Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Birds of Prey

IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

Reply
 
Thread Tools Display Modes
  #1  
Old 08-04-2009, 08:31 PM
ThatYoungGameGuy ThatYoungGameGuy is offline
Approved Member
 
Join Date: Jul 2009
Location: England
Posts: 419
Default

look just check my video, in order to get the camera inside, i had to Bail out after my plane burst into flames, and then select cockpit camera from the options menu. it would be nice if the camera STAYED in the view that you had it in before.

Reply With Quote
  #2  
Old 08-04-2009, 08:35 PM
Anton Yudintsev Anton Yudintsev is offline
Approved Member
 
Join Date: Jun 2008
Posts: 466
Default

Quote:
Originally Posted by ThatYoungGameGuy View Post
look just check my video, in order to get the camera inside, i had to Bail out after my plane burst into flames, and then select cockpit camera from the options menu. it would be nice if the camera STAYED in the view that you had it in before.
Stop posting this video, please.
So, I was right?
You were killed (or plane destroyed), but managed to get back to cockpit view?
Reply With Quote
  #3  
Old 08-04-2009, 08:37 PM
ThatYoungGameGuy ThatYoungGameGuy is offline
Approved Member
 
Join Date: Jul 2009
Location: England
Posts: 419
Default

Stop posting this video, please.
So, I was right?
You were killed (or plane destroyed), but managed to get back to cockpit view?


sorry but im just trying to get my point across, and yes, but what im saying is, it would be great if the camera DIDN'T zoom out, and that it stayed in the view you had it in.
Reply With Quote
  #4  
Old 08-04-2009, 08:57 PM
ThatYoungGameGuy ThatYoungGameGuy is offline
Approved Member
 
Join Date: Jul 2009
Location: England
Posts: 419
Post

Quote:
Originally Posted by ThatYoungGameGuy View Post
Stop posting this video, please.
So, I was right?
You were killed (or plane destroyed), but managed to get back to cockpit view?


sorry but im just trying to get my point across, and yes, but what im saying is, it would be great if the camera DIDN'T zoom out, and that it stayed in the view you had it in.
Anton?
Reply With Quote
  #5  
Old 08-04-2009, 09:01 PM
Anton Yudintsev Anton Yudintsev is offline
Approved Member
 
Join Date: Jun 2008
Posts: 466
Default

Quote:
Originally Posted by ThatYoungGameGuy View Post
Anton?
Got the point now.
Reply With Quote
  #6  
Old 08-04-2009, 09:02 PM
ThatYoungGameGuy ThatYoungGameGuy is offline
Approved Member
 
Join Date: Jul 2009
Location: England
Posts: 419
Default

Quote:
Originally Posted by Anton Yudintsev View Post
Got the point now.
ok sorry man, i just want to make this game the best it can possibly be. and hey, you've already won my heart over DiRT 2
Reply With Quote
  #7  
Old 08-04-2009, 09:06 PM
guiltyspark guiltyspark is offline
Approved Member
 
Join Date: Jun 2008
Posts: 622
Default

i think i found something that needs to be fixed

In simulation mode on the p51 mission the targets are really hard to spot from the air due to similarities with the sattalite map and the actual ground units sillohette.

I was wondering if something can be implemented similar to the method of the distant plane dots (i believe they are a hud effect , not the actual plane in the distance)

only with some sort of highlighting technique to make them just a bit more visible from the air.
Reply With Quote
  #8  
Old 08-04-2009, 09:08 PM
ThatYoungGameGuy ThatYoungGameGuy is offline
Approved Member
 
Join Date: Jul 2009
Location: England
Posts: 419
Default

Quote:
Originally Posted by guiltyspark View Post
i think i found something that needs to be fixed

In simulation mode on the p51 mission the targets are really hard to spot from the air due to similarities with the sattalite map and the actual ground units sillohette.

I was wondering if something can be implemented similar to the method of the distant plane dots (i believe they are a hud effect , not the actual plane in the distance)

only with some sort of highlighting technique to make them just a bit more visible from the air.
don't mean to be a hippercrit (and yes i can't spell) but come on man, thats a bit picky. we can't straighten out everything about this game, EVERY game has bugs you know.
Reply With Quote
  #9  
Old 08-04-2009, 09:10 PM
H Lecter H Lecter is offline
Approved Member
 
Join Date: Jul 2009
Location: Austria
Posts: 311
Default

Quote:
Originally Posted by guiltyspark View Post
i think i found something that needs to be fixed

In simulation mode on the p51 mission the targets are really hard to spot from the air due to similarities with the sattalite map and the actual ground units sillohette.

I was wondering if something can be implemented similar to the method of the distant plane dots (i believe they are a hud effect , not the actual plane in the distance)

only with some sort of highlighting technique to make them just a bit more visible from the air.
Please, it's supposed to be like that in simulation mode. There is a realistic mode if you want highlighted targets. I will start the missions in realistic mode and then try them again in simulation. I want to dig my teeth in it, even if I fail.
Reply With Quote
  #10  
Old 08-08-2009, 05:44 PM
Bael Bael is offline
Registered Member
 
Join Date: Aug 2009
Posts: 7
Default

Quote:
Originally Posted by guiltyspark View Post
i think i found something that needs to be fixed

In simulation mode on the p51 mission the targets are really hard to spot from the air due to similarities with the sattalite map and the actual ground units sillohette.

I was wondering if something can be implemented similar to the method of the distant plane dots (i believe they are a hud effect , not the actual plane in the distance)

only with some sort of highlighting technique to make them just a bit more visible from the air.
I want to second this! The muzzle flash is good for showing you the general area where the target is, but it's not 100% accurate, it's slow to repeat, and the actual target's model does not appear soon enough to be able to properly line up a shot. Having some type of visual indicator of the real targets position would be far more realistic than it is now - you do not have the clarity of vision a real pilot would have, so we need some type of visual aid.

At the very least the ground target models needs to appear at much farther ranges than they currently do. Obviously some ground targets should be intentionally hard to see - but when you can't see a Tiger tank sitting in the middle of an open snowy field until you're right on top of them there's a problem. If you're close enough to see the muzzle flash you should be able to see the target's model as well.

Another solution (if showing the models from farther out couldn't be done for performance reasons) would be to do temporary target call-outs (the icon overlays put over planes and ground targets in Arcade/Realistic) on enemies you view through 'zoom'. So if you're lining up a strafing run on ground targets and zoom in, you'll get call-outs for any ground targets in view for a short time. You still have to find general target locations via the muzzle flash, but when you're lining up your strafing run the zoom call-outs work like a real pilot getting a bead on their targets, giving you exact positions to aim at.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:20 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.