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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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Old 09-30-2009, 01:11 AM
Swagger7 Swagger7 is offline
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Originally Posted by By-Tor View Post
I believe the g-limits have MORE to do with the design of the planes than the pilots themselves. At least the fighting style that each plane was designed for,if that makes sense.
I think that planes designed to Turn & Burn, by the very nature of thier fighting style, impose higher G's on the pilot. They were made to endure combat under high G's, the lower wingloading would dictate this. It'll be MORE about piloting skills with blackout/redout limitations. No more pulling on the stick until spin dictates otherwise. At higher speeds, they will black out BEFORE reaching spin-out from too high of an Angle Of Attack. This will give the energy fighters (by design) advantages at higher speeds.
Ex. Spit pilots will NOT be able to get full use of thier turn radius advantage over...ex. FW190 at very high speeds because Spit pilot will black out if pulling too hard trying to get angles . At lower speeds,that turn radius advantage will return. This will allow a more accurate combat scenario between the plane designs AND help give the edge to the more 'skilled' pilot. (Skilled with fighting within the limitations of his own plane that is.)
I hope that makes sense.
I hope that is accurate
That is a good point, but there still isn't a way to differentiate between different pilots with different g-force tolerances. (or to account for G-suits) If they'd just give everyone the effects of having a g-suit (for fairness, rather than realism) then I'd be satisfied.
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Old 09-29-2009, 09:37 AM
MorgothNL MorgothNL is offline
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Originally Posted by Swagger7 View Post
I was glad it wasn't there, dammit! After all, different pilots blacked/redded out at different G levels. Also, the G-suit was invented in WWII. Will that be simulated as well? Probably not. I just wish they'd at least leave it out of Realistic. The game should be about piloting skills, limited only by the performance of the planes, not some artificially imposed limit on the pilot. If it weren't for all the other fixes, I wouldn't download the update.
Is making sure you stay out of blackouts, and still killing your opponent, not pilot skills? I think blackouts will increase the need of pilot skills, because there is one more factor to consider when planing your moves.
Endless turning battles dont require skill, just a good turning airplane
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Old 09-29-2009, 09:42 AM
Ancient Seraph Ancient Seraph is offline
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Originally Posted by MorgothNL View Post
Is making sure you stay out of blackouts, and still killing your opponent, not pilot skills? I think blackouts will increase the need of pilot skills, because there is one more factor to consider when planing your moves.
Endless turning battles dont require skill, just a good turning airplane
I totally agree. Combined with the new kill-protocol this will be awesome . It's gonna be nice to see everyone black out, not be able to steer anymore and crash, just like we used to do in 1946 .
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