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  #11  
Old 12-15-2008, 06:13 AM
Lestas Lestas is offline
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It's recommended to remove all mods that are not compatible with KBMaster (or to remake them so they'll be compatible with KBM) if you want to install KBMaster-compatible ones.
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  #12  
Old 12-15-2008, 08:13 AM
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Gatts Gatts is offline
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Quote:
Originally Posted by Seven View Post
@ Lestas and Keneth

The above Link to the KB Master Mod has a readme in the zip file, which is unfortunately in russian.
I want to know what exactly the KBMaster Mod is. And what does it do ?

Currently I am using different mods, which does not need the KBMaster mod. They work fine:
mod_164_eng_camera , mod_164_de_interface , mod_164_eng_armywalk , mod_larger_mapobj
(almost all of them can be found here: http://kbmods.nm.ru/eng/164/)
They keep on working with Game Vers. 1.7

Will they continue to work with KB Master mod in the mod folder ?

I am playing german Kings of Bounty and changed some lines in the interface mod to german language.
Will that be affected by the KB Master mod (can KB Master handle german lines) ?

Thank you very much for your answer.

Seven

PS: Last question: Does the 1.7 version from KBMaster mod work with 1.64 game ? Or is there a special 1.6.4 KBMaster mod ?
1.)I have free-tanslated the readme from KB-Master mod, but it is up to Lestas to choose if it will be postet here (he is still the author)

2.) changing .lng files has not play-impact on the game, you can even use the mods/play the game without them... you will just get the CODE instead of explanation text... but as long you know what it does... so no worries in changing the text/language

3.) I removed interface MOD - as it is part of KB Master MOD (at least so I believe) but I kept camera mod - and it worked (I am not using armywalk mod at all) But here is totally bulletproof double-check anyone can do anytime: open all mods and write down / or remember / or screenshot the files it contains (even in sub-folders) if you see the same file is in more MOD's - this could be and probably is a problem... if none of the MOD's contains a file from another, means that each MOD has unique file system in it. you are FINE. (in praxis this means that you may have 20 mods, but in these mods is only one "wifes.txt" file... should you have 2 of this file - you better remove on of these two mods

4.) I have tried KB Master in 165 (not in 164) and it worked fine (but I have not played for long... next day I upgradet to 1.7) -> but there is real chance that it may cause problems, as the patches change many of the files that the MOD is based on
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  #13  
Old 12-15-2008, 08:48 AM
Lestas Lestas is offline
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So...I'll clear the situation

KBMaster is a mod for modders. It allows to make replaces or to sdd lines to core .lua files. So if one mod uses arena.lua and another one does the same they were not compatible with each other. Now this problem is solved by KBM (thanks to NyRe, tav and others).

But the mods need to be designed specially for KBM to work together.

If someone needs to know how does it work..I'll describe

P.S. It also contains interface mod (eng_translation is comming this night )
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  #14  
Old 12-15-2008, 09:24 AM
saikathos saikathos is offline
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Red face

iv got trouble updating to v 1.7...after i use the patch it will prompt a msg box saying unknown error..iv already removed the previous mods iv done...my ver is 1.6b7..what seems to be the problem?
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  #15  
Old 12-15-2008, 02:09 PM
bman654 bman654 is offline
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fyi I converted the army-shop mod to be non-KBMaster so I could use it with my other mods along with the english interface mod (none of which use the same files as the army-shop mod). If anyone wants it, I'll upload it to this thread unless Lestas' objects.
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  #16  
Old 12-15-2008, 02:20 PM
Lestas Lestas is offline
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lol

