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Star Wolves 3D space RPG with deep strategy and tactical elements

View Poll Results: What should I Prioritize on?
Basebuilding! 1 25.00%
Balancing! 0 0%
The Mod Manager! 0 0%
Asteroid ore-dropping! 0 0%
Intensive Bugfixing! 3 75.00%
Voters: 4. You may not vote on this poll

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  #1  
Old 05-15-2017, 05:40 PM
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nocalora29 nocalora29 is offline
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Quote:
Originally Posted by oxygenes View Post
are we using the same file 14.05 21:35?
i am not shure, where and what you saw.
Im using 15:55, but it could be just the timezone that makes the difference.
Heres the CRC-Check of the file: ED0EAAA2
Go make one of yours to see if its different.
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  #2  
Old 05-15-2017, 06:07 PM
oxygenes oxygenes is offline
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file size 592352 in TC

; Generated by WIN-SFV32 v1.0
; (Compatible: Total Commander 9.0a)
linkor_CBS.IMD 7C3566DA

i did it for first time, so you can decide.
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  #3  
Old 05-15-2017, 06:26 PM
oxygenes oxygenes is offline
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Today i checked mod STAS (probably russian author) again, there is rocket modul for big ship. Looks like turret, just static. I have some idea, how it convert into "fullblood" rocket turret, just technical solution is little strange.
I have no idea, if similar turret is functional yet, may be i want invent wheel for second time.
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Old 05-15-2017, 10:50 PM
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nocalora29 nocalora29 is offline
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Yeah the file is different then, could you upload the newer one?

I experimented with Rocket Turrets a long time ago, but I didn't managed to make one, good luck.
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  #5  
Old 05-16-2017, 07:10 AM
oxygenes oxygenes is offline
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Right file is already in my previous post, just reload it again. You were simple too quick and take first version and then probably not checked post again.
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  #6  
Old 05-16-2017, 08:50 AM
oxygenes oxygenes is offline
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i explored mod New civil war (StarRover) too, here author included besides others model Nova-battleship, but just little part of model (3kB imd), the big part (650 kB is missing).
Observing mechanism of model (small part is invissible) i got some ideas for rocket turret.

using common (THC1) as carrier for rocket modul.

burst is set to 0
range is set ala rocket

barrel´s imd can be hidden or replaced with rocket launcher imd, just optical effect, turret is still able firing shells

into barrel/rocket imd will be insert point for rocket modul, this way rocket modul will follow movement of turret´s gun barrel.

Real problem starts, when we want control it from user menu, because engine consider it like pure gun tower. How to "tell" to turret´s gun barrel, that there it has allowed rocket modul too.
Unfortunately, i am not good scripter, so content of the next lines is behind my practical knowledges.

Within mothership menu could by created extra window/frame (like kind of next fighter), where will be insert icon of rocket turret and this will activate extra window for rocket modul of rocket turret too.
it could probably demand changes in files .xsd (directory XMLSchema) and others too.

you buy rocket turret, place it and rockets will be reloaded through new window as usualy
or may be buy full and sell empty rocket turret, if reload will not work.
or icon of empty rocket tower will be deleted by script

if it will be impossible, there is still possibility create load/unload functions by script. I was read on StarRover forum, there boys plans run mod Retrospection on engine of sw2-ciwil war. There was comment, they have functional script for teleportation particular modules from mothership into fighter via script and hot key.
Similar way could be probably solved reloading of rocket modul conected into gun turret.
i know, it is just theory, but may be someone more experienced can confirm or refuse this idea.

Last edited by oxygenes; 05-16-2017 at 09:05 AM.
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  #7  
Old 05-16-2017, 11:58 AM
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nocalora29 nocalora29 is offline
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I think the first right step would be to see if the game launches a rocket at all if you attached it to a turret, and then if it works, one can take on the GUI Problems of it, but I think changing how the game utilizes the GUI is impossible because it would require some changes which aren't possible with the .scr and etc files in GUI\, The engine itself would have to be modified in order for it to load new xmlschema parameters.


Quote:
they have functional script for teleportation particular modules from mothership into fighter via script and hot key.
Thats sounds quite interesting, could you tell me the thread where you read that?

EDIT: Nice to see they used some of my ships, including all of the eve ships (even the ones which arent finished) and the NOVA Battleship. Glad to see them in use for another mod.
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Last edited by nocalora29; 05-16-2017 at 12:07 PM.
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