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#1
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As it stands now, the navigation lights are virtually useless.
I would like to request that they be brightened/enlarged so they can at LEAST be seen somewhat like they were in 4.09m. Perhaps not QUITE as bright, but surely there can be a compromise. As it stands now, there is absolutely no purpose to them whatsoever. If nothing else, a conf.ini entry, or a difficulty option? old_navlights 1/0 1 = 4.09m behavior 0 = 4.12+ behavior ? |
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#2
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Any news if my favourite Japanese fighter the Ki-44 will make it into 4.12 as AI or ideally flyable?
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#3
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Land-based artillery (howitzers, mortars) having the capability of indirect fire on the map would sure be nice, with the ability of mission builders to specify a target area for particular battery (while risking the abuse of some very unrealistic applications of artillery by some mission builders!
Last edited by Treetop64; 06-22-2012 at 03:55 PM. |
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#4
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1. P-51 control of tank fuel selection. P-51 pilots use more than half of the middle tank first then the wing tanks to have better center of gravity.
2. AI pilots be able to land (single or FMB missions) then Refuel, Rearm and Repair, take off and join the Wing Leader (me) back to the fight (example: Pear Harbor Map) 3. More control in tweaking the files to have longer and bigger fires and smoke (single or FMB missions). Example: Pear Harbor, the second wave had difficulty at the target because of the heavy smoke. Thanks bighog
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#5
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Quote:
Sent from my Milestone using Tapatalk 2
__________________
Why do some people tend to take it for granted that others have poorer knowledge background than themselves regarding the argument while they actually don't have a clue who they are arguing with in the first place?
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#6
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Quote:
![]() I'll leave it to you to check other flyable planes in the game 'cause the first one I tried disproved your claim, not that I'm surprised .
__________________
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#7
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Here is another possible area for fun/improvement: facelift for the aircraft carriers. Make them more realistic looking by including deck carts, personnel in appropriate uniforms, operating catapult and elevators. How about different paint schemes like dazzle? Real-life carriers were crowded places, unlike the way they seem to be in game. You could force returning planes to circle while other operations are taking place on the flight deck. We might also consider a more realistic damage model that includes holes in the wooden American decks, flames and explosions. Aircraft carriers were particularly vulnerable when fueled and armed aircraft were concentrated on the flight deck prior to launching a strike. How about a landing officer who waves planes off when approaches are not safe - he could be audio only if the animation of a human figure is not practical. How about a ship that turns into the wind for flight operations and escorts that actually follow it? How about more aircraft on deck than presently possible? How about an online aircraft carrier that models realistic procedures and stresses teamwork? You could model a battle like Midway online with the opposing ships searching for each other and launching strikes. How about orders that come through speakers like "pilots, man your planes"? How about a scramble mission for the carriers on QMB with the goal of stopping suicide planes or perhaps torpedo attacks.
I have had a lot of fun playing with the flattops and ships in general over the years! The guns and flak in particular are just great fun. I seem to be just full of ideas tonight and I am actually sober, believe it or not! Sorry. Of course I realize that this would represent an awesome amount of work for someone who has far more computer knowledge than I do... In fact, I am now realizing that you could actually create/develop a whole new version of IL2 just focusing on carrier warfare alone if you had a team/budget/interest to do it. And since this is my fantasy, I could hire a star legal team to sue NG for interfering with my freedom of expression and tie them up in court for years and create bad PR for them to boot. Have I accidentally wandered way off topic? Perhaps, but I share these ideas here because, after all, this is a suggestions thread for individuals who have a passion for the game and its potential. Last edited by secretone; 10-14-2012 at 04:48 AM. |
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#8
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would it bepossible to upgrade the 3D of the flak30 as it is horrible as well as the russian 25mm gun?
or at least add a crew to them? also please add option to use the F4 on aa guns, for example i want to place a 88 ontop of the bunkers or tall cliff like structure, currently impossible as you cannot specify any offset from the ground....itd be so nice to have a use for the huge bunker....as i cant place a gun ONTOP of it..... also not sure if mentioned but please add a bf109 F3 or F1 or at the least give the F2 a mgff field mod (a nice midway between the mg151/15 and thbe mg151/20.... finally can we get an updated 109 pit in the future? srry for any spelling issues, im on a phone...... ohh and i know i said this a while back but increase the ai traverse rates of the rear gunners especially those thet are just a hand aimed mg.... Last edited by panzer1b; 10-31-2012 at 03:45 PM. |
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#9
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Adding the loud 'bang' when slats open. Yes 109 needs new cockpit textures. Also adding dessicant device on the windshield and armour plate on top of the panzer Galland would be far more accurate, sadly the late 109 marks miss these details in game. I'd like to see defensive guns having recoil modelled. |
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#10
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hi. if you are still taking requests, I would like to see this. let me describe why.
example 1 lets say you take pe-2 with bomb loadout and you want practice some dive bombing offline on dogfight server environment with unlimited ammo. so, you select your bombs and start the mission. you find your target, make your approach, maybe throw the airbrake and drop your bombs. as you pull out, all of a sudden your bombs respawn and your plane is creaking and maybe breaks because of that. Also, with your newly respawned bombs at the lower altitude, it is going to take longer to swing back, climb and try again. example 2 (i already posted about this) lets say you want practice your rocket attack on tanks. for certain rocket loadouts (e.g., 4.5") the rockets respawn as soon as you fire the first set (2), then there is a delay for the respawn. so, instead of firing off 6 rockets to ensure a kill, you are only able to fire off 2 which then creates a spawn delay, so you are less likely to get a kill. solution. a button/toggle to manually control the respawn timing of the weapon loadout when limited ammo is toggled off. |
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