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  #1  
Old 10-26-2015, 04:28 PM
Tolwyn Tolwyn is offline
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Yup. You don't want them to have to take up game CPU cycles attempting to adjust for decorations.

Best bet is as mission designer, understand the limitations of the taxi to takeoff usage and don't put stuff in their way.


Quote:
Originally Posted by Pursuivant View Post
AI aircraft don't recognize static game objects (armor, vehicles, planes, ships, buildings, V-1 rails) when taxiing or taking off. They plow right into them rather than attempting to avoid them.

Static game objects seem to be immune to the effects of aircraft running into them during taxiing or takeoff. Even if the AI plane blows up, the object is undamaged - this applies to any static thing in the game, not just static objects.
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  #2  
Old 10-26-2015, 05:42 PM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by Tolwyn View Post
Yup. You don't want them to have to take up game CPU cycles attempting to adjust for decorations.

Best bet is as mission designer, understand the limitations of the taxi to takeoff usage and don't put stuff in their way.
I mostly agree. The only time the AI's inability to recognize static objects would be legitimate factor is if you're trying to to create an odd mission where AI would have to taxi around an object before it can take off. Or where you're deliberately trying to block off a certain runway so that AI aircraft won't take off or land there.

In both cases, the workaround is to use a mobile game object instead.

But, I have to wonder if flying AI planes "know" to avoid ground objects. For example, will they swerve to avoid collisions with radio towers or barrage balloons?

The fact that static game objects don't take damage due to collisions with aircraft is the more serious problem.
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  #3  
Old 10-26-2015, 07:26 PM
Tolwyn Tolwyn is offline
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They won't try to avoid those objects. It would be yet another "chief" (what this game calls them) that would have to report position, (even static) and have the AI realize it's there.

Mobile object (moving chief) with timeout is probably the best bet, or to be creative.

In reality, planes didn't have to worry about objects to taxi around. In addition, they had spotters (sometimes sitting on their wings) to help them (for nose-high tail draggers).

I know what you're saying... but we just have to be creative as mission designers to "fool" the player's reality.

Radio towers and Barrage Baloons are static (decorative). So, no. They'd plough right into them.

Quote:
Originally Posted by Pursuivant View Post
I mostly agree. The only time the AI's inability to recognize static objects would be legitimate factor is if you're trying to to create an odd mission where AI would have to taxi around an object before it can take off. Or where you're deliberately trying to block off a certain runway so that AI aircraft won't take off or land there.

In both cases, the workaround is to use a mobile game object instead.

But, I have to wonder if flying AI planes "know" to avoid ground objects. For example, will they swerve to avoid collisions with radio towers or barrage balloons?

The fact that static game objects don't take damage due to collisions with aircraft is the more serious problem.
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  #4  
Old 10-30-2015, 02:45 PM
baball baball is offline
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I've recently found that the TB3's rudder still works even if the vertical stabilizer is shot. This bug has occured while i was flying the m34-r version and i haven tested with the other one. It's not really visible but I had rudder full right in this case.
grab0003.jpg

Furthermore, there is a problem where two SBDs (most of the time #4 and #5) collide into eachother when two formations of four planes fly together.
Sorry for the bad quality.
grab0004.jpg

It also happens with F4Fs when they are at the second waypoint before the objective (also #4 and #5).
grab0007.jpg
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  #5  
Old 11-01-2015, 05:17 PM
Lucas_From_Hell Lucas_From_Hell is offline
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Sorry if it's been mentioned before, but the Il-2 aircraft are missing their tail numbers. All Il-2 only have stars now when markings are on.

Great patch by the way!
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  #6  
Old 11-03-2015, 12:39 AM
major.kudo major.kudo is offline
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Ki-27's air speed gauge.
Knot is wrong, kilometer is right.
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File Type: jpg ki-27.jpg (405.7 KB, 42 views)
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  #7  
Old 11-04-2015, 10:11 PM
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batistadk batistadk is offline
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Default Ki-45 cannon issues

Hey folks!

I don't know if it is a 4.12 persistent bug, but, AFAIK, AI are not able to use any cannon armament in all Ki-45 versions, except the Schrage Musik installation. Is it a confirmed bug? After some tests, the Kai Tei model uses its nose cannon against smaller targets (they have a horrible aim, I must say), and the Schrage Musik installation against heavies.

Thanks in advance,

batistadk

Last edited by batistadk; 11-04-2015 at 11:57 PM. Reason: Updating after tests
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  #8  
Old 11-07-2015, 07:23 PM
Marabekm Marabekm is offline
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A lot of new squadrons where added in 4.13.
So right now if I create a quick mission (quick mission builder) of lets say Wildcats of VF-71 vs A6M2-Ns of the Yokohama Kokutai everything works fine.
But when I go to load anything other than the quick mission builder with any of the new squadrons, it does not work.
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  #9  
Old 11-23-2015, 07:27 PM
Marabekm Marabekm is offline
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Noticed this while looking through my rear mirror. In the first picture I am in an F4F-4 sitting on runway. Next picture is of same plane sitting in same spot. Note the rear mirror. The runway is missing.
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File Type: jpg No Runway.jpg (43.5 KB, 19 views)
File Type: jpg Runway.jpg (67.1 KB, 21 views)
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