Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   Mods (http://forum.fulqrumpublishing.com/forumdisplay.php?f=124)
-   -   Russian mods [TRANSLATED] (http://forum.fulqrumpublishing.com/showthread.php?t=5640)

Lestas 12-13-2008 07:57 PM

Russian mods [TRANSLATED]
 
1 Attachment(s)
As I've promissed...

The first portion of russian mods (originally by SayNt) :)
  1. Rune Exchanger. Allows you to exchange runes of one type to another. Exchange rate is 2-to-1
  2. Army Shop. A "mobile" shop. It allows you to hire any troops you have in your army up to their maximum count.
  3. Training Camp. Allows you to upgrade your troops. List of troops to upgrade: Swordsmen, Orcs, Elves, Zombies, Vampires, Pirates, Evileyes, Bears, Ghosts, Ents
  4. Army Trader. Lite version of the Army Shop. (choose Info to use it)
  5. Training Tent. Lite version of the Training Camp. (choose Info to use it)

NOTE: All of these mods need KBMaster (compatibility mod) to work.

Keneth 12-13-2008 11:20 PM

I thought you wanted some help with that? :P

Lestas 12-14-2008 07:19 AM

Umm...there is not so much text in them...and it's really...strange (idiotic)

saikathos 12-14-2008 04:55 PM

are you the one who created this mods?? can i modify the files? hehee

Keneth 12-14-2008 04:58 PM

I believe he simply translated them, and there's nothing stopping you from modifying any mod files, although if you plan on redistributing them, I suggest you give original authors some credit.

Seven 12-14-2008 06:11 PM

@ Lestas and Keneth

The above Link to the KB Master Mod has a readme in the zip file, which is unfortunately in russian.
I want to know what exactly the KBMaster Mod is. And what does it do ?

Currently I am using different mods, which does not need the KBMaster mod. They work fine:
mod_164_eng_camera , mod_164_de_interface , mod_164_eng_armywalk , mod_larger_mapobj
(almost all of them can be found here: http://kbmods.nm.ru/eng/164/)
They keep on working with Game Vers. 1.7

Will they continue to work with KB Master mod in the mod folder ?

I am playing german Kings of Bounty and changed some lines in the interface mod to german language.
Will that be affected by the KB Master mod (can KB Master handle german lines) ?

Thank you very much for your answer.

Seven

PS: Last question: Does the 1.7 version from KBMaster mod work with 1.64 game ? Or is there a special 1.6.4 KBMaster mod ?

Keneth 12-14-2008 08:53 PM

KBMaster is a compatibility mod that allows mods that modify the same files to work at the same time. It is, unfortunately, not compatible with any mods that are not made specifically for KBMaster with a few rare exceptions (like those that don't actually modify any game files). It also includes the interface mod by default, I'm not sure about backwards compatibility though, ideally you should only use it with 1.6.5/1.7 versions.

bman654 12-15-2008 03:52 AM

ooh the army shop sounds great!

saikathos 12-15-2008 05:04 AM

where should i put the kbmaster mod?
 
will it be in the ..game\data\mod folder?

wana test this mod along with the other mods..
wana tweak something...tnx

saikathos 12-15-2008 05:14 AM

and sorry forget to ask this question..i modified exp aquisition of spirits..(faster leveling) slightly inc damage and added animation (soul drain..underground blade..blackhole)
wifes and children..items..and im trying to level my char to lvl 30 so i can see if my boost max level hero cap to lvl 35 is working..will this mods work with kb and along with the other mods? i saw the files contained in the mods i download, and as far as i can see..data redundancy and i was thingking..will the mods in this site overwrite my mods?


All times are GMT. The time now is 10:28 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.