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Battle mode Strategy, hints, questions

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  #1  
Old 10-23-2008, 05:55 AM
billythegreat billythegreat is offline
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I see here many mage tactics with 2 spells per round, well that does not apply for paladins and warriors that can use 1 spell so u must choose carefully. I already posted this strategy on other topic, but here seems to be the best place.
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I also find amazing those red shirt pirates ( salt dogs i think) with the special fury attack , striking 3 stacks at once + Mirabella wife + Jolly Roger flag + pirate belt ( + 5 attack of pirates) = love . Use phantom on pirates and get another stack that can attack 3 stacks at once !!.Pirates are cheap and come in unlimited supply in western freedom islands at brotherhood of the coast and at the northern castle.

round 1 teleport( or second level of tactics + mass haste) pirates on enemy line and 3 stacks are gone or severely maimed . Horseman charge another stack, mages cast shield on horseman , use rage armor on pirates, inquisitors bless the pirates and archers mop something.Having the + 3 initiative talent makes you always strike first, even before dragons.

In round 2 phantom pirates and mop up the rest of the enemies.
More than i already wrote, when you fight big large stacks with dragons, that you know for sure in round 2 will strike first ( the init bonus talent is just for round 1 ),you must do as much damage is possible in round 1 . Thats why sea dogs fury attack is important and believe me, a 600+ stack of pirates with all listed bonuses will wreck havoc on enemy( as in 10000 non crit). In turn 2 they will be punished heavily, no problem, attack another time in round 2 then cast TIME BACK on them and you will have your full stack of 600+ pirates ready to strike again 3 stacks.

Later on you can replace the mages with a stack of knights with circular attack to guard the archers and inquisitors from dragons that will attack the back line instead the pirates or horseman.Knights are perfect for that with the inherent dragon slayer trait.

I used successfully this tactic and i am at the end of the orc lands.
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  #2  
Old 10-23-2008, 11:21 AM
Namel Namel is offline
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Griffin's banner gives -30% leadership cost of griffins.
Grand druid staff gives +4 int +50% attack to animals. And griffins count as animal.

My warrior currently uses banner and two grand druid staves. Then I cast phantom on that stack and send phantom to enemy. I end up with high damage, high hp stack of phantom griffins that have infinite retaliation.
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  #3  
Old 06-17-2009, 09:43 PM
OGKingsBounty92 OGKingsBounty92 is offline
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Quote:
Originally Posted by Namel View Post
Griffin's banner gives -30% leadership cost of griffins.
Grand druid staff gives +4 int +50% attack to animals. And griffins count as animal.

My warrior currently uses banner and two grand druid staves. Then I cast phantom on that stack and send phantom to enemy. I end up with high damage, high hp stack of phantom griffins that have infinite retaliation.
Damn, what a great idea. I'll have to try this.
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  #4  
Old 06-17-2009, 10:36 PM
Elwin Elwin is offline
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I have played game 3 times and never found that griffin banner
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  #5  
Old 06-18-2009, 06:52 AM
OGKingsBounty92 OGKingsBounty92 is offline
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That's "the" one thing I hate about this game..it's complete garbage. I actually have 2, yes, 2 of those banners now. Well, one I sold.

When I pick a mage I get Warrior items like pain skull and all the cool swords and when I pick a Warrior I get stuff like the necklace to augment fire spells by 30% and all the mage staves. There's nothing like completing a major quest with a Warrior only to find great rewards like..Armaggedon spell when you have 4 Int. that's actually what I needed right there.

I've gotten the Elven Bow in ONE freaking game, the first time thru and I actually found 2 of them, since then..not one Elven Bow. BS!
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  #6  
Old 07-20-2009, 06:10 PM
Goat Goat is offline
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Quote:
Originally Posted by OGKingsBounty92 View Post
That's "the" one thing I hate about this game..it's complete garbage. I actually have 2, yes, 2 of those banners now. Well, one I sold.

When I pick a mage I get Warrior items like pain skull and all the cool swords and when I pick a Warrior I get stuff like the necklace to augment fire spells by 30% and all the mage staves. There's nothing like completing a major quest with a Warrior only to find great rewards like..Armaggedon spell when you have 4 Int. that's actually what I needed right there.

I've gotten the Elven Bow in ONE freaking game, the first time thru and I actually found 2 of them, since then..not one Elven Bow. BS!
One tactic I used when I start a new game is quick save and immediately leave the dungeon to see what artifacts are for sale outside. If they are a crappy fit for my class I start over. If all is good, quick load. It doesn't help for anything but the first castle, but you can be sure there are at least a few good items out there.
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  #7  
Old 07-20-2009, 10:13 PM
Vilk Vilk is offline
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Yes but that's only a minor part of the game. I cannot fully disagree OGKingsBounty92 about the random. But you need see this random in a different way, you adapt to what's available in the game.
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