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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-07-2008, 12:13 PM
II/JG54_Emil II/JG54_Emil is offline
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Dear Mr. Oleg Maddox,

since I saw the extremely detailed moddeling of ground objects, I begin to wonder if it wouldn´t be a nice feature to fight(armed with a cute little pistol) ones way back to friendly lines when shot down over enemy territory?

I know it rarely happened in history but was possible.

I bet many of us thought of that scenario when reading XY was captured by enemyforces.

Thanks for answering,
Emil

P.S.: If someone else already asked the same question, I´m sorry. But I couldn´t find it anywhere.
  #2  
Old 10-07-2008, 12:44 PM
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Igo kyu Igo kyu is offline
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Quote:
Originally Posted by II/JG54_Emil View Post
Dear Mr. Oleg Maddox,

since I saw the extremely detailed moddeling of ground objects, I begin to wonder if it wouldn´t be a nice feature to fight(armed with a cute little pistol) ones way back to friendly lines when shot down over enemy territory?

I know it rarely happened in history but was possible.

I bet many of us thought of that scenario when reading XY was captured by enemyforces.

Thanks for answering,
Emil

P.S.: If someone else already asked the same question, I´m sorry. But I couldn´t find it anywhere.
In the offline situation I wouldn't want that, but I would like some (10%? 5%? 2%?) chance of making it back to base if shot down over the enemy lines. Otherwise there's no point bailing out or landing on the other side of the front line, you might just as well crash, it's probably quicker. It may never have happened on the Eastern Front, but in the West it was occasionally known to happen, and given all the subs at least crossing the "front lines" in the Pacific, I would imagine that some pilots were occasionally recovered there. Perhaps if you did make it back to base, it might be that in a career that would sometimes mean the start of a new campaign.
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Old 10-07-2008, 03:23 PM
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proton45 proton45 is offline
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Oleg has said he doesn't want "BoB SoW" to be a "first-person-shooter"...

Why he is bothering to include such detail (he won't say) is anyone's guess at this point...

I remember that someone once asked him about a door that appeared to open and close and he just said that it was part of a feature that they would implement in the future. They where building that feature into the code so it could be used (somehow) in the future...but he has also said he doesn't want a FPS...so go figure.
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Old 10-07-2008, 04:05 PM
KG26_Alpha KG26_Alpha is offline
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Perhaps the "insta spawn in pit on runway" has worn thin over the years, running to your Hurri/Spifire under scramble conditions would be a great feature methinks.

More interaction with the terrain would be great, but then again I like flying JU52 supply missions
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Old 10-07-2008, 05:39 PM
41Sqn_Stormcrow
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Ah, some out themselves as ego shooters

And bailing out definitely has some sense: saving your life as a virtual pilots (it's a sim you know ).
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Old 10-08-2008, 09:57 AM
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Igo kyu Igo kyu is offline
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Quote:
Originally Posted by 41Sqn_Stormcrow View Post
And bailing out definitely has some sense: saving your life as a virtual pilots (it's a sim you know ).
Sims are also games. I've a suspicion, I don't know whether it's correct, that there's a difficulty adjusting algorithm at work in IL2 (offline), and it only takes any notice of the result of a mission when the mission completes, you "die", or are "captured". Restarting the same mission breaks the immersion anyway, so why not get it over with.

In IL2 bailing out over enemy territory gets you back to the same mission start, with the same weapons load, exactly as if you "died".

I'd like an option of only flying one mission once.

I can see that option working two ways, firstly "dying" making you start the next mission with the lowest rank, and working your way up the ranks again, secondly just starting the following mission with no difference in rank.
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Old 10-09-2008, 08:46 AM
indy indy is offline
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Mr. Maddox. Could you please give a brief overview of the online features of SoW:BoB? I don't mean on-line features like playable AAA and other, I'm talking about dedicated server software. Would the broad community be enforced to write their own server commanders(SC by Gennadich team) of there will be something native. Will the dedicated server have some web stats engine? And how detailes this stats will be? Thanks.
  #8  
Old 10-09-2008, 08:48 AM
Christian G Christian G is offline
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Hi Oleg,
This is my big question:
What new immersion based features will you have in the game that aren't in IL2? I don't even really mean things inside the plane. Right now, when I play IL2, I feel like there's only me in a giant and empty world.
What will you add to make the player feel as if he is more in the game? Things like birds flying, cities with moving cars and smoking factories, random civilian aircraft, etc? Maybe this isn't possible with today's computing, but being able to see people moving on the ground here and there would be amazing and really help the player feel like a part of a bigger picture.

Thanks!
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Old 10-09-2008, 10:16 AM
JVM JVM is offline
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Quote:
Originally Posted by Christian G View Post
... random civilian aircraft,...
Those were times when civilian aircraft circulation was a bit restricted, you know...this not FS-X! Random military aircraft, on the other hand (transport, trainers, liaison, ferry...) would make indeed a lot of sense!

JV
  #10  
Old 10-09-2008, 10:54 AM
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mazex mazex is offline
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Quote:
Originally Posted by Christian G View Post
Hi Oleg,
This is my big question:
What new immersion based features will you have in the game that aren't in IL2? I don't even really mean things inside the plane. Right now, when I play IL2, I feel like there's only me in a giant and empty world.
What will you add to make the player feel as if he is more in the game? Things like birds flying, cities with moving cars and smoking factories, random civilian aircraft, etc? Maybe this isn't possible with today's computing, but being able to see people moving on the ground here and there would be amazing and really help the player feel like a part of a bigger picture.

Thanks!
I agree that small things like those you mention would add to the immersion - and from what I've heard there will be more of that in BoB (moving buses etc). Civilian air traffic during Battle of Britain in southern England must have been VERY limited though... Anyone knows? Did they fly civilan traffic to the London area at all during the battle? Maybe night time with lit wings with large civilian registration marks? I know the BOAC operated Mosquitos used "lights on" in the beginning but swithced them off as Lufwaffe did not care to much about that (but found them easily).

/Mazex
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