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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#11
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Really looks like some competition. As sa preposter said. DM, CEM and most important the FM will decide if this game can be successfull among simmers. The MMO part is certainly a REALLY big advantage too.
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#12
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Winger |
#13
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Cool Vid MP, Thanks.
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#14
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If one day a realistic flight sim will be capable of MMO, this would be great (at least if the player agreed to play real large operations). If it is just ordinary the furbal game, I am not so much interested in the MMO capability. |
#15
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Wow - that was a really well done video! Professional quality for sure.
I don't know how I will like the game itself though but I have to admit that I really enjoy playing both World of Tanks and Combat Mission Battle for Normandy so if I can go both ways with tanks then why not with planes? I do own Wings of Pray but have not played it more than a few hours... Somehow missions where you shoot down 14 He-111:s is not my cup of tea. But if they get the multi player to work like in WoT then why not? Will have to try that alpha...
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#16
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Just to clarify, since I saw a few people mention world of tanks in this thread, but also since this is something I've been a bit confused about my self, but world of planes is not done by the people who did World of Tanks.
Here's the thing, there are two games in development at the moment, both focusing on MMO World War II (and slightly pre-WWII and also slightly beyond) aircraft, one in development by the guys who did World of Tanks (which is called World of Warplanes) and the other in development by those that did Wings of Prey (that being just called World of Planes, and that being the one that this alpha video is from). To be honest it seems a bit of an odd decision on either one of their parts to name the games almost essentially the same, depending on who came up with the name first. I suppose since World of Tanks has been around a while they could claim to have more 'right' to the name, but I wouldn't be surprised if we see a name change before release from one of them. I could be totally wrong, so please correct me if I am, but that's how I understand it right now. I'm fairly interested in both games depending on how arcady they turn out to be, and that's how I found out (after signing up for the World of Planes Beta thinking it was World of Warplanes and then finding out that it wasn't, but not being all too bothered.) |
#17
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... not impressed at all ! Sorry.
As I wrote already before somewhere (and dont get tired of doing so!) Gaijin doesent make any sims, they just make "games". They may call it a sim to attract some idiots like me to buy it, but it is far from beeing a simulation! It is even far from beeing a good game! Here a good example for what they make: If that is a sim, then "MarioKart" is a serious and realistic racing simulator, haha... - - forget it ! ! ! - - - ![]() |
#18
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Thanks for the feedback chaps. Please remember this really is Alpha stage graphics testing. The Developers are looking at benchmarks to see how much they can push systems before they start to fall over.
They are actively replying to feedback and listening to their customers before they even move on to a Beta test. It is also worth saying the above statement that this is from Gaijin and called "World of Planes" not "World of Warplanes" is correct. Regarding damage modelling, did anyone see the two P-38's collide with one losing a wing tip and tumbling away? So there is at this stage already 'Alpha' damage modelling. When did anyone here get a chance to play the Alpha of a Flight Sim and offer feedback well in advance of release? Actually....best not answer that ![]() Cheers, MP
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#19
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However what you see is what you get and this is in-game graphics at an early Alpha stage of development. At-least the Developer's want the end-user to help them get it right...now there's customer relations! Cheers, MP
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#20
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Looks Arcade to me fellas...But i agree you cant really make accurate assumptions yet
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