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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 05-09-2012, 09:55 AM
pupo162 pupo162 is offline
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i think you are missing the point of what im describing

im not getting general stutter.

picture this, my plane is moving softely over the ground, tracers move without any kind of issues, somooth as silk a 60 fps game. but the ground jsut doenst keep up, the groudn itself feels like its refreshing every 0,5 seconds, with small stutering like a 20 fps game. yet the game is still running at 60 fps.


i never had this before the alfa. before the alfa i had smooth as silk everithing at about 40 fps.

now i have th 50% increase, but with this strange effect.
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  #2  
Old 05-09-2012, 10:06 AM
Wolf_Rider Wolf_Rider is offline
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Quote:
Originally Posted by pupo162 View Post

i think you are missing the point of what im describing

im not getting general stutter.

picture this, my plane is moving softely over the ground, tracers move without any kind of issues, somooth as silk a 60 fps game. but the ground jsut doenst keep up, the groudn itself feels like its refreshing every 0,5 seconds, with small stutering like a 20 fps game. yet the game is still running at 60 fps.

that's what was happening... what monitor/s are you running?


Quote:
Originally Posted by pupo162 View Post

i never had this before the alfa. before the alfa i had smooth as silk everithing at about 40 fps.

what was your secret??


Quote:
Originally Posted by pupo162 View Post

now i have th 50% increase, but with this strange effect.
wow, what is your secret??
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  #3  
Old 05-09-2012, 10:06 AM
Buchon Buchon is offline
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Quote:
Originally Posted by pupo162 View Post
i think you are missing the point of what im describing

im not getting general stutter.

picture this, my plane is moving softely over the ground, tracers move without any kind of issues, somooth as silk a 60 fps game. but the ground jsut doenst keep up, the groudn itself feels like its refreshing every 0,5 seconds, with small stutering like a 20 fps game. yet the game is still running at 60 fps.


i never had this before the alfa. before the alfa i had smooth as silk everithing at about 40 fps.

now i have th 50% increase, but with this strange effect.
What is moved to a separate CPU core is the land geometry generator, the texture handling is done in the GPU by the texture manager.

I have this issue too and its not the CPU trust me, what you are describing is the Hick-Ups that BlackSix listed as known issue.

I´ll not worry by this with that card, I think it will be fixed once the grass and trees optimization is done.
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  #4  
Old 05-09-2012, 12:30 PM
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fruitbat fruitbat is offline
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i agree with the OP's original post, but its happened for me since day one.

i call it the CLOD shuffle (and hum it to myself along to the tune 'doing the lambeth walk').

580GTX here.

Last edited by fruitbat; 05-09-2012 at 12:49 PM.
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  #5  
Old 05-09-2012, 11:59 AM
PLebre PLebre is offline
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Originally Posted by pupo162 View Post
So, m havign this huge issue with my current installation of alpha/beta patch.

i have 70+ fps over England (60 with vsync) yet, dispite my fps i see the ground lagging and stuttering. which is strange because my bullets and pother plaens move fluidly over this stutering land.

so picture a stable fps and the game moving at 60+fps, but the ground only moving itself at 15-20 fps?

to reproduce this issue, fly over england at 500 meters max, and look down to the ground, the easiest view is looking at the trailing edge near the cockpit (low5/7 o clock) zoomed in, and watch stuff passing below you stutering.

settings:
maxed out graphics.
7870 i5 2500k 8gb ddr3

tried to play around with settings, specially vsinc ssao and AA. no joy.
Have the same here, no stuttering / freezes over sea, tons of stuttering / freezes over land.
The internal FPS counter stays always over 30 FPS in both situation.
Before this patch was ok, very small stuttering over land and 40 FPS.
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Old 05-09-2012, 12:10 PM
PotNoodles PotNoodles is offline
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Originally Posted by PLebre View Post
Have the same here, no stuttering / freezes over sea, tons of stuttering / freezes over land.
The internal FPS counter stays always over 30 FPS in both situation.
Before this patch was ok, very small stuttering over land and 40 FPS.
I think you may just have contradicted yourself in that post. No stuttering, but everywhere really lol.
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Old 05-09-2012, 12:58 PM
PLebre PLebre is offline
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Originally Posted by PotNoodles View Post
I think you may just have contradicted yourself in that post. No stuttering, but everywhere really lol.
?

I've I? Sorry.

What the part you don't get?

Over the land (landscape)= lots of stuttering.

Over the sea = no stuttering (only made a small test).

Edited: looks like the internal fps counter is not affected by the stuttering / freezes.

Edited: Didn't notice this could be relevant but I also have the "red box on a black background" when the launcher starts.

Last edited by PLebre; 05-09-2012 at 01:38 PM.
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  #8  
Old 05-09-2012, 06:33 PM
von Pilsner von Pilsner is offline
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Quote:
Originally Posted by pupo162 View Post
settings:
maxed out graphics.
7870 i5 2500k 8gb ddr3

tried to play around with settings, specially vsinc ssao and AA. no joy.
I just did a dogfight above London and I get low FPS but not the ground issues you are describing. Are you using 'original' textures? They are HUGE...

FROM: http://forum.1cpublishing.eu/showthr...554#post308554 (a pre-beta discussion, but still relevant)
Quote:
Originally Posted by FS~Phat View Post
Im trying to spread the word that the best trade off I have found is turning landscape to medium as it appears to reduce draw distance by maybe 50% for some land based objects. This smooths out all texture hiccups even when running everything else maxed on my system.

I would rather have a little less draw distance for land objects and higher quality textures than the insane draw distance you get with Landscape on High.

GTX480 will do fine with the settings i suggested above.
He has this monster: i7 3930K @ 5Ghz AC Kryos Silver WB - Asus Rampage IV Extreme - 4way SLI 3GB GTX 580 Aquagrafx WB - 16GB DDR3-2000 - 4 x GTX 360 rads w/ 24 x CM fans & shrouds - 2 x Enermax 1500W PSU - MM Extended Ascension Horizon XL-ATX Case - 2 x Koolance 452x2 Res and 4 x D5 pumps - 3 x 24" Acer H243H LCD Nv Surround
And turns it down to reduce stutter.

Quote:
Originally Posted by FS~Phat View Post
When I turn textures to original and trees, buildings to very high my system struggles in London but just about anywhere else with average density buildings its still able to give 70+ FPS with everything maxed out.

Last edited by von Pilsner; 05-09-2012 at 06:41 PM.
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  #9  
Old 05-09-2012, 06:41 PM
pupo162 pupo162 is offline
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hi thanks for the reply.

i would like to make this clear once again, i did not have this issue before the patch.


regarding Path's advice, they refer to an older build of the game, 2 patchs or so ago. so they really dont reflect the reality of the sim anymore.

im going to wait for the final/last beta of the patch. this is a know issue by thre team after all so im not worried anymore.
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  #10  
Old 05-09-2012, 06:56 PM
von Pilsner von Pilsner is offline
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Quote:
Originally Posted by pupo162 View Post
hi thanks for the reply.

i would like to make this clear once again, i did not have this issue before the patch.


regarding Path's advice, they refer to an older build of the game, 2 patchs or so ago. so they really dont reflect the reality of the sim anymore.

im going to wait for the final/last beta of the patch. this is a know issue by thre team after all so im not worried anymore.
I'm pretty sure the advice is still relevant, the original textures are still way oversized... Anyway, I hope you get it sorted out.
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