32 AM.
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