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#24
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Since I'm not a programmer I want to get a little more info on why and what these limitations are. From a playable aircraft stand point I can't see (or understand is maybe a better word) why and how there are limitations. A player controlled amphibious aircraft would be handled lika an ordinary land based Aircraft (if it has workable landing gear): you want to land on land you push the toggle gear-key and out comes the gear and you land on an airstrip. And if you want to land on water you don't lower the gear and you land using the aircraft hull like with the ordinary seaplanes on the water instead. Off course an additional key would be needed to toggle wing-tip pontoons like the ones Catalinas and Nomads have. But maybe that is were the limitation lies? That you can't have both retractable gear and retractable wing-tip pontoons on one and the same aircraft? Maybe it would work for a player controlled aircraft but the AI can't handle it due to AI-limitations? And if so, could there be a work-around using two versions of say the Nomad? One version like the AI-one we have today that can only take-off and land on water and another with works just like ordinary land-based aircraft with working landing gear that is programmed to only take off and land on airstrips on land. That way you choose the "water" or "land" version depending on what kind of airbase you want to use in the mission you are building. I hope you understand what I mean here haha ![]() I just don't want to know that there are problems with handling amphibious aircraft in the stock game. I want to understand what the problem is and why it's there. I want to understand exactly what the limitations are. Cheers! Last edited by Verdun1916; 01-04-2017 at 10:39 PM. |
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