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Star Wolves 3D space RPG with deep strategy and tactical elements

View Poll Results: What should I Prioritize on?
Basebuilding! 1 25.00%
Balancing! 0 0%
The Mod Manager! 0 0%
Asteroid ore-dropping! 0 0%
Intensive Bugfixing! 3 75.00%
Voters: 4. You may not vote on this poll

 
 
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  #25  
Old 05-16-2017, 11:58 AM
nocalora29's Avatar
nocalora29 nocalora29 is offline
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Join Date: Dec 2011
Posts: 518
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I think the first right step would be to see if the game launches a rocket at all if you attached it to a turret, and then if it works, one can take on the GUI Problems of it, but I think changing how the game utilizes the GUI is impossible because it would require some changes which aren't possible with the .scr and etc files in GUI\, The engine itself would have to be modified in order for it to load new xmlschema parameters.


Quote:
they have functional script for teleportation particular modules from mothership into fighter via script and hot key.
Thats sounds quite interesting, could you tell me the thread where you read that?

EDIT: Nice to see they used some of my ships, including all of the eve ships (even the ones which arent finished) and the NOVA Battleship. Glad to see them in use for another mod.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool)

Last edited by nocalora29; 05-16-2017 at 12:07 PM.
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