Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Men of War

Men of War New World War II strategy game

Reply
 
Thread Tools Display Modes
  #1  
Old 05-18-2009, 07:13 PM
Alter Hase Alter Hase is offline
Registered Member
 
Join Date: May 2009
Posts: 10
Default

Quote:
Originally Posted by Flashpoint Gold View Post
Direct Control anybody? Your problem is fixed.
Tank you i didnt know about it i allready wrote its allmost the same.
I am on the edge of desperation.

I just played the german Tunis mission and it ended in a ragequit.

Next thing happened (and is a perfect example why this game is starting to go on my nerves):

Pak 40 behind cover made for AT gun, selecting direct aim on a crusader.
First round miss on 60 meters (somehow the round went under the tank despite the circle of round dispersion was "filled" over 80% with the tank)

Second round hit on 50 meters, but in the track, tank pulls on the side exposing his whole side.

Crusader fires, hit, dead center crew stunned.

Third round total miss.

Crusader killing my infantry in the trench.

Fourth round miss (now allready cursing, dont understand how he missed a static target on the same spot.

Crusader turns his turret and blows sky high my PAK 40 dead center, no problem.

So Crusader fired 2 rounds = 2 hits and my PAK 1 out of 4 (bearly, a 50. cal can do a better job destroying tracks)

I loaded twice, both times same result (actually no, in the second load pak didnt even hit the f...ing track).

I never ever had those kind of problems in Soldier Heroes of ww2, unless im blind i dont know what the hell Im doing wrong.

Last edited by Alter Hase; 05-18-2009 at 07:24 PM.
Reply With Quote
  #2  
Old 05-18-2009, 07:44 PM
Flashpoint Gold Flashpoint Gold is offline
Registered Member
 
Join Date: May 2009
Posts: 12
Default

Never had that problem, maybe you should stop giving your troops booze before battle. I know, I know it makes them tougher, but seriously reduces their accuracy. Atleast not give the booze to the crew.

But anyway, I've never had them miss that bad. Are you giving them time to shrink the circle for it to be more accurate? I normally aim right between the turret and the body, opens them up like a can or damages the gun or misses completely, normally the can thingy.
Reply With Quote
  #3  
Old 08-01-2010, 12:37 AM
Henners Henners is offline
Registered Member
 
Join Date: Jul 2010
Posts: 2
Default

Quote:
Originally Posted by Meep129 View Post
10: Paratrooper fire-up? "Ah gee, we are pinned down by an MG nest, that's ok lets become invincible and run up to it and throw a satchel charge!"

9: No German airborne, deploy from building? *palm to face*

8: Hey, I got it, lets NOT have an 88 FLaK not be able to kill a Sherman... AWESOME!

7: Wowee, lets spam the h3ll out of the Germans and build massive MG cities and AT guns!

6: While we are at it, how about OP British arty guns that we can build massive quantity's of and the Germans can't get within range to kill us!

5: Hmm, lets have decent American and British outnumber and outgun crappy German troops...5 Minutes into game!

4: American air strike+infective German AA=*Foot to face*

3: Oh yah because M-10 spam is a brilliant idea...

2: King Tiger can't drop units worth anything

1: AMERICAN AT GUN SHOOTS OUT OF ITS LOS TO KILL MY KING TIGER!!! after that i uninstalled it...

any suggestions, please ad...
10. You seem to have CoH, a competitive traditional multiplayer RTS, with a military simulator

9. The logic of their deployment is that they were pre-deployed, the Fallschirmjagers didn't deploy by air in Market Garden.

8. Can't fight that other than citing game balance.

7. If your enemy is doing that, you're doing something VERY wrong... can only blame your own skills if that's happening to you

6. Build walking stukas... those are a helluva lot more annoying than emplacements (which they own).

5. Different factions, different strengths... 1 on 1 a 6 man rifleman squad isn't going to beat a 3 man grenadier team with g43s, the latter is even the more expensive unit...

4. Clearly you've never seen a wirbelwind/quad AA

3. Same as 7.

2. Don't spec Terror

1. Was something spotting for it? If we're going to whine about AT guns, whine about pak-sniping, neurgh that sucks...

Now writing all of that may make me look like a fanboy, but I want to stress this:

IMO, Men of War and CoH are two different games... One is, as I've said, a competitive RTS intended to be played as just that... Men of War, however, is a more realistic(ish) smallscale game that one plays relatively conservative in comparison.

If I were to whine about MoW, which isn't the perfect game, I could talk about certain hotkeys that are lacking, the inability (as far as I know?) to hotkey squads, the "meh" graphics, the APPALLING voice acting and the huge number of bugs.

I don't, because I'm enjoying it all the same... But at the end of the day I have to admit CoH just had a better budget; far superior video and sound design as well as a mind for GAME BALANCE
Reply With Quote
  #4  
Old 08-01-2010, 01:48 AM
kane1's Avatar
kane1 kane1 is offline
Approved Member
 
Join Date: Jul 2009
Location: CA.
Posts: 359
Default

You play CoH when you need a little break from MoW.
Reply With Quote
  #5  
Old 08-01-2010, 03:33 AM
KnightFandragon KnightFandragon is offline
Approved Member
 
Join Date: Dec 2009
Location: KRL HQ, Ontario Canada
Posts: 740
Default

Quote:
Originally Posted by kane1 View Post
You play CoH when you need a little break from MoW.
But why would u need a break from MoW? Ive been playing CoH since im not on the PC with it atm and I want to play MoW to get a break from CoH...who you kidding break from MoW
Reply With Quote
  #6  
Old 08-01-2010, 03:32 AM
KnightFandragon KnightFandragon is offline
Approved Member
 
Join Date: Dec 2009
Location: KRL HQ, Ontario Canada
Posts: 740
Default

[QUOTE=Henners;173005]
5. Different factions, different strengths... 1 on 1 a 6 man rifleman squad isn't going to beat a 3 man grenadier team with g43s, the latter is even the more expensive unit...

