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#1
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Target: 4-8-15 sounds good. The important level, mana cost related, is the third. There something between 15 and 25 should be ok. For a reference, Sheep level 2 cost 30 mana, and only disable one creature. Hence something in the interval of 20-25 should fit probably better. Perhaps Terroin could help you also with the AI of enemy Heroes? So they would be able to cast more spells both in number and in diversity. Even spells like Invisibility, Target, and so on. That would be amazing. Yeah, Dudu boy is quite charming. |
#2
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Target will be 4-8-20 then. We can always adjust.
Terroin does not have time. He is working on another Crossworld project with 10 races, 3 different units for each level 1-4 plus 1 level 5 == 13 in each race... Each of the 10 medals has to do with one of the 10 races (kills)... no promises of release... |
#3
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Trent version 1.43 uploaded.
- Jerneland: Church bug crash repaired fully. Church is also a castle where you can store troops now but u need to talk to the priest inside the church to get his quest (you it automatically before). - Small adjustments Creatures, bug fixes: - Faun: the 'sleep' didnt work, now does. Also fixed text error for 'Fatigue'. - Foremen: Enemy can also use 'Recruit Miner'. Spells: - Stone Rain: Was OP in v1.41, well it was intended, but not that player could find it early. Now 10-20-30 Mana and same damage as vanilla (cheaper than vanilla to cast), and can now be learnt (costed 1000 crystals in 1.41). - Life Light: Same damage as vanilla, just cheaper in mana and a little more damage/healing at level 2-3. - Phantom: 20-25-30 Mana (was 15-20-25 vanilla). - Target: Level up to level 1-2-3 (was 2-3-4). Mana 4-8-20 (was 4-8-13). - Magic Spring: Gives a little more defense: 7-12-18 (was 5-10-15) makes it stronger for lower level unit. Item: - Winter Set: Only Ice Scates + Warm Mittens only; bonus +1 repulsion distance for 'Crushing Blow', +10% Damage on Lightning / IceSnake / Geyser spells. - Inquisitor Set (blade + amulet only): +1 Morale to Humans and Elves, plus 10 additional scroll slots in the Spell Book - Different price adjustments. - Iron Cross can no longer be talked to (text bug). And other small adjustments. Not sure if you can play existing games, if you try it, use your old files from directory 'locations'. |
#4
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During the many updates, I think it can only be minor regarding balance in the future... I won't add more maps etc., but let me know about shops and creatures for hire, that should maybe be adjusted, although I have already added more creatures in my many updates. Sirlancelot, your inputs on especially spells have been very helpful!
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#5
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Perhaps would be interesting to raise a bit Fauns hit points. They die very easily. I'm always tempted to enroll them but finally discard them for some reason. My pleasure. ![]() |
#6
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Fauns: Well it is level 2... I increased the crit and reduced price...
Sprudne castle: There are ALWAYS orc race from start, it is random which level 2-4, completely, but ALWAYS orc, could be random if another race should appear? I guess most use Shaman as number one from orc race, sometimes orchunter I guess. I added items/sets that supports orcs and lizards, since there's less items that do that compared for dwarves and humans. After quests are done in sprudne, more random troops appear in all places, and not always orcs in the castle. Last edited by raknefne; 04-08-2019 at 11:09 PM. |
#7
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I actually like to use some level 2 creatures from the beggining to the end or near the end. I did it with Bowmen in Crossworlds vanilla campaign (I had tons of items to improve them), and I'm doing the same in Trent with either Snakes (I have two items that boost snakes), Priests (I'm a paladin) or Fire Spiders (fire attack and a high critical chance) By the way, now that I read what I have written, perhaps would be a good idea to reduce Fire Spiders critical chance. -2% or -3%. They can be really lethal. Some enslaved Demons or Dwarfs, perhaps? Not high level, but imps or the like. |
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