English interface mod is included in KBMaster (it'll be uploaded here this night). So there's no need to download uncompatible mods
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  #17  
Old 12-15-2008, 02:27 PM
Keneth Keneth is offline
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Quote:
Originally Posted by Gatts View Post
4.) I have tried KB Master in 165 (not in 164) and it worked fine (but I have not played for long... next day I upgradet to 1.7) -> but there is real chance that it may cause problems, as the patches change many of the files that the MOD is based on
Patch 165 and 170 are the same except the former is for american (atari) version and the latter is for european version. If it works on 165, it works on 170.
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  #18  
Old 12-18-2008, 01:40 PM
saikathos saikathos is offline
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bman can you post a link to your work? if possible..it would be much appreciated..tnx
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  #19  
Old 01-02-2009, 05:47 AM
sanjak sanjak is offline
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Is there any mod that allow enemies to respawn? Thank you
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  #20  
Old 01-04-2009, 03:43 PM
Csimbi Csimbi is offline
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Hi all,
I have refactored the Army Shop mod in a way that it does not require the KBMaster framework anymore.
Be sure to check the readme (included); there is a trade-off to getting rid of the KBMaster framework(!):
Code:
Army Shop Mod u5
================

A "mobile" shop. It allows you to hire unit into the existing army slots, up to their maximum count - however, you have to pay double price for the new recruits.

It is based on the mod_17_Master_103_army_shop.kfs, however this has been re-factored not to require the KBMaster (compatibility mod).

The trade-off by using this one instead of the KBMaster version is this: since some files have been directly modified, there may be conflict(s) with other mods.
These files are:
 - items.txt
 - itextures.dat
 - logic_hero.lua

Credits are due to SayNt for the original mod.

Known issues
============
Issue #1.
Symptom: Sometimes the dialog options to purchase units do not show up properly.
Problem: It appears this happens when you increase your leadership (by picking the appropriate skill) and do not close the hero dialog before talking with the army camp merchant. I seems that it is not possible to fix this without modifying other scripts - I decided to leave it alone instead.
Solution: Leave the dialog and open it again.

Updates
=======
u0 - Improved the text in the dialog.
u1 - Earlier, if you did not have enough gold, you could not buy recruits at all. I implemented a check vs. the amount of gold you have - so you can still buy the amount of units you can afford.
u2 - Fixed a bug: now the "Use" option of the item is disabled properly (you must talk with the merchant before you can use it). Updated text on all dialogs (and, consequently the Russian language files have been completely removed). Re-factored the scripts a bit again and added additional checks.
u3 - Fixed a bug: now the proper dialog options will be shown right away.
u4 - Several changes:
 - The amount of available gold is now shown in the dialog.
 - It is no longer necessary to use the item anymore; the units are purchased right away as you make your choice.
 - It is no longer necessary to open the dialog over and over again - after purchase, you are taken right back where you were.
 - Merged the two script files into one.
 - Refactored repeated code sections into re-usable functions.
 - Moved code that is commonly usable (by other mods) into a separate script file (new_scripts.lua)
u5 - Very minor refactor again.

Usage
=====
 1. Start a new game or load an existing game.
 2. Wait for a short while (10 secs or so), and the army shop item will be added to your inventory.
 3. Right-click on the item and select "talk". This allows you to review the offers and make a selection.
 4. Once you make a selection, the appropriate amount of recruits will be added and the gold will be taken from you.
 5. Enjoy not having to rush back to certain places periodically (vs. paying double price).

Installation
============
Put the mod_17_army_shop_refactor.kfs file in the <King's Bounty>\DATA\MODS directory (if the directory does not exist, you need to create it).

Uninstallation
==============
Delete the file(s) you added during the installation.


16th of January, 2009
Csimbi
***Edit:
This is for the 1.7 English version.

*** Edit2
Updated the package. See note about "u1".

*** Edit3
Updated the package yet again. See note about "u2".

*** Edit4
Updated the package yet again. See note about "u3".

*** Edit5
Updated the package yet again. See note about "u4".

*** Edit6
Updated the package yet again. See note about "u5".
Attached Files
File Type: zip mod_17_army_shop_refactor.zip (77.3 KB, 336 views)

Last edited by Csimbi; 01-16-2009 at 11:46 AM.
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