4. Clearly you've never seen a wirbelwind/quad AA

QUOTE]

Hecks yeah, those PE Pzr Grens and their G43 loadout are the very reason I love the PE. The other nations infantry start off w/ these pansy Pio/Eng squads that cant kill a house cat from 2 inches away with those....sub machine guns? i think they are...more like low power cheap chinese clone Airsoft guns...100Fps, 2.1v battery....yeah, they are bad

And yeah, ive used, modded, killed, tested AA guns and they dont seem to really shoot down planes until AFTER the plane has dropped its load...which imo is to late to shoot it down, its Anti Aircraft Defense, not Anti Aircraft Reactionary Unit...its supposed to kill it the plane b4 it gets there and yet it never does. Im modding my CoH and I gave the wirbelwind 110 range, gave it a bit more accuracy, longer burst, more shots until reload, sat it right in the center of a rather small map and it didnt once shoot down a plane. I tihk it was a x2 Vet Wirbelwind...it had been in the battle for a few minutes guarding against AI Para-Banzai's. So, yeah AA in any game sucks......
Reply With Quote
  #7  
Old 08-01-2010, 02:27 PM
Nikitns Nikitns is offline
Approved Member
 
Join Date: Dec 2009
Posts: 128
Default

Quote:
Originally Posted by Henners View Post
10. You seem to have CoH, a competitive traditional multiplayer RTS, with a military simulator

9. The logic of their deployment is that they were pre-deployed, the Fallschirmjagers didn't deploy by air in Market Garden.

8. Can't fight that other than citing game balance.

7. If your enemy is doing that, you're doing something VERY wrong... can only blame your own skills if that's happening to you

6. Build walking stukas... those are a helluva lot more annoying than emplacements (which they own).

5. Different factions, different strengths... 1 on 1 a 6 man rifleman squad isn't going to beat a 3 man grenadier team with g43s, the latter is even the more expensive unit...

4. Clearly you've never seen a wirbelwind/quad AA

3. Same as 7.

2. Don't spec Terror

1. Was something spotting for it? If we're going to whine about AT guns, whine about pak-sniping, neurgh that sucks...

Now writing all of that may make me look like a fanboy, but I want to stress this:

IMO, Men of War and CoH are two different games... One is, as I've said, a competitive RTS intended to be played as just that... Men of War, however, is a more realistic(ish) smallscale game that one plays relatively conservative in comparison.

If I were to whine about MoW, which isn't the perfect game, I could talk about certain hotkeys that are lacking, the inability (as far as I know?) to hotkey squads, the "meh" graphics, the APPALLING voice acting and the huge number of bugs.

I don't, because I'm enjoying it all the same... But at the end of the day I have to admit CoH just had a better budget; far superior video and sound design as well as a mind for GAME BALANCE
This post is crap. What bugs does MoW have? None to speak of. Graphics are great. You are just a newb, who doesn't know that you can map keys {lmao}.

Play MoW b4 talking about it, let alone saying shit games like CoH is anywhere close to as good as it.
Reply With Quote
  #8  
Old 08-04-2010, 09:58 PM
petemyster petemyster is offline
Registered Member
 
Join Date: May 2010
Posts: 14
Default

Quote:
Originally Posted by Nikitns View Post
This post is crap. What bugs does MoW have? None to speak of. Graphics are great. You are just a newb, who doesn't know that you can map keys {lmao}.

Play MoW b4 talking about it, let alone saying shit games like CoH is anywhere close to as good as it.
This post is crap, the ramblings of a fanboy. Henners spoke a lot of thruths, but fyi you can map hotkeys.

MoW> Coh in my opinion. I gave up on CoH for its unrealistic tank combat, and how the infantry couldn't hit each other in the open. I also detested the supression break moves to run past your mgs, only for the 4 grenedier squads to nuke down your sherman then use the retreat button to only sustain 3 casulties (rince and repeat ).

The graphics in Mow are good, but in CoH they are great. I like that every faction speaks its own complete language in MoW while in coh its just english with an accent (but is of higher voice acting quality in the single player campaigns).

I think the gameplay in MoW is an aquired taste due to the steep learning curve and unforgiveness, which is why people tend to go for CoH after their brief (if any) experience with MoW.
Reply With Quote
  #9  
Old 10-16-2010, 11:03 PM
MasacruAlex MasacruAlex is offline
Approved Member
 
Join Date: Oct 2010
Posts: 20
Default

To be honest, both games are GOOD and not to really compare... now most may say "MoW" is better because they had unpleasant times with "CoH" and vice versa... the thing is both are pretty realistic (As of guns and all that), they're both fun and different not to mention WWII <3. One requires more tactics and micro management, while the other requires a different way of playing.

Both rock, I love both. I play MoW more though.
Reply With Quote
  #10  
Old 10-16-2010, 11:21 PM
Korsakov829 Korsakov829 is offline
Approved Member
 
Join Date: Sep 2009
Posts: 1,021
Default

I never even seen a picture of CoH.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:21 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.