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#1
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Yup. You don't want them to have to take up game CPU cycles attempting to adjust for decorations.
Best bet is as mission designer, understand the limitations of the taxi to takeoff usage and don't put stuff in their way. Quote:
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#2
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Quote:
In both cases, the workaround is to use a mobile game object instead. But, I have to wonder if flying AI planes "know" to avoid ground objects. For example, will they swerve to avoid collisions with radio towers or barrage balloons? The fact that static game objects don't take damage due to collisions with aircraft is the more serious problem. |
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#3
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They won't try to avoid those objects. It would be yet another "chief" (what this game calls them) that would have to report position, (even static) and have the AI realize it's there.
Mobile object (moving chief) with timeout is probably the best bet, or to be creative. In reality, planes didn't have to worry about objects to taxi around. In addition, they had spotters (sometimes sitting on their wings) to help them (for nose-high tail draggers). I know what you're saying... but we just have to be creative as mission designers to "fool" the player's reality. Radio towers and Barrage Baloons are static (decorative). So, no. They'd plough right into them. Quote:
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#4
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I've recently found that the TB3's rudder still works even if the vertical stabilizer is shot. This bug has occured while i was flying the m34-r version and i haven tested with the other one. It's not really visible but I had rudder full right in this case.
grab0003.jpg Furthermore, there is a problem where two SBDs (most of the time #4 and #5) collide into eachother when two formations of four planes fly together. Sorry for the bad quality. grab0004.jpg It also happens with F4Fs when they are at the second waypoint before the objective (also #4 and #5). grab0007.jpg |
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#5
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Sorry if it's been mentioned before, but the Il-2 aircraft are missing their tail numbers. All Il-2 only have stars now when markings are on.
Great patch by the way! |
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#6
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Ki-27's air speed gauge.
Knot is wrong, kilometer is right. |
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#7
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Hey folks!
I don't know if it is a 4.12 persistent bug, but, AFAIK, AI are not able to use any cannon armament in all Ki-45 versions, except the Schrage Musik installation. Is it a confirmed bug? After some tests, the Kai Tei model uses its nose cannon against smaller targets (they have a horrible aim, I must say), and the Schrage Musik installation against heavies. Thanks in advance, batistadk Last edited by batistadk; 11-04-2015 at 11:57 PM. Reason: Updating after tests |
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#8
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A lot of new squadrons where added in 4.13.
So right now if I create a quick mission (quick mission builder) of lets say Wildcats of VF-71 vs A6M2-Ns of the Yokohama Kokutai everything works fine. But when I go to load anything other than the quick mission builder with any of the new squadrons, it does not work. |
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#9
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Noticed this while looking through my rear mirror. In the first picture I am in an F4F-4 sitting on runway. Next picture is of same plane sitting in same spot. Note the rear mirror. The runway is missing.